I mention it again below, but want to post this thought up here, because I really think you could use it;
Please go check out the
DE Tactica (link in my sig) I really think you could benefit from some of the unit comp and purpose conversation that happens in that article.
bymis wrote:Duke Sliscus 150
2 Heamonculus 100
I'm a fan of the Duke, I'm not so sure about the naked Haemons - are you just taking them for the pain tokens? Well...okay, but then what is the one who is joining the Trueborn there for?
8 Kabalite TrueBorn - 96
Haywire Grenades - 16
2 Splinter Cannons - 10
5 Shardcarbines - 25
Raider + Flicker Field - 70
I like this except I have to look at those Haywire Grenades and kind of cringe. This is a very focused anti-infantry unit, and paired with the Haemon and the Duke is a lot of killpoints as well as being very expensive, and you want to...assault vehicles or dreads with them? I really don't see that as an optimum idea, and feel like you fell into the biggest danger of the Trueborn, wanting them to do more than one thing (you might want to check out the
DE Tactica in my sig for other brilliant basic unit composition thoughts like that)
The one lone dude still with a splinter rifle is a little odd too, and I guess was a point consideration, I just find it sloppy. The basic thing is,
FNP is for assault, Haywire is to assault vehicles, and this unit is built to SHOOT stuff. I'd strongly advise saving points and moving away from all the assault tech that feels like a badly applied band-aid on this unit.
4 Incubi in Venom - 143
Paired up with the Haemon for a pain token - a solid little unit but I have thoughts.
1. Be *very* mindful of what you assault with them, 4 Incubi, even with
FNP, have a very long laundry list of units they won't want to fight.
2. The Venom becomes immensely potent with the (very affordable) 2nd S.Cannon upgrade. I strongly advise it.
10 Kabalite Warriors - Dark Lance 115
Raider - Flickerfield 70
I have this sort of conversation a lot, but here's an abbreviated version - what you've built here is a gunline unit, in an optimal world you don't actually want to move this Raider around much.
The rest of your army (indeed, over 50% of your points) is geared for assault.
Ergo; you're not a gunline army and shouldn't have a gunline unit.
Here's my alternate;
5 Warriors+Blaster in a Raider or Venom.
Aggressive, anti tank, if you take the Venom it gets anti-infantry as well, and is actaully a lot cheaper than what you're fielding right now.
10 Wyches - 100
Raider - Flickerfield 70
If they're supposed to be a speed bump, they don't need to be a 10 man squad, and you could save points trimming them.
If they're supposed to be an actual assault threat - then you really need to work in a Hekatrix+Agoniser - even if it costs you some Wyches.
3 Reavers - 66
1 Heat Lance - 24
These are a very easy drop to free up points to help enhance the rest of your army. They're okay, but I very rarely see a value to taking
FA slots until all my other Force Org slots are full.
1 Ravagers + Flickerfield- 115
1 Razorwing Jetfighter Flickerfield- 155
Note that the Razorwing is an anti-infantry choice. Make sure you understand that.
Overall I'm fine with this selection, though in order to upgrade other things I'd probably switch the Razorwing to a Ravager, and invest the extra 40 points back into the rest of the army.
Not sure how the Incubi actually fit in and might consider some Trueborn.
If you're wondering this I start to wonder at the purpose of the Wyches too - and at that point we're starting to debate the Duke's purpose. You could potentially benefit by switching the Incubi to Wyches, for an assault element that takes more advantage of the Duke.
I know the Wyches seem slightly out of place and was thinking about adding 2 more trueborn squads dropping the reavers and incubi possibly would like some CC and ideas too.
Are you trying to go gunline, assault, or a mixed elements army? I can give you some very solid advice any way - but I don't feel a need to pick your playstyle for you.
DE can play any of them well, you just need to figure out what you want to do.
AT the moment I'm guiding you towards a mixed force, which seems to be your goal.