So, as previously stated, the grammar is a little tricky sometimes, but it's not unreadable.
I have a few pieces I would like to comment on though:
Crowe:
He also has a non-power weapon that rends on a 4+. Although, most of the time he won't have that many attacks unless he surrounded you, which he shouldn't have done.
I don't get this. You opponent has to get as many models into base to base contact with what you're assault with as possible. This means that if you can get the assault off with Crowe, you should be able to get at least 4-5 in melee with him.
Grand Master:
Replace storm bolter with: Incinerator. For 5 points, This piece of wargear I might take. Althugh you can get incinerators cheaper elsewhere.
Really? The only one I'd consider taking is the psycannon. Incinerator here just doesn't make a lot of sense to me. Why?
Psycannon. Again, the most expensive psycannon in the codex. I can have 4 psycannons in a purifier squad for this price, and 4 shots against 16 even his BS 6 doesn't make a different.
You're counting 4
BS 4 psycannons as the same cost as one
BS 6 psycannon, so your comparison is accurate, but misleading. You also have not taken into account the fact that the
GKGM's psycannon is relentless or that it's free from the opportunity cost of an Elite slot and the cost of purifiers. You might already have a
GKGM. You might not necessarily be able to take another squad of purifiers.
Replace Nemesis force sword with: Halberd. The halberd makes you I6, in exchange for -1 to your invulnerable save. In my opinion, Just take a Libby with quicksilver. I 10 and with a 3+ invulnerable.
I7 on a
GKGM. It's +2 I, and he's base 5.
May take: Blind grenades. Defensive grenades, But they only work if the enemy charges him specifically. But for 5 points, it doesn't really matter.
Did this get FAQed somewhere? Defensive grenades in the rulebook mention models assaulting UNITS with defensive grenades. I'm pretty sure one guy having them fulfills this requirement, otherwise they'd be largely useless.
Empyrean brain mine. Only works against models with a terrible I. And for 10 points, it's not worth it.
You mean like on that guy with the powerklaw...?
Rad grenades. -1 to the opponents toughness is not needed, since you can stack hammerhand.
Brwha? It also counts toward instant death. If you're stacking 2 hammerhands, you can
ID T4 with S6. You're also wounding
TMC on a 3+ at that point. They're worth it. Here's the thing: +1 S is a 16.6% better chance to hit (usually, obviously not if you already have a 2+). Lowering T by 1 is also a 16.6% increase in chance to hit. You're paying 10 points for a free hammerhand that doesn't require a psychic roll.
Concerning the Brotherhood Champion, I think you're misunderstanding the point of this guy. His utility is two-fold: He is a chaplain for
GK, and he's meant to die. See Titan's Herald and Heroic Sacrifice. I'm not necessarily saying he's GOOD, but he definitely has utility here that you're not talking about.
Librarian:
Take a: halberd. This and quicksilver are the same price, so why take it? Pointless.
Not pointless: The haliberd can't get shut down by a Hood/RoWa/
SitW/Runic blades.
Warding stave. Overpriced, although less so than the GM.
This catches Perils in melee combat as well, which is nice if you're trying to use powers around Eldar or Nids. Also worth mentioning.
Sanctuary: If your defending a gunline it's pretty good.
This is also great if you're being aggressive and anything gets close to you that you don't want assaulting you. (hypothetical) Just because you have a squad of Paladins doesn't mean that you want them getting charged by a squad of
SS/
TH Terminators that got closer than you expected. Mistakes will happen, and stuff will get closer to you than you intend. This is a cheap power that helps counteract that.
Anyway, those are my thoughts. Personally, I feel as though you captured how you feel about the
HQs well enough, though I think that you need to spend some more time hashing how WHY you feel the way you do, and not just how you feel. Additionally, I think you are too quick to write off a lot of the upgrades as simply useless. Instead, I challenge you to think about why they're not useless. There's got to be some use for them, right?
Automatically Appended Next Post: Oh, and don't use the word "Retinue" when speaking with regard to Mordrak. He's not an
IC, and never counts as an
IC. Ghost Knights are as much a retinue to him as Tactical Marines are to their Sergeants. Retinue has a very specific meaning in this game, and it's not the same.