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![[Post New]](/s/i/i.gif) 2011/06/18 09:53:07
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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In my IW army i have a Warsmith (Termie Lord), a Demon prince and this guy. In an apoc game next month i was going to play him as a MoTF on a bike but i thought some custom rules might be more fun. Comments welcome.
******UPDATED RULESET AND STATLINE FURTHER DOWN THE THREAD******
OK, is 220 points too little/too much? Also, am i right in thinking that Hit and Run allows the model to leave combat after a sucessful Ld test? My thinking was that, as a ranged character, he would prefer to back off and blast them with his Beamer or bolter.
I was going to give him FNP instead of Bionics but thought i would have to bump his points up too much to compensate.
I know Relentless allows them to move and fire heavy weapons, does it also allow him to fire his bolter as well (as in, can he fire both weapons)?
He's not designeed to be an uber combat monster, more of a support character who sits atteh back and directs the shooting, but can also lend his own weight of fire.
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This message was edited 5 times. Last update was at 2011/07/01 16:31:20
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![[Post New]](/s/i/i.gif) 2011/06/30 10:38:27
Subject: Korvellus - Iron Warriors Lord of the Armoury
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Daemonic Dreadnought
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No-ones got an opinion?
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![[Post New]](/s/i/i.gif) 2011/06/30 13:16:43
Subject: Custom Rules for Iron Warriors character - opinions please!
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Sagitarius with a Big F'in Gun
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Warf? Please use the spellchecker. (not trying to be rude)
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![[Post New]](/s/i/i.gif) 2011/06/30 13:40:54
Subject: Custom Rules for Iron Warriors character - opinions please!
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Terminator with Assault Cannon
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Nice conversion on the beamer there! That said, I think the concept of a fast character with Hit and Run doesn't really fit the Iron Warriors too well. I'd cut everything related to the disc and just field him as a foot model.
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![[Post New]](/s/i/i.gif) 2011/06/30 14:05:54
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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@ the zoat: yeah i know. Im typing at work so have to be quick so i dont get caught. Plus my typing just sucks.....wait, there's a spell checker on here?
The idea of Hit and Run being on there was that he wouldn't want to get tied up in Combat. Was i right in thiking that it allows him to leave combat if he wants to after a Ld test?
I liked the thought of a Warsmith having an elevated view over his forces and directing all the artillary stirkes, but i also didn't want him to be stuck stationary and begging for a slap. So i came up with the idea of a raised hovering platform where he directs the battle from. Fluff-wise the disc is packed full os sensor gear linked to his armour so he has access to telemetry from his forces to help them be more accurate. At the same time a Warsmith would want to get stuck in and would most likely favour some sort of rare funky weapon (hence the Beamer).
I went with the idea of counting it as a jetbike so that being able to move and fire his Beamer could be justified rules-wise
I would say have him move as jump infantry and just count the disc as wings but then he wouldn't be able to fire the Beamer after moving....unless i gave hm Relentless.
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This message was edited 2 times. Last update was at 2011/06/30 14:26:16
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![[Post New]](/s/i/i.gif) 2011/06/30 15:41:11
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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Hit and Run allows you to leave combat with a successful Initiative test. Basically, you roll a D6. If it's equal to or lower than his Initiative characteristic, then he can disengage. If it's over then he can't leave combat. 6 is always a fail regardless.
Might want to build him up a retinue of bikes.. or even Jet Bikes..
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![[Post New]](/s/i/i.gif) 2011/06/30 15:46:59
Subject: Re:Custom Rules for Iron Warriors character - opinions please!
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Preacher of the Emperor
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Hit & Run doesn't make sense for him. There are alot of ranged units that would like the ability to break away from combat and even the one book that does regularly allow it (C:SM), the enemy still has a chance to tie you up in combat. I think you need to play by the standard rules for him there---especially since he is already twinlinking all your big guns.
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![[Post New]](/s/i/i.gif) 2011/06/30 15:49:39
Subject: Custom Rules for Iron Warriors character - opinions please!
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Longtime Dakkanaut
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I really like the model, and rules are cool, i dont think it matters if the skimmer isnt "iron warriors-y" i think its freakin awesome, and like the idea of him being aboe to get out of combat. 10/10 coolness
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/06/30 15:49:54
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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Also, to be honest, Bionics as it was (and how you're using it) was terrible. If I were you, I'd just say his bionics give him +1 Strength, making him decent in melee. Another little trick you could give him is to have his platform count as a Chaos Icon (for deep striking Terminators + Obliterators - makes him a very good for co-ordinated strikes with mass heavy infantry).
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![[Post New]](/s/i/i.gif) 2011/06/30 15:58:59
Subject: Custom Rules for Iron Warriors character - opinions please!
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Longtime Dakkanaut
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that would be good, didnt think of that, definitely take the icon, drop the bionics, add FNP, make it like 250-270pts?
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/06/30 16:09:55
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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In fact, capitalize on the bionics - give him +1 wound and Strength and FnP etc.
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![[Post New]](/s/i/i.gif) 2011/06/30 16:13:10
Subject: Custom Rules for Iron Warriors character - opinions please!
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Longtime Dakkanaut
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this guy has the potential to just tear some stuff up, especially if apocalypse, he can shoot conversion beamer at things about 60 inches away and get a S10 shot, thats sweet
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/06/30 18:13:13
Subject: Re:Custom Rules for Iron Warriors character - opinions please!
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Been Around the Block
Idaho, USA
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I'm not sure how fair this is supposed to be/if there are any rules for making this IC or if you're just doing it for fun. If you're just doing it for fun, then by all means do whatever you want, however if you're actually writing rules for a character he is WAY too under priced for what he is.
The only thing that isn't bumped on his stat line is his strength and initiative. He shouldn't have three attacks if you're going to make him a MotF type character. On top of that every single one of his special rules is super OP.
-I'd say stick with one theme here, go either up close or shooty, don't combine both because you want him to rofl stomp people.
-If you want Bionics I'd say just keep his implied toughness
I think this is more along the lines of not OP. (This could also just be me)
-BS: 5
-WS: 4
-T: 4(5)
-I: 4
-A: 2
-SV: 2+
-LD: 10
Wargear:
Conversion Beamer
Artificer Armor
Power Weapon
Special Rules:
-Siege Skimmer:
Counts as Jetbike
Adds +1 to BS
-Master of Machines:
Over the countless centuries of service to the Iron Warriors Korvellus' body has become riddled with Bionics, and as such always count as having a servo harness.
I think that's a bit better.. Especially as a support character. He can fly around on his jetbike with conversion beamer and fix stuffs! And probably around same point value(ish).
Just my two cents.
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![[Post New]](/s/i/i.gif) 2011/06/30 18:27:15
Subject: Re:Custom Rules for Iron Warriors character - opinions please!
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Fresh-Faced New User
New York
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Iron Warriors!!! Nice job on that skimmer. It looks really cool. I love the Siege Lord ability. It definitely fits in with the Iron Warrior style as far as I know. I myself am trying to create a custom character with an ability called Siege Lord. However since he is more of a CC character I was wondering what is your thoughts on what your Siege Lord idea would do in CC.
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![[Post New]](/s/i/i.gif) 2011/07/01 05:28:28
Subject: Custom Rules for Iron Warriors character - opinions please!
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Unrelenting Rubric Terminator of Tzeentch
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I agree with Marzooky; this guy is too good. Definitely drop him down to the statline suggested by Marzooky.
Don't give him a jetbike. He's riding a disc, and the closest analogue is the Disc of Tzeentch. Jetbikes are the realm of the xenos (scum).
I'd drop the Bionics rule. Just let the bionics give him +1 T.
Don't give him Hit&Run. That rule represents specialized combat training. Plus it doesn't really fit an Iron Warrior.
Rerolling for all big guns is obscene. Allow him to confer Twin-Linked to one big gun within six inches as he calibrates the shot.
Since he's in charge of maintaining the companies weapons, maybe have him confer Twin-Linked to all the weapons in his unit?
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2011/07/01 08:39:51
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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The original thinking behind the character was a Choas MoTF on a bike with an army rule for Iron Warriors (hence siege lord). I think i got carried away and he morphed into a Chaos Lord instead.
My thinking behind the Siege Lord rule was what ordnance/Barrage weapons do Chaos have access to? Defilers and Vindicators......i think that's it. I suppose it would be different in a big apoc game where you could take a massive swath of IG tanks and thus have them all twin linked. I was trying to think of a way for him to make the armies siege type weapons more accurate. Maybe a BS increase would be less game breaking?
I'll take out hit and run, if he is on the skimmer disc thing he should be able to stay out of combat most of the time anyway. And T5 will help if he does get charged.
I have left out the bit about the Servo-harness as, fluff wise, Korvellus doesn't fix vehicles. I have a full on converted techmarine model who is responsible for maintaining the vehicles n the army. He has a full harness and 3 servitors as well as a custom rhino.
Right, how about this:
Points: 250
BS: 5
WS: 4
S: 4
T: 5
I: 4
A: 2
W: 3
SV: 2+/4+
LD: 10
Wargear:
Siege Skimmer
Conversion Beamer
Combi-Melta
Power Axe
Special Rules:
Bionics
Siege Lord
Siege Skimmer: Korvellus rides a hover disc of his own design to aid him in traversing the battle field and supporting his forces. The Skimmer allows him to move 12" in the movement phase and also grants him the Relentless USR. Additionally, the disc counts as a Chaos Icon for purposes of deepstriking and summoning.
Bionics: Korvellus is riddled with bionic "upgrades". This grants his +1T and +1W.
Siege Lord: Korvellus is able to more accuratly direct weapons of war due to his extensive knowledge of warfare and weaponry. Any ordnance weapons with 12" of Korvellus gain +1BS.
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This message was edited 3 times. Last update was at 2011/07/01 15:23:28
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![[Post New]](/s/i/i.gif) 2011/07/01 10:16:54
Subject: Custom Rules for Iron Warriors character - opinions please!
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Terminator with Assault Cannon
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That seems a lot more balanced, and even perhaps overpriced. I still don't really like the disc concept, but if that's what you want, it's your character. Overall I would be happy to play against someone using these rules, which is really one of the better things you can say about homebrew stuff!
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![[Post New]](/s/i/i.gif) 2011/07/01 12:48:16
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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Wel the whole disc idea came about because i wanted him to be able to move and fire the Beamer. The only way to do that legally is to but him on a bike. but mounting that model on a bike would have meant chopping up the model....and i love that model. It was one fo the first minis i ever bought.
So it had to be some sort of transport that he could stand on while maintaining the same post. A hover board of some kind was the only thing i could think of. I have built it so he can be taken off and played on foot if needs be.
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![[Post New]](/s/i/i.gif) 2011/07/01 14:31:16
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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Alright, now that's definitely overpriced. Also, he has no Strength characteristic anymore. Lets start from the bottom with a MotF profile: 100 Points. Conversion Beamer +20 Combi-Melta +10 Power weapon +15 145 Points for the standard stuff. Now, the Siege Skimmer is basically a Jump Pack (+25) but with the added benefits of Relentless and a Chaos Icon, so at least +25 I'd say, bringing him to 195 Points. The "Bionics" aren't massively augmentative of his stat line, so only +20 for that. 215 Points. Siege Lord isn't very effective as it is, so I'd say that takes him up to 225 or 230 max. If you really want the 250 Point character, make Siege Lord more effective or bump up his statline - give him +1 BS and +1 to another stat (W or S probably). What's more, it's more than likely that he'd have some force field or arcane protection (and he really will need it in-game anyway!) so throw in an Iron Halo equivelant. Praxiss wrote:I have built it so he can be taken off and played on foot if needs be. In this case, remove the disc from his standard wargear, lower his statline by 50 Points and make the disc an upgrade option for 40 or 50 points.
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This message was edited 1 time. Last update was at 2011/07/01 14:32:33
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![[Post New]](/s/i/i.gif) 2011/07/01 15:22:19
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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No Strength, oops. Added S4
Any suggestions on how to make Siege Lord more effective then? Making ordnance TL was too much but +1BS is too little. How about it makes them only roll 1D6 for scatter?
Do you think a 4++ would be too much for 250? he did have a 5++ at first.
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This message was edited 1 time. Last update was at 2011/07/01 15:24:12
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![[Post New]](/s/i/i.gif) 2011/07/01 15:35:52
Subject: Custom Rules for Iron Warriors character - opinions please!
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Tunneling Trygon
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Also makes the enemy reroll scatter to hit any target within 12" of your character as his seige skimmer thingy messes with their targetting arays.
or maybe make them roll 3d6 take the lowest and then minus BS?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2011/07/01 15:38:16
Subject: Custom Rules for Iron Warriors character - opinions please!
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Longtime Dakkanaut
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i think the 4+++ is good. the 1 scatter dice is a cool idea, give him an ability called "amazing precision" or somethng cool sounding to give him a 1D6 scatter
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Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7
6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
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![[Post New]](/s/i/i.gif) 2011/07/01 15:40:50
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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Give him BS6 and allow all Ordnance/Ordnance Barrage within 12" (perhaps 6"?) to use his BS.  Unless it would normally be higher anyway.. which is unlikely.
I do so dearly hope we see BS10 Tau.
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![[Post New]](/s/i/i.gif) 2011/07/01 15:54:42
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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What does BS6 do again? Hit on a 2 with a re-roll of a 4+ isn't it?
That could work nicely.
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![[Post New]](/s/i/i.gif) 2011/07/01 15:55:41
Subject: Custom Rules for Iron Warriors character - opinions please!
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Chaplain with Hate to Spare
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Praxiss wrote:What does BS6 do again? Hit on a 2 with a re-roll of a 4+ isn't it?
That could work nicely.
/laughs
It's 2+/6+ to hit with BS6.
But it does look very shiny and impressive on a statline.
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![[Post New]](/s/i/i.gif) 2011/07/01 16:03:03
Subject: Custom Rules for Iron Warriors character - opinions please!
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Daemonic Dreadnought
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Hey, still a re-roll and he will be using the beamer more often than not anyway, so Bs6 will help his scatter a lot.
Ok, Korvellus Mk 3.....
Points: 250
BS: 6
WS: 4
S: 4
T: 5
I: 4
A: 2
W: 3
SV: 2+/4+
LD: 10
Wargear:
Siege Skimmer
Conversion Beamer
Combi-Melta
Power Axe
Special Rules:
Bionics
Siege Lord
Siege Skimmer: Korvellus rides a hover disc of his own design to aid him in traversing the battle field and supporting his forces. The Skimmer allows him to move 12" in the movement phase and also grants him the Relentless USR. Additionally, the disc counts as a Chaos Icon for purposes of deepstriking and summoning. Finally the intricate scanners and sensors built into the disc grant Korvellus +1BS (included in profile)
Bionics: Korvellus is riddled with bionic "upgrades". This grants him +1T and +1W (included in profile)
Siege Lord: Korvellus is able to more accuratly direct weapons of war due to his extensive knowledge of warfare and weaponry. Any Ordnance weapons within 12" may use Korvellus's BS of 6.
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This message was edited 2 times. Last update was at 2011/07/02 07:19:10
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