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Made in us
Fresh-Faced New User




This is a list I created to form my IG army. I'm fairly new to 40k, so it's open to suggestion.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF
Primaris Psyker

Troops

Infantry Platoon
PCS with 4 flamers
3 Infantry Squads with Meltaguns, Commissars with Power Weapons
HWS with LC

4 Vet Squads with Meltaguns, Chimera with ML and HF

Fast Attack

Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
2 Leman Russ Demolishers


My plan is to put the Primaris Psyker with one of the Vet Squads, put the HWS in the Vendetta, and blob the Infantry Squads.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Freecow wrote:This is a list I created to form my IG army. I'm fairly new to 40k, so it's open to suggestion.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF
Primaris Psyker

Troops

Infantry Platoon
PCS with 4 flamers
3 Infantry Squads with Meltaguns, Commissars with Power Weapons
HWS with LC

4 Vet Squads with Meltaguns, Chimera with ML and HF

Fast Attack

Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
2 Leman Russ Demolishers


My plan is to put the Primaris Psyker with one of the Vet Squads, put the HWS in the Vendetta, and blob the Infantry Squads.


First, welcome to Dakka!
why on earth would you put a HWS in a Vendetta? it moves they can't shoot? and i move mine at least 6" a turn
i think the MoO is a waste of points.
1 Vendetta will not last very long.
since you're blobbing your Platoon Inf. sqds, i'd suggest only 1 Commissar for the blob.
just make sure you give the sgts PW.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Calculating Commissar






Why is there a psyker here? Why? He is useless. HWS in a vendetta is a really bad idea, as you cant shoot and that is a three man 2 wound a peice squad all armed with nothing but heavy weapons in a fast vehical with no fire points. Also, just blob the infantry squad and only take one comissar. Keep the demolishers out of squadrens. See if the points saved could net you another vendetta. Also, that PCS needs a chimera.


Automatically Appended Next Post:
Also, MoO comes to a person by person preference. Some like him, some hate him, but he is still fun. Try him out before you decide to drop him.

This message was edited 1 time. Last update was at 2011/06/19 04:49:52


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Fresh-Faced New User




Should I put a vet squad in the vendetta? Or just keep it empty?
   
Made in us
Calculating Commissar






Your call. You cant make vendettas dedicated transports, so they have to start outside. If you did put vet squads in the vendettas, you could use the points saved to give your PCS a chimera.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Fresh-Faced New User




This is the updated list, I'll be putting 2 vet squads in vendettas and the Lord Commissar with the blobbed infantry.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF
Lord Commissar with power weapon

Troops

Infantry Platoon
PCS with 4 flamers, Chimera with ML and HF
3 Infantry Squads with Meltaguns, Sergeant with power weapon
HWS with LC

4 Vet Squads with Meltaguns, 2 in Chimera with ML and HF, 2 in Vendettas

Fast Attack

Vendetta
Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
Leman Russ Demolisher
Leman Russ Demolisher
   
Made in us
Calculating Commissar






No no no, you still need a comissar in the blob squad. Other then that, looks great. Comissars are better then lord comissars because you cant sinlge them out in CC, they are an upgrade and not an IC.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in au
Regular Dakkanaut







Oh, and HWS do have a weapon other than heavy weapons, it's just that it's a lasgun...
   
Made in us
Fresh-Faced New User




Ok, I swapped out the Lord Commissar for a Commissar to go with the blobbed infantry.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF

Troops

Infantry Platoon
PCS with 4 flamers, Chimera with ML and HF
3 Infantry Squads with Meltaguns, Sergeant with power weapon, Commissar with power weapon
HWS with LC

4 Vet Squads with Meltaguns, 2 in Chimera with ML and HF, 2 in Vendettas

Fast Attack

Vendetta
Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
Leman Russ Demolisher
Leman Russ Demolisher

This message was edited 1 time. Last update was at 2011/06/19 05:28:40


 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Freecow wrote:This is the updated list, I'll be putting 2 vet squads in vendettas and the Lord Commissar with the blobbed infantry.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF
Lord Commissar with power weapon

Troops

Infantry Platoon
PCS with 4 flamers, Chimera with ML and HF
3 Infantry Squads with Meltaguns, Sergeant with power weapon
HWS with LC

4 Vet Squads with Meltaguns, 2 in Chimera with ML and HF, 2 in Vendettas

Fast Attack

Vendetta
Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
Leman Russ Demolisher
Leman Russ Demolisher


and i hate to nit pick, but i don't see how the MoO is worth it? the squad he's attached to is going to be mobile.
and you really don't need the Lord Commissar. do what was mentioned about getting 1 for the Platoon squad blob.


Automatically Appended Next Post:
don't forget to give each sgt a pw, too.

This message was edited 1 time. Last update was at 2011/06/19 05:34:58


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Fresh-Faced New User




alarmingrick wrote:
Freecow wrote:This is the updated list, I'll be putting 2 vet squads in vendettas and the Lord Commissar with the blobbed infantry.

HQ

CCS with 4 plasmas, Master of Ordnance, Chimera with ML and HF
Lord Commissar with power weapon

Troops

Infantry Platoon
PCS with 4 flamers, Chimera with ML and HF
3 Infantry Squads with Meltaguns, Sergeant with power weapon
HWS with LC

4 Vet Squads with Meltaguns, 2 in Chimera with ML and HF, 2 in Vendettas

Fast Attack

Vendetta
Vendetta

Heavy Support

Leman Russ Executioner with Plasma Cannon sponsons
Leman Russ Demolisher
Leman Russ Demolisher


and i hate to nit pick, but i don't see how the MoO is worth it? the squad he's attached to is going to be mobile.
and you really don't need the Lord Commissar. do what was mentioned about getting 1 for the Platoon squad blob.


Automatically Appended Next Post:
don't forget to give each sgt a pw, too.


I switched the Lord Commissar for a Commissar. Also, can the MoO not use his ability when he's in the Chimera? Like I said I'm fairly new so I don't really know all the rules yet.
   
Made in us
Calculating Commissar






He can, but he cant have moved for him to be able to use the power.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in au
Drop Trooper with Demo Charge






Happygrunt wrote:Why is there a psyker here? Why? He is useless.

At the risk of sounding like a troll I don't mind the lonely little psyker. Adds a bit of excitment in the army... However if you are going completely competitive would defs drop him



1500 Pts - Dravone 54th "Royals" Infantry Regiment

"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Yes, but only if he doesn't move. putting him with a CCS with 4 specials in a chimera means he'll probably move more than if he was
in a gunline list.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in au
Drop Trooper with Demo Charge






Good point

1500 Pts - Dravone 54th "Royals" Infantry Regiment

"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade 
   
Made in us
Fresh-Faced New User




alarmingrick wrote:Yes, but only if he doesn't move. putting him with a CCS with 4 specials in a chimera means he'll probably move more than if he was
in a gunline list.


Yeah that's what i figured. I'll take him out then, it does seem like a waste if he's not going to be able to use his ability much.
   
Made in us
Member of a Lodge? I Can't Say




WI

Freecow, since your not listing your unit's points, I have to ask... do you have 3 meltas in your Vets or just 1 melta? They really do not want people listing points for each piece of wargear, just give a grand total per unit, then at the end. You will be surprised on how many people mess up on points, so it helps us double check their math.

Example...
Vets - 155pts
3x Melta guns, Chimera with hull HF

This tells us every piece of wargear, amount, and any changes without listing the cost of each item.



To be frank, I would suggest this for your list...

2x CCS - 370pts (185pts each)
4x plasma guns, Carapace armor, Chimera with ML and hull HF

4x Vets - 620pts (155pts each)
3x Melta guns, Chimera with ML and hull HF

PCS - 120pts
3x Flamers, 1x Heavy Flamer, Chimera with ML and hull HF

2x PIS - 110pts (55pts each, each in a Vendetta)
Flamer

2x Vendettas - 260pts

LR Executioner - 190pts

LR Demolisher - 165pts

LR Demolisher - 165pts

-2,000pts

Tactics -
This is a heavy attack list, where the only units sitting back are the Vendettas to give fire support. The PCS follows up the main assault to attack any enemy held objectives and burn them out. Turn 4-5 you look at using your Vendettas to zoom out and capture/contest any enemy held objectives you don't control. They otherwise sit back and guard your home objective. Remember to move your Vendettas every turn at least 6", as they can fire all of their weapons and this protects them from melee assault (they need a 4+ to hit instead of auto-hitting). Worse comes to worse, drop out one PIS to defend your home objective and use the Vendetta to contest an objective. The Carapace armor in the CCS is for 'Get's Hot!' rolls. I was going to give the PISs a power weapon and meltabomb each instead of the Carapace to the CCS, but I figured the saves would be more helpful then a power weapon and meltabomb for a doomed squad. They will die in CC either way, they would just do alittle extra damage going out (maybe).

Advice -
The vets are wasted in the Vendettas unless your suiciding them in, then your effectively throwing away 230pts when you do that, on something that may fail. I rather sit back and blast away with those twin linked lascannons. I ditched your mini-blob squad as it really doesn't fit in your list, nor does the HWS. Your not doing Orders because everything is mounted in vehicles. If you were thinking about it, you would have had to hold your CCS back with your list. Orders can be awesome, but it is not something you dabble with, you do it or you don't. Same goes with blobs... your list had a blob but no real purpose with it, nor any real support from your list. Now your CCSs are plasma platforms with BS 4 and 4+ saves for 'Gets Hot!'. Four melta vet squads rushing forward along with the Demolishers and Executioners, meaning your foe has to pick their poison. Note the tanks all have their hull heavy bolters, making their role anti-infantry. Use your Vendettas as long range AT till your melta vets get in range. If they die, they die. Your PCS, at BS 3, now has effectively 5 template weapons with the hull heavy flamer. Most units people have sitting back holding objectives will not take that very well at all. Remember the Chimeras can fire at separate targets than the infantry riding in them can, and the ML is a pretty good transport popper at Str 7 with 3 shots. Even at AV 12 you have a chance to penetrate on a 6 and glance on a 5. Your choice on how bad you want to get those meltas in range... first turn you either run them 12" and fire nothing or move 6" and fire your infantry and one weapon on your Chimera. The hull heavy flamers are for large mobs of infantry or enemies in cover.

I will note a good list can lose if it is ran poorly or the dice gods are against you. Lists also need to fit with your play style. Maybe mech rush isn't your cup of tea, maybe it is. Play, gain experience and determined what works for you and what doesn't. Guard is an incredibly flexible list because it is a pretty good book. I hope this helps or gives you something to think about.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Fresh-Faced New User




BlkTom wrote:Freecow, since your not listing your unit's points, I have to ask... do you have 3 meltas in your Vets or just 1 melta? They really do not want people listing points for each piece of wargear, just give a grand total per unit, then at the end. You will be surprised on how many people mess up on points, so it helps us double check their math.

Example...
Vets - 155pts
3x Melta guns, Chimera with hull HF

This tells us every piece of wargear, amount, and any changes without listing the cost of each item.



To be frank, I would suggest this for your list...

2x CCS - 370pts (185pts each)
4x plasma guns, Carapace armor, Chimera with ML and hull HF

4x Vets - 620pts (155pts each)
3x Melta guns, Chimera with ML and hull HF

PCS - 120pts
3x Flamers, 1x Heavy Flamer, Chimera with ML and hull HF

2x PIS - 110pts (55pts each, each in a Vendetta)
Flamer

2x Vendettas - 260pts

LR Executioner - 190pts

LR Demolisher - 165pts

LR Demolisher - 165pts

-2,000pts

Tactics -
This is a heavy attack list, where the only units sitting back are the Vendettas to give fire support. The PCS follows up the main assault to attack any enemy held objectives and burn them out. Turn 4-5 you look at using your Vendettas to zoom out and capture/contest any enemy held objectives you don't control. They otherwise sit back and guard your home objective. Remember to move your Vendettas every turn at least 6", as they can fire all of their weapons and this protects them from melee assault (they need a 4+ to hit instead of auto-hitting). Worse comes to worse, drop out one PIS to defend your home objective and use the Vendetta to contest an objective. The Carapace armor in the CCS is for 'Get's Hot!' rolls. I was going to give the PISs a power weapon and meltabomb each instead of the Carapace to the CCS, but I figured the saves would be more helpful then a power weapon and meltabomb for a doomed squad. They will die in CC either way, they would just do alittle extra damage going out (maybe).

Advice -
The vets are wasted in the Vendettas unless your suiciding them in, then your effectively throwing away 230pts when you do that, on something that may fail. I rather sit back and blast away with those twin linked lascannons. I ditched your mini-blob squad as it really doesn't fit in your list, nor does the HWS. Your not doing Orders because everything is mounted in vehicles. If you were thinking about it, you would have had to hold your CCS back with your list. Orders can be awesome, but it is not something you dabble with, you do it or you don't. Same goes with blobs... your list had a blob but no real purpose with it, nor any real support from your list. Now your CCSs are plasma platforms with BS 4 and 4+ saves for 'Gets Hot!'. Four melta vet squads rushing forward along with the Demolishers and Executioners, meaning your foe has to pick their poison. Note the tanks all have their hull heavy bolters, making their role anti-infantry. Use your Vendettas as long range AT till your melta vets get in range. If they die, they die. Your PCS, at BS 3, now has effectively 5 template weapons with the hull heavy flamer. Most units people have sitting back holding objectives will not take that very well at all. Remember the Chimeras can fire at separate targets than the infantry riding in them can, and the ML is a pretty good transport popper at Str 7 with 3 shots. Even at AV 12 you have a chance to penetrate on a 6 and glance on a 5. Your choice on how bad you want to get those meltas in range... first turn you either run them 12" and fire nothing or move 6" and fire your infantry and one weapon on your Chimera. The hull heavy flamers are for large mobs of infantry or enemies in cover.

I will note a good list can lose if it is ran poorly or the dice gods are against you. Lists also need to fit with your play style. Maybe mech rush isn't your cup of tea, maybe it is. Play, gain experience and determined what works for you and what doesn't. Guard is an incredibly flexible list because it is a pretty good book. I hope this helps or gives you something to think about.


Yeah, I was putting 3 meltas in each vet squad. I like your list a lot, it sounds like something i would enjoy playing more. Thanks for the advice, I'll definitely be taking it into consideration.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

BlkTom wrote:PCS - 120pts
3x Flamers, 1x Heavy Flamer, Chimera with ML and hull HF


I think a H Flamer is a waste of points if it's not on you chimera.
and BlkTom, ML are Str. 6 not 7.
seeing as everybody is in a ride, i don't see the need for a second CCS.
but there are definitely worse choices.


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Member of a Lodge? I Can't Say




WI

alarmingrick wrote:
BlkTom wrote:PCS - 120pts
3x Flamers, 1x Heavy Flamer, Chimera with ML and hull HF


I think a H Flamer is a waste of points if it's not on you chimera.
and BlkTom, ML are Str. 6 not 7.
seeing as everybody is in a ride, i don't see the need for a second CCS.
but there are definitely worse choices.



Thank you for the correction! But the Heavy Flamer is for the added punch of Str 5, otherwise I also had a normal flamer. The Flamer in the PISs is also something that can be removed as they can't shoot out of the Vendetta. If I had the points I would have put them in Chimeras and put naked or Flamer SWSs in the Vendettas to make them scoring. But that would have ment a removal of a tank, and I didn't want that. The Flamer means if he moves up and deploys the PIS, the 9 lasguns and one Flamer might finish off a weakened foe. But the PISs are not to see the light of day if it can he helped. If they are deployed, it is only in case of emergency or if the Vendetta is blown up and a few survive the explosion and don't run off for some miracle. They are a liability in a kill points game, but in that game, you don't put them in a vendetta. You go hunker down in some cover.

And the CCS is effectivily a cheaper Vet squad that can carry a 4th plasma. You make a Vet Plasma squad with Grenadiers and it is 200pts for 3 plasmas and 5+ guys that are doing nothing for you. The CCS was never about Orders in this list, or his list. Orders are best when used with HWSs and blobs. In his old list he had 1 HWS and 1 20 man blob with one CCS. Does it sit back with the HWS or move up with the blob due to that 12" range? I took care of the problem by removing both the blob and the HWS.

But if you ditch the Carapace and Heavy flamer (replace it with a flamer), he could buy a lone basic armored Sentinal or a extra Chimera. I decided to go with the gear as I determined it was more useful. Though I am starting to think if I leave the Carapace and had 20pts I could get plasma pistols for the commanders, or slum it and go bolters as they sync up well with the plasma guns. I will leave that option to Freecow, as that is nitpicking how to use the last 15pts in a 2000pt list. Go Heavy Flamer in the PCS or go Flamer (in PCS) and give the commanders a bolter (x2) and meltabomb (x2). You would now have 1999pts.

This message was edited 1 time. Last update was at 2011/06/19 20:46:02


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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