insaniak wrote:Yeah, as with the 'Wobbly Model Syndrome' rule, you would just pretend the Dread is wherever it is supposed to be, and make sure that assaulting models have sufficient movement to contact it as normal.
This is how we also play it at our
FLGS, but what happens in the situation where the models are much too large to fit on the floor the assault is happening so leading to the Defender's Reaction the reacting models could not fit around to get extra attacks and reach in's?
Here is an example:
Lets assume the assaultee, a Dreadnaught, assaults from the 1st floor and rolls a 6 for the movement, therefore using 3" to go up a level and 3" in any direction on the 2nd floor.
Lets assume the assaulted, a group of 10 Necrons, is lined down the 2nd floor corridor and the front model is 2" away from where the Dreadnaught would assault from when he enters the 2nd floor.
Lets assume the corridor on the 2nd floor is only big enough to fit the Necron sized bases, therefore when the Dreadnaught assaults, his ends are hanging off the edge or marked with a marker due to Wobbly Model Syndrome.
Does:
A) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is allowed to react by moving Necron's on down to the 1st floor but directly under them to get into
BtB.
B) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is allowed to react by moving the Necrons onto walls and additionally "invisible" space because the Necrons could get into
BtB or within reach in range with their 6" reaction move, therefore allowing them to all get in.
C) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is not allowed to react by moving Necron's on down to the 1st floor to get into
BtB, which leads to some of the Necron's stuck behind the assaulted Necron model and out of the 2" reach in range.
D) House-rule it?
E) Dreadnaught unsuccessfully assaults due to something I am not seeing?
By the rules, it almost seems the Dreadnaught gets to "cheat" his move because of Wobbly Model Syndrome but the Necron's reaction will not be able to, therefore denying attacks. But allowing the Necrons to go down a level or move into impassible/non-existant space is questionable.
Really, I think it boils down to, is it legal to configure impassible terrain to only allow small bases to fit inbetween but no other base size can reach it? If so, then the Wobbly Model Syndrome lets those with larger models break the rules to allow them to assault. If not, the Dreadnaught should not be able to assault due to the size of the base is completely fitting on the ground he is on.
*NOTE*: On an interesting note, could the Wobbly Model Syndrome be interpreted as saying that if the model could be placed or the size of his base fits completely on the ground he is moving on but the model keeps falling over due to inclines, hilly or uneven terrain, you can mark it. But if his base could not completely fit over the ground he is walking on, Wobbly Model Syndrome does not come into effect as your base will not fit within the confines of the ground you are trying to move onto?
Either way...my
FLGS plays using scenario B, which I personally do not like but everyone else does.