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Made in au
Boom! Leman Russ Commander





Brisbane, Australia

This list is meant to be competitive.

While I don't want an a+ Grade copy of a tournament winning list, I'd like as much feedback as possible

I'll take whatever is given to me into account.

With this list, I've forgone my usual plasma tactica for a slightly more combat or close firing range army.

While the army does retain minimal long range firepower [2ML, 2Preds, Thunder] It focusses on getting those razorbacks into the fight and disembarking troops for the close assault - mainly to keep the heat off of my assault squad, which will pull units off major objectives or kill heavy infantry/horde.

It can't take on the mech of its kind, but I'm hoping those two Land speeders can do that dirty scout move and take out at least a single key tank - hopefully - on turn 1. [and subsequent turns, but what is the likelyhood of that? They're not gonna survive two turns of shooting.]


Rules Query: I'm currently unable to read the scout rule/check my codex. both are in a locked bag on their way home. My question is, can that scout rule for tanks = 18" flat-out or a 24" turbo boost?


HQ:
Chaplain
Plasma Pistol
Jump pack
- 130 points

TROOPS:
Tactical marines
10 strong
Missile Launcher
Meltagun
175 points

Tactical marines
10 strong
Missile Launcher
Meltagun
175 points

Tactical Marines
5 strong
90 points

Razorback
Twin-linked Lascannon
75 points

Razorback
Twin-linked Lascannon
75 points

Razorback
Twin-linked Lascannon
75 points

FAST ATTACK:

Assault marines
10 strong
2x Flamers
1x Plasma Pistol
1x Power Sword
240 points

Land Speeder Storm
Multi-Melta
60 points

Land Speeder Storm
Multi-Melta
60 points

HEAVY SUPPORT
Predator
Lascannon Sponsons
120 points

Predator
Lascannon Sponsons
120 points

Thunderfire Cannon
100 points


This message was edited 1 time. Last update was at 2011/06/16 13:28:59


 
   
 
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