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![[Post New]](/s/i/i.gif) 2011/06/16 16:49:48
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Slippery Scout Biker
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I think I am missing something.
Arco-Flagellants have FNP, but - for armor.
FNP states that it cannot be rolled for if no armor save is allowed.
Since they have no armor, they can't roll FNP against AP anything (They could for any - ap)
So if they are in 3+ cover, awesome they roll a cover save, but they STILL can't roll a FNP roll because they have no armor.. right?
Shrouding gives the models stealth, or 6+ if not in cover so.. still no armor save, so FNP wouldn't ever be rolled.
Am I somehow misunderstanding how FNP works? Does cover somehow translate into granting them a FNP roll?
Thanks,
Worms
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![[Post New]](/s/i/i.gif) 2011/06/16 17:01:42
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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Kid_Kyoto
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You don't get feel no pain if it would ignore armor on ANY model (or strength double the toughness of the model in question). Not if it would ignore THAT UNIT's armor. So AP2 always ignores FNP, but a group of Boyz with Mad Dok Grotsnik (or however you spell it) would still get FNP against a AP4 weapon.
Here's a litmus test. Would it ignore armor on a terminator? If yes, then you don't get FNP. If no, then would it cause instant death to whatever is getting the wound? If yes, then you don't get FNP, if no, then you do.
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This message was edited 1 time. Last update was at 2011/06/16 17:04:01
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![[Post New]](/s/i/i.gif) 2011/06/16 17:51:57
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Lord of the Fleet
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Daedulus has it right, Arcos still get FNP. This comes up every week and the answer is if you could never get a save or it would cause ID, then you wouldn't get FNP
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![[Post New]](/s/i/i.gif) 2011/06/16 17:56:55
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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Slippery Scout Biker
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I believe I understand perfectly how FNP works.
The problem is I see people posting things inferring differences in how it's used, such as:
"Arco-Flagellants are more survivable in cover due to FNP"
This implies that FNP comes into play somehow with cover, which I don't believe it does, which is why I believe I am missing something.
Further, someone stated Flagellants, when in the open with a librarian giving them shrouding 'survive better' because of FNP... I don't see how.
The basic inference is that while in cover, units that have FNP will get to use it regardless of the AP of the weapon because they are in cover, which isn't right.
So.. someone tell me - When, if ever do Arco-Flagellants get to roll a FNP, since they have no armor ( - ).
Worms
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![[Post New]](/s/i/i.gif) 2011/06/16 18:00:21
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Lord of the Fleet
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Argo-Flagellents may always take their FNP roll unless the wound is caused by one of the following:
- Ap1
- Ap2
- Rending
- Instant Death
- Power Weapons
- Any other weapons which ignore armour saves.
Even though they have no save, they may take their FNP roll regardless of the presence of cover, if it was not caused by one of the above.
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![[Post New]](/s/i/i.gif) 2011/06/16 18:00:34
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Decrepit Dakkanaut
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FNP doesnt care about YOUR armour save. NOt a jot.
WHat it states is when NO armour save can EVER be taken - not YOUR armour save, but *any* armour save, anywhere.
So, as was pointed out to you twice already: if a terminator could take an armour save, unless the weapon S is 2xT then you get to take FNP against it.
Thats it. Nothing, nada, zip.
Due to FNP flagellants are more survivable than *other* retinues when in cover, as they generally get to make a cover save AND their FNP. It has nothing to do with cover save augmenting FNP, at any point
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![[Post New]](/s/i/i.gif) 2011/06/16 18:14:54
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Regular Dakkanaut
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Do arcoflags get fnp standard? I have a buddy who uses them and he's never taken a fnp save. In addition if it is standard does fnp kick in if he rolls a 6 for his attacks?
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![[Post New]](/s/i/i.gif) 2011/06/16 18:21:24
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Lord of the Fleet
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If it states that they don't get a save from that effect, then no, they don't get FNP.
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![[Post New]](/s/i/i.gif) 2011/06/16 18:36:36
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Decrepit Dakkanaut
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Page 48 of the GK codex. Not to be confused with the WH codex....
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This message was edited 1 time. Last update was at 2011/06/16 18:37:02
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![[Post New]](/s/i/i.gif) 2011/06/16 19:13:28
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Regular Dakkanaut
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Ahhhh My Buddy plays the old WH codex... That makes more sense... Thanks Nos.
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![[Post New]](/s/i/i.gif) 2011/06/16 19:43:12
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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Slippery Scout Biker
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Whoops.. hold on I need to pick my jaw up off the floor.
I believe you guys, but there is not a single player in my area that plays that way... they have always played that if the models armor save wasn't allowed due to the AP of the weapon then they got no FNP.
So that means those sternguard using ap3 shots should never have been mowing my blood angels (+priest) down....
KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN
Sorry for being dense, apparently I didn't grasp the way FNP worked.. I'm glad I asked, I saw the FNP listed on the Arco's and was like.. 'this has to be a mistake'.
Worms
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![[Post New]](/s/i/i.gif) 2011/06/16 20:05:09
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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Longtime Dakkanaut
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Worms4u wrote:
"Arco-Flagellants are more survivable in cover due to FNP"
Worms
Well yeah....because they get a cover save and have the FnP USR. Of course having cover means they are more survivable.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:13:13
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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[MOD]
Making Stuff
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Worms4u wrote:I believe you guys, but there is not a single player in my area that plays that way... they have always played that if the models armor save wasn't allowed due to the AP of the weapon then they got no FNP.
If that were the case there would be no practical point in models with 6+ or no armour having FNP in the first place...
It's a common misapprehension, though.
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![[Post New]](/s/i/i.gif) 2011/06/16 20:17:57
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Regular Dakkanaut
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In practice though normal cover doesn't really do anything for arcoks though. 4+ invuln or 4+ cover for 95% of saves the invuln is vetter as you can take it from template attacks where invuln is rarely negated.
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![[Post New]](/s/i/i.gif) 2011/06/16 21:05:10
Subject: Re:Arco-Flagellants, FNP, Shrouding, and cover
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Kid_Kyoto
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GK Arcos don't get the invul if I remember correctly.
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![[Post New]](/s/i/i.gif) 2011/06/16 22:35:48
Subject: Arco-Flagellants, FNP, Shrouding, and cover
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Decrepit Dakkanaut
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GKs dont get invul, just FNP
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