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![[Post New]](/s/i/i.gif) 2011/06/21 01:55:24
Subject: 2500 IG competitive
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Regular Dakkanaut
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Hq
Company Command sq metlagun{4) officer of the fleet chimera
Company command sq meltagun(4) astropath chimera
Elite
Pysker battle sq +5 chimera
Troops
Platoon command sq flamer(4) x2
Ifantry sq grenade launcher autocannon chimera x7
Fastattack
Valkyrie MRP x2
Heavy support
Hydra flak tank x2
Medusa enclosed cew compartment x2
Manticore
Points are 2325. The ccs are in valkyrie if against mech and pcs are in it if against foot and ones not in vlalkyrie go in chimera. All chimera's are HF/ML was thinking of adding 2 vet sq and changing the ccs to a plasma team. Was looking at 2 list but the foot IG just don't seem to up there with me or mybe I am crazy. Any thoughts on this ?
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![[Post New]](/s/i/i.gif) 2011/06/21 02:42:56
Subject: 2500 IG competitive
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Gangly Grot Rebel
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What are you tying to do here?? are you wanting the chimeras and valkries to race up on the board with the medusa's giving fire support? I wold drop the hydra flak tanks as in my opinion dont do much good, id rather have a basic russ that can throw out alot more firepower. It seems to me that you are going to be using alot of orders, evan so i think you could drop a ccs there as you dont reali need 2. I like the fact you will have 70 gaurdsmen in transport vechiles though, onli change there would be id have wanted to have 2 heavy bolters on each chimera, have a wall of chimeras with heavy bolters means thats alot of infantry being slaughterd by a big distance. i think you should drop the Pysker squad, they will die all to easy. And last of all you should add some veteran squads in there as thay can carry a 3 special wepons and they hit on a 3 and can be upgraded with Carapace, which means when you disimbark your chimera you wont be gunned down by ap 5 wepons. These are just a few of my opinions, this is your army so use what you want and feel will do well.
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This message was edited 1 time. Last update was at 2011/06/21 02:44:34
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![[Post New]](/s/i/i.gif) 2011/06/21 09:44:22
Subject: 2500 IG competitive
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Member of a Lodge? I Can't Say
WI
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PISs, in Chimeras, with no meltas? To be frank, if your doing Chimera rush, do it proper with melta vets. Can' fire the ACs if you move, the GL is less than ideal. Your wasting points either way.
Foot IG is fine, if played right. Any list, no matter how perfect it is built, will lose if played bad or the dice gods hate you and love your opponent.
Ditch the Astropath, as if you have less than 3 units outflanking, it is wasted points. OotF is also hit or miss, and I see him best used in certain situations for certain lists, but not in this one. Ditch him as well. Ditch both or get two each. If it is not worth it to you to get two each, that means you really don't need them.
Something I have learned the hard way, if you want to be effective with a unit, you take at least two of them, so one has a chance to do what you actually want it to do. Because people are not dumb, they focus fire till the unit is shaken/stunned or destroyed, then go to the next. If you only have one unit, even a squadren, it will draw fire. If I have 12 Chimeras coming at me, but only two have Meltas and one is a Psyker battle squad, which one would you shoot??? Oh, and one of those units has a guy that might be screwing up my DSing/Outflanking troops (if any)... easy choice.
Your totally lacking long range AT... heck, your lacking AT period with 8 meltas. You have plenty of infantry, but you have very little that can deal directly with AV 14.
I will suggest this...
2x CCS - 167pts (334pts total)
4x Plasma guns, Bolter, Chimera (ML/HF)
2x Psyker Battle Squad - 165pts (330pts total)
+5 Psykers, Chimera (ML/HF),
4x Vets - 155pts (620pts total)
3x Melta guns, Chimera (ML/HF)
Vet - 170pts
3x Plasma guns, Chimera (ML/HF)
PCS - 105pts
4x Flamers, Chimera (ML/HF)
2x PIS - 70pts (140pts total)
Melta gun, AC, Mounted in Vendettas
2x Vendettas - 260pts
2x LRBT - Demolishers - 350pts
Heavy Stubber
Manticore - 190pts
Camo Netting
-2499pts
I would normally not take the PBS, as that is replacing two Melta Vet squads, but I wanted to keep them in for you. Turn 4-5, you can move a Vendetta out to capture/contest a enemy objective. Worse comes to worse, drop the PIS out in cover to camp an objective or in kill point missions. Note your lighter in Infantry and thus scoring units, but they are alot more potent. You also have alot more scary things moving up on your opponents, like the Demolishers and Vendettas. The Vendettas give you long range AT while your line of Chimeras and Demolishers move up as well as fast scoring options. Yeah, I gave the PISs a AC and a Melta. This is incase you dump them out, giving them a chance to protect themselves and contribute some fire, even if you want them to protect your Manticore.
The PCS follows behind your CCSs, PBSs, and Vets to clear out enemy objectives and hold them or move on to another and let a Vendetta take it. Your artillery is exposed and un-protected, but to be fair it is only a small part of your force. The only thing in your back area is the lone Manticore. I decided to ditch the Medusas and a Hydra to pay for the Demolishers, leaving me one Hydra. I ditched the Hydra to split up the Demolishers so they could fire on seperate targets. This gives me 75 extra points. I spent it on two Heavy Stubbers for the Demolishers (as their main role is anti-infantry), upgrading a melta Vet squad to plasmas, and Camo Netting for your Manticore to give it more survivibility. If you want to give your Demolishers some more AT versitility (Lascannons), drop the plasma Vets to 2 meltas and ditch the stubbers.
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This message was edited 1 time. Last update was at 2011/06/21 10:41:28
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/06/21 13:37:04
Subject: 2500 IG competitive
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Tower of Power
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I'm not really sure why got autocannons and grenade launchers in Chimeras for. You cannot move and shoot the heavy so most times the grenade launcher won't be in range or the autocannon not firing because you've moved. I'd go Veterans with triple special weapons, consider plasma and meltas only.
Rest is pretty cool. Btw you considered Manticores? Medusa is solid anti tank which is same strength as Manticore and better AP. Manticore is good against vehicles and infantry.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/06/21 20:27:41
Subject: 2500 IG competitive
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Regular Dakkanaut
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With my list I was trying to more make a gunline. The thing with ur list is I put the flamers in the vendetta and move the pis to chimras thing I don't understain on the list is you have to run up and stay at about 12 inch's. I can't see how it works in my head Automatically Appended Next Post: With my list I was trying to more make a gunline. The thing with ur list is I put the flamers in the vendetta and move the pis to chimras thing I don't understain on the list is you have to run up and stay at about 12 inch's. I can't see how it works in my head
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This message was edited 1 time. Last update was at 2011/06/21 20:28:52
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![[Post New]](/s/i/i.gif) 2011/06/21 21:05:03
Subject: Re:2500 IG competitive
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Dakka Veteran
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I can see the appeal of AC/GL squads in chimeras. With a ML/HB chimera they can put out a lot of shots in a pinch, but they're also cheap and expendable scoring units with a chimera hull. Thing is though, they're not actually providing significant firepower, which makes 7 squads a bit much. If you had like 2-3 squads I could get behind that because even though they are no real threat to any UNIT, their chimeras work just as well (better since they're cheaper) as a veteran chimera in every way that doesn't involve the passengers, most importantly screening and scoring. But 7 squads is really cutting into the points reserved for stuff that kills other stuff.
Moving on, I don't support squadroning medusas. Some vehicles can benefit from squadron rules with cover saves and damage allocation, but in this case they will just be even more vulnerable than they already are. Which is very vulnerable. An extra hull doesn't make it more likely that you'll get to fire the first, rather the opposite since your opponent will REALLY want to hit it with something and since immobilization means death, every damage roll means they can't fire again for at least the next turn.
By the way, I don't really see good reason for taking a medusa without BB shells, especially at 2500 where you can afford demolishers instead. As for the BB shells, they transform the medusa from a longer-ranged but defensively crippled demolisher into the great grand-mammy McHogan of extreme vehicular bloodbath massacre death. You have the extra chimera hulls to run them effectively too, so maybe try that out.
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![[Post New]](/s/i/i.gif) 2011/06/22 12:24:37
Subject: 2500 IG competitive
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Tower of Power
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Pineapple wrote:With my list I was trying to more make a gunline. The thing with ur list is I put the flamers in the vendetta and move the pis to chimras thing I don't understain on the list is you have to run up and stay at about 12 inch's. I can't see how it works in my head
Not sure if you're talking to me or not as you haven't quoted to who you're talking to. I haven't put up a list, though you don't put flamers in Vendettas.
Almarine wrote:I can see the appeal of AC/GL squads in chimeras. With a ML/HB chimera they can put out a lot of shots in a pinch, but they're also cheap and expendable scoring units with a chimera hull. Thing is though, they're not actually providing significant firepower, which makes 7 squads a bit much. If you had like 2-3 squads I could get behind that because even though they are no real threat to any UNIT, their chimeras work just as well (better since they're cheaper) as a veteran chimera in every way that doesn't involve the passengers, most importantly screening and scoring. But 7 squads is really cutting into the points reserved for stuff that kills other stuff.
You're totally right they can put out a decent number of shots - 2 x S7, 4 x S6 and 3 x S5 which is cool and a total of 9 shots but when you think you'll hit say 4 of those and you need to remain static to fire all of that then it's not massively appealing.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/06/22 12:59:36
Subject: 2500 IG competitive
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Dakka Veteran
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mercer wrote:Almarine wrote:I can see the appeal of AC/GL squads in chimeras. With a ML/HB chimera they can put out a lot of shots in a pinch, but they're also cheap and expendable scoring units with a chimera hull. Thing is though, they're not actually providing significant firepower, which makes 7 squads a bit much. If you had like 2-3 squads I could get behind that because even though they are no real threat to any UNIT, their chimeras work just as well (better since they're cheaper) as a veteran chimera in every way that doesn't involve the passengers, most importantly screening and scoring. But 7 squads is really cutting into the points reserved for stuff that kills other stuff.
You're totally right they can put out a decent number of shots - 2 x S7, 4 x S6 and 3 x S5 which is cool and a total of 9 shots but when you think you'll hit say 4 of those and you need to remain static to fire all of that then it's not massively appealing.
Of all the things that it is, I agree that "massively appealing" is not one. It's more of an optional cheap bonus to taking a few cheap scoring chimeras. Armoured fist squads are awesome anyway : P
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![[Post New]](/s/i/i.gif) 2011/06/22 14:15:16
Subject: 2500 IG competitive
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Tower of Power
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I've seen them in action and TBH I thought they was meh. Hit just as often as they miss. I didn't find them that much of a threat and to deliever that fire power means staying static and they cannot do that all the time.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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