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Made in gb
Slippery Scout Biker





Hereford

Well the models are far too much and i'm seriously considering going to the Dark Eldar

Duke Sliscus 150

2 Heamonculus 100

8 Kabalite TrueBorn - 96
Haywire Grenades - 16
2 Splinter Cannons - 10
5 Shardcarbines - 25
Raider + Flicker Field - 70
Total - 217

4 Incubi in Venom - 143

10 Kabalite Warriors - Dark Lance 115
Raider - Flickerfield 70

10 Kabalite Warriors - Dark Lance 115
Raider - Flickerfield 70

10 Wyches - 100
Raider - Flickerfield 70

3 Reavers - 66
1 Heat Lance - 24

1 Ravagers + Flickerfield- 115
1 Razorwing Jetfighter Flickerfield- 155

Not sure how the Incubi actually fit in and might consider some Trueborn.

I know the Wyches seem slightly out of place and was thinking about adding 2 more trueborn squads dropping the reavers and incubi possibly would like some CC and ideas too.

This message was edited 1 time. Last update was at 2011/06/20 20:09:30


 
   
Made in us
Lethal Lhamean






Venice, Florida

I mention it again below, but want to post this thought up here, because I really think you could use it;
Please go check out the DE Tactica (link in my sig) I really think you could benefit from some of the unit comp and purpose conversation that happens in that article.


bymis wrote:Duke Sliscus 150

2 Heamonculus 100

I'm a fan of the Duke, I'm not so sure about the naked Haemons - are you just taking them for the pain tokens? Well...okay, but then what is the one who is joining the Trueborn there for?

8 Kabalite TrueBorn - 96
Haywire Grenades - 16
2 Splinter Cannons - 10
5 Shardcarbines - 25
Raider + Flicker Field - 70

I like this except I have to look at those Haywire Grenades and kind of cringe. This is a very focused anti-infantry unit, and paired with the Haemon and the Duke is a lot of killpoints as well as being very expensive, and you want to...assault vehicles or dreads with them? I really don't see that as an optimum idea, and feel like you fell into the biggest danger of the Trueborn, wanting them to do more than one thing (you might want to check out the DE Tactica in my sig for other brilliant basic unit composition thoughts like that)
The one lone dude still with a splinter rifle is a little odd too, and I guess was a point consideration, I just find it sloppy. The basic thing is, FNP is for assault, Haywire is to assault vehicles, and this unit is built to SHOOT stuff. I'd strongly advise saving points and moving away from all the assault tech that feels like a badly applied band-aid on this unit.

4 Incubi in Venom - 143

Paired up with the Haemon for a pain token - a solid little unit but I have thoughts.
1. Be *very* mindful of what you assault with them, 4 Incubi, even with FNP, have a very long laundry list of units they won't want to fight.
2. The Venom becomes immensely potent with the (very affordable) 2nd S.Cannon upgrade. I strongly advise it.

10 Kabalite Warriors - Dark Lance 115
Raider - Flickerfield 70

I have this sort of conversation a lot, but here's an abbreviated version - what you've built here is a gunline unit, in an optimal world you don't actually want to move this Raider around much.
The rest of your army (indeed, over 50% of your points) is geared for assault.
Ergo; you're not a gunline army and shouldn't have a gunline unit.
Here's my alternate;

5 Warriors+Blaster in a Raider or Venom.
Aggressive, anti tank, if you take the Venom it gets anti-infantry as well, and is actaully a lot cheaper than what you're fielding right now.

10 Wyches - 100
Raider - Flickerfield 70


If they're supposed to be a speed bump, they don't need to be a 10 man squad, and you could save points trimming them.
If they're supposed to be an actual assault threat - then you really need to work in a Hekatrix+Agoniser - even if it costs you some Wyches.

3 Reavers - 66
1 Heat Lance - 24

These are a very easy drop to free up points to help enhance the rest of your army. They're okay, but I very rarely see a value to taking FA slots until all my other Force Org slots are full.

1 Ravagers + Flickerfield- 115
1 Razorwing Jetfighter Flickerfield- 155

Note that the Razorwing is an anti-infantry choice. Make sure you understand that.
Overall I'm fine with this selection, though in order to upgrade other things I'd probably switch the Razorwing to a Ravager, and invest the extra 40 points back into the rest of the army.

Not sure how the Incubi actually fit in and might consider some Trueborn.

If you're wondering this I start to wonder at the purpose of the Wyches too - and at that point we're starting to debate the Duke's purpose. You could potentially benefit by switching the Incubi to Wyches, for an assault element that takes more advantage of the Duke.

I know the Wyches seem slightly out of place and was thinking about adding 2 more trueborn squads dropping the reavers and incubi possibly would like some CC and ideas too.

Are you trying to go gunline, assault, or a mixed elements army? I can give you some very solid advice any way - but I don't feel a need to pick your playstyle for you. DE can play any of them well, you just need to figure out what you want to do. AT the moment I'm guiding you towards a mixed force, which seems to be your goal.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Crafty Bray Shaman




NOVA

I was going to try and make some comments, but then I saw Thor gave you some in-depth advice, and all I can add is to listen to Thor. Read his Tactica.

Also, if you are going ultra competitive (tournaments, etc) DashofPepper has a lot of good competitive knowledge, tactics, and advice.

 
   
Made in gb
Slippery Scout Biker





Hereford

Thor thanks for your comments I’ve copied the wrong list across but the newer one isn't much better
 
I have been rethinking the DE list and I’m going for a mixed army to capitalise on the fun I can have with the list.
 
This is what I’ve re worked out and is on my work version of the excel sheet
 
 
Duke Sliscus - 150
 
Heamonculus - 50
 
7 Incubi - 214
Raider
FlickerField
 
5 Trueborn -210
3 Blaster
2 Dark Lance
Venom
 
9 Trueborn - 233
7 Shardcarbine
2 Splintercanon
Raider
FlickerField
 
7 Wyches - 149
6 Haywire Grenades
Raider
Aethersails
 
5 Warriors - 125
1 Blaster
Venom + Splinercannon
 
5 Warriors - 125
1 Blaster
Venom + Splinercannon
 
Ravager - 115
Flickerfield
 
Ravager - 115
Flickerfield
 
This is how I see I’m going to try and work it.
 
So I’ve obviously got my 3 small troops choices to use for objectives etc and then mainly just to have the venom with the splinter cannon to cover both bases
 
The wyches we're meant to be a speed bump I'm not sure how they're going to work but they're just there to tie up a unit or assault a land raider or tank etc
 
I've increased the size of the Incubi squad and I’m aiming to wipe out squads in their combat phase so I can carry on. I'm using my trueborn as a anti infantry mop up to try and target their troops and with the big squad if they get stuck without their ride they could use them like a sternguard unit and assault.
 
The only think I’m concerned about as I’ve never played with Dark Eldar well not since 3rd edition is if I’m thinking the right way I’ve read through DOP’s tactica and I’m going to read through yours again.
 
Just trying to get an idea of how this is going to go, I’m pretty lucky that I’m not a pauper scrapping money together to play 40k I just feel from reading the Dark Eldar codex they could be seriously fun to play and far more interesting than my blood angels!

 
   
Made in gb
Tower of Power






Cannock

If you take dark lances in a Venom then they cannot move and shoot. Dark lances have 36" range and blasters 18" so you will have to move to get the blasters into range which means no firing dark lances for about 1-2 turns. I would take just pure blasters only so all assault weapons which means you can move and shoot and all the same range. You want dark lances, which need to be static btw, then take Scourges, they get lances pretty cheap.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

mercer wrote:If you take dark lances in a Venom then they cannot move and shoot. Dark lances have 36" range and blasters 18" so you will have to move to get the blasters into range which means no firing dark lances for about 1-2 turns. I would take just pure blasters only so all assault weapons which means you can move and shoot and all the same range. You want dark lances, which need to be static btw, then take Scourges, they get lances pretty cheap.



I believe the plan with a unit like that is to move 12'' t1, hop out and fire 3 blasters. After that sit in cover and fire away with 2 lances, and the 3 extra blasters if in range. This can work as a sort of area denial, but the squad will lose its effectiveness fast when targeted by anti-infantry guns.

   
Made in gb
Tower of Power






Cannock

Exactly. I know Venoms are piss weak but you still don't want to get out. I'd take max blasters and leave it at that.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Slippery Scout Biker





Hereford

mercer wrote:If you take dark lances in a Venom then they cannot move and shoot. Dark lances have 36" range and blasters 18" so you will have to move to get the blasters into range which means no firing dark lances for about 1-2 turns. I would take just pure blasters only so all assault weapons which means you can move and shoot and all the same range. You want dark lances, which need to be static btw, then take Scourges, they get lances pretty cheap.



Sounds like that might be a cool idea, I love the Scourge Models too.

 
   
 
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