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Made in us
Boosting Space Marine Biker






A question came up in a game tonight that I would like to run by everyone. The situation was a dread wanted to assault a unit that was on the top (second floor) of some ruins. The problem is there was not enough space to place the model. In the rules for moving within ruins a model has to be able to physically be placed or it cannot move on that level but under the rules for assault it says that if space is limited then an assaulter can be placed as close as possible even on another level and still be in the assault. The way I understand it, my dread would have been able to assault, but I'm pretty rusty after a long hiatus so am I missing something?
   
Made in au
[MOD]
Making Stuff






Under the couch

Yup, the assault rules specifically allow you to just place the model as close as possible and call it good enough.

 
   
Made in us
Boosting Space Marine Biker






Thanks, insaniak. This will be very helpful in the future I'm sure.
   
Made in gb
Decrepit Dakkanaut




Also look for "wobbly model syndrome" - if you can place the model but it wont balance there, thats good enough!
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

What would you do if just by chance the closest that you could place it was, say, 5" away? Following the rules you could say that your dread was assaulting the unit even though it was 5" away.

Now let's say that your opponent wanted to assault your Dread and was able to because you placed your Dread as close as you could when you assaulted. But if you were able to place it where you actually wanted they would not have been able to assault your Dread - placing it 5" away has caused it to be in assault range of your opponent's unit.

Not trolling, just curious. Unlikely to ever crop up but you never know.

This message was edited 1 time. Last update was at 2011/06/20 16:39:08




 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

When measuring to things reacting to WBS, simply have somebody hold it in place. When all measurements have been taken, place it back in some suitably cool position and keep playing.

-cgmckenzie


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Made in au
[MOD]
Making Stuff






Under the couch

Yeah, as with the 'Wobbly Model Syndrome' rule, you would just pretend the Dread is wherever it is supposed to be, and make sure that assaulting models have sufficient movement to contact it as normal.

 
   
Made in us
Elite Tyranid Warrior






insaniak wrote:Yeah, as with the 'Wobbly Model Syndrome' rule, you would just pretend the Dread is wherever it is supposed to be, and make sure that assaulting models have sufficient movement to contact it as normal.


This is how we also play it at our FLGS, but what happens in the situation where the models are much too large to fit on the floor the assault is happening so leading to the Defender's Reaction the reacting models could not fit around to get extra attacks and reach in's?

Here is an example:

Lets assume the assaultee, a Dreadnaught, assaults from the 1st floor and rolls a 6 for the movement, therefore using 3" to go up a level and 3" in any direction on the 2nd floor.

Lets assume the assaulted, a group of 10 Necrons, is lined down the 2nd floor corridor and the front model is 2" away from where the Dreadnaught would assault from when he enters the 2nd floor.

Lets assume the corridor on the 2nd floor is only big enough to fit the Necron sized bases, therefore when the Dreadnaught assaults, his ends are hanging off the edge or marked with a marker due to Wobbly Model Syndrome.

Does:

A) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is allowed to react by moving Necron's on down to the 1st floor but directly under them to get into BtB.

B) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is allowed to react by moving the Necrons onto walls and additionally "invisible" space because the Necrons could get into BtB or within reach in range with their 6" reaction move, therefore allowing them to all get in.

C) The Dreadnaught successfully assaults, and the Necron's Defender Reaction is not allowed to react by moving Necron's on down to the 1st floor to get into BtB, which leads to some of the Necron's stuck behind the assaulted Necron model and out of the 2" reach in range.

D) House-rule it?

E) Dreadnaught unsuccessfully assaults due to something I am not seeing?

By the rules, it almost seems the Dreadnaught gets to "cheat" his move because of Wobbly Model Syndrome but the Necron's reaction will not be able to, therefore denying attacks. But allowing the Necrons to go down a level or move into impassible/non-existant space is questionable.

Really, I think it boils down to, is it legal to configure impassible terrain to only allow small bases to fit inbetween but no other base size can reach it? If so, then the Wobbly Model Syndrome lets those with larger models break the rules to allow them to assault. If not, the Dreadnaught should not be able to assault due to the size of the base is completely fitting on the ground he is on.

*NOTE*: On an interesting note, could the Wobbly Model Syndrome be interpreted as saying that if the model could be placed or the size of his base fits completely on the ground he is moving on but the model keeps falling over due to inclines, hilly or uneven terrain, you can mark it. But if his base could not completely fit over the ground he is walking on, Wobbly Model Syndrome does not come into effect as your base will not fit within the confines of the ground you are trying to move onto?

Either way...my FLGS plays using scenario B, which I personally do not like but everyone else does.

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Made in gb
Decrepit Dakkanaut




Reread the ruins rules - where you can measure the 2" assault "reach in" from the heads of models on one floor to the base of models on another floor.
   
Made in au
[MOD]
Making Stuff






Under the couch

Ruins are a special case, and really, wobbly model syndrome has nothing to do with it.

In any other terrain, WMS lets you place models in places where they wouldn't otherwise stand up... but it doesn't let you move models into places they couldn't physically fit.

In ruins, the physical construction of the terrain is treated in a bit more of an abstract fashion. For pretty much everything except LOS and coherency, the physical construct is just a marker that says 'Here be Ruins'...

It's not WMS that allows your dreadnought to assault when there is no room on that floor... it's the Ruins rules themselves, that tell you to just move him as close as you can and call it base to base.

Other models are going to be free to likewise pile onto the dreadnought, by just moving as close as they can.

 
   
 
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