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Article Discussion: Codex: Grey Knights (2011) - HQ Review  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb



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Made in gb
Pyro Pilot of a Triach Stalker






Norwich

I apologize, I've been kicked of my computer, and it would take me days to do it by mobile. I will finish it tomorrow.



 
   
Made in gb
Purposeful Hammerhead Pilot





Looks good so far. I look forward to the rest.

   
Made in gb
Lord of the Fleet






London

I'm sorry, but I really disagree with some stuff on here. To be honest, this isn't really a review, rather a simple outline of pros and cons which anyone could realise from 5 mins of reading the Codex.

Draigo
"Very slow since he's in Termie Armour" How? Sure, he can't ride Rhinos and Razorbacks, but he also has access to Deep Strike, Land Raiders, Storm Ravens and Chimeras.
"Only Initiative 5 unless vs Daemons and Psykers". Only I5? Well that's still making you hit vs about >70% of other troops.

While it's a good first try, it needs a lot more thought and work before this can be considered a reliable review.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

OK, I've done half of it. Again, No time to finish but will have it done by tonight.



 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Finished! I've started work on the inquisitor article, so that should be up there soon.



 
   
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Automated Rubric Marine of Tzeentch





.

This message was edited 1 time. Last update was at 2013/02/10 19:06:27


 
   
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Fresh-Faced New User





Ok, i play a little grey knights myself, and i do say that they have WAY to manyoptions.
on the ohter hand, they are themost elite fighters of the imperium, and they do deserve the best equitment...


CATACHANS!!!!!!!!!!!!!
   
Made in ru
Despised Traitorous Cultist




Russian Federation

With new FAQ Librarian cannot use the same power more than once per turn, so Summoning won't get 3 Land Raiders to Mordrak...
   
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Speedy Swiftclaw Biker




The Mojave desert

Grammar on this thing sucks, I had a difficult time reading the article do to it.
   
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Pyro Pilot of a Triach Stalker






Norwich

VI th legion wrote:Grammar on this thing sucks, I had a difficult time reading the article do to it.


I'm guessing that English isn't your first language then.



 
   
Made in gb
Psychic Novitiate selected by a Gatherer




Here. No...here.

He's saying that Empyrean brain mines aren't any good because they only work on low initiative units. Don't GK get grenades that make and Daemon/Psyker they assault initiative 1? I hope these two can't be used together, it's rather OP if that's the case...


 
   
Made in us
Kid_Kyoto






Probably work

So, as previously stated, the grammar is a little tricky sometimes, but it's not unreadable.

I have a few pieces I would like to comment on though:

Crowe:

He also has a non-power weapon that rends on a 4+. Although, most of the time he won't have that many attacks unless he surrounded you, which he shouldn't have done.

I don't get this. You opponent has to get as many models into base to base contact with what you're assault with as possible. This means that if you can get the assault off with Crowe, you should be able to get at least 4-5 in melee with him.

Grand Master:

Replace storm bolter with: Incinerator. For 5 points, This piece of wargear I might take. Althugh you can get incinerators cheaper elsewhere.

Really? The only one I'd consider taking is the psycannon. Incinerator here just doesn't make a lot of sense to me. Why?

Psycannon. Again, the most expensive psycannon in the codex. I can have 4 psycannons in a purifier squad for this price, and 4 shots against 16 even his BS 6 doesn't make a different.

You're counting 4 BS 4 psycannons as the same cost as one BS 6 psycannon, so your comparison is accurate, but misleading. You also have not taken into account the fact that the GKGM's psycannon is relentless or that it's free from the opportunity cost of an Elite slot and the cost of purifiers. You might already have a GKGM. You might not necessarily be able to take another squad of purifiers.

Replace Nemesis force sword with: Halberd. The halberd makes you I6, in exchange for -1 to your invulnerable save. In my opinion, Just take a Libby with quicksilver. I 10 and with a 3+ invulnerable.

I7 on a GKGM. It's +2 I, and he's base 5.

May take: Blind grenades. Defensive grenades, But they only work if the enemy charges him specifically. But for 5 points, it doesn't really matter.

Did this get FAQed somewhere? Defensive grenades in the rulebook mention models assaulting UNITS with defensive grenades. I'm pretty sure one guy having them fulfills this requirement, otherwise they'd be largely useless.

Empyrean brain mine. Only works against models with a terrible I. And for 10 points, it's not worth it.

You mean like on that guy with the powerklaw...?

Rad grenades. -1 to the opponents toughness is not needed, since you can stack hammerhand.

Brwha? It also counts toward instant death. If you're stacking 2 hammerhands, you can ID T4 with S6. You're also wounding TMC on a 3+ at that point. They're worth it. Here's the thing: +1 S is a 16.6% better chance to hit (usually, obviously not if you already have a 2+). Lowering T by 1 is also a 16.6% increase in chance to hit. You're paying 10 points for a free hammerhand that doesn't require a psychic roll.

Concerning the Brotherhood Champion, I think you're misunderstanding the point of this guy. His utility is two-fold: He is a chaplain for GK, and he's meant to die. See Titan's Herald and Heroic Sacrifice. I'm not necessarily saying he's GOOD, but he definitely has utility here that you're not talking about.

Librarian:

Take a: halberd. This and quicksilver are the same price, so why take it? Pointless.

Not pointless: The haliberd can't get shut down by a Hood/RoWa/SitW/Runic blades.

Warding stave. Overpriced, although less so than the GM.

This catches Perils in melee combat as well, which is nice if you're trying to use powers around Eldar or Nids. Also worth mentioning.

Sanctuary: If your defending a gunline it's pretty good.

This is also great if you're being aggressive and anything gets close to you that you don't want assaulting you. (hypothetical) Just because you have a squad of Paladins doesn't mean that you want them getting charged by a squad of SS/TH Terminators that got closer than you expected. Mistakes will happen, and stuff will get closer to you than you intend. This is a cheap power that helps counteract that.

Anyway, those are my thoughts. Personally, I feel as though you captured how you feel about the HQs well enough, though I think that you need to spend some more time hashing how WHY you feel the way you do, and not just how you feel. Additionally, I think you are too quick to write off a lot of the upgrades as simply useless. Instead, I challenge you to think about why they're not useless. There's got to be some use for them, right?



Automatically Appended Next Post:
Oh, and don't use the word "Retinue" when speaking with regard to Mordrak. He's not an IC, and never counts as an IC. Ghost Knights are as much a retinue to him as Tactical Marines are to their Sergeants. Retinue has a very specific meaning in this game, and it's not the same.

This message was edited 2 times. Last update was at 2012/02/21 15:22:07


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Shepherd





I agree with daedalus. I think some things were written off before thinking of other scenarios.

Some of the things id add to as well is the rad grenades can real handy for dca as well.

Stave is good for IC like the libby since he can be singled out or purifiers who need a little help absorbing hits.

Sanctuary is also good when youre trying to deny other gk armies from assaulting you since psykout reduces you to one or trying to get a jacob bomb to hold its roll so it doesn't shred your squad.

As far as crowe I think daedelus nailed it cause I don't mind trading crowe for something gnarly like Vect, furioso, etc so he doesnt rampage about.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Longtime Dakkanaut





USA

daedalus wrote:So, as previously stated, the grammar is a little tricky sometimes, but it's not unreadable.

Rad grenades. -1 to the opponents toughness is not needed, since you can stack hammerhand.

Brwha? It also counts toward instant death. If you're stacking 2 hammerhands, you can ID T4 with S6. You're also wounding TMC on a 3+ at that point. They're worth it. Here's the thing: +1 S is a 16.6% better chance to hit (usually, obviously not if you already have a 2+). Lowering T by 1 is also a 16.6% increase in chance to hit. You're paying 10 points for a free hammerhand that doesn't require a psychic roll.



Reading the stats on Rad Grenades...it says that this doesn't effect the ID threshold. Meaning that you still couldn't ID something that's T4 with Str 6.

The article seems to be rather biased and tailored to only laud what the writer perceives as 'good hq choices'. Even then, the choices made don't really have any actual arguments to support using/not using them.

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Kid_Kyoto






Probably work

You might reread the last sentence in the Rad Grenade section again, specifically, the part in parenthesis.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Longtime Dakkanaut





USA

Bah, I so read that wrong. you're in the right.

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