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![[Post New]](/s/i/i.gif) 2011/06/21 10:46:00
Subject: idear for a khorne army 1750
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Cultist of Nurgle with Open Sores
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This is an idear for an khorne army
HQ
lord of khorne on juggernaut w/ daemon weapon melta bombs =175
lord of khorne on juggernaut w/ daemon weapon melta bombs =175
TROOPS
10 zerkers w/ champion power weapon melta bomb =245
10 zerkers w/ champion power weapon melta bomb =245
10 zerkers w/ champion power fist rino extra armour =285
10 zerkers w/ champion power fist rino extra armour =285
HEAVY
deafiler w/ 2 extra combat weapons =150
deafiler w/ 2 extra combat weapons =150
=1740
The army will b split up into 3 parts. 1st l lord zerkers without rino and defiler 2nd lord zerkers without rino and defiler 3rd the 2 zerker units with rinos.
The 1st and 2nd will go up ether side 2 flank and the 3rd will go up the minel for an head on assult.
Tell me what you think of this idear.
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In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.
http://www.dakkadakka.com/dakkaforum/posts/list/404433.page |
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![[Post New]](/s/i/i.gif) 2011/06/21 11:17:08
Subject: idear for a khorne army 1750
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Adolescent Youth on Ultramar
Brisbane
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Looks good but you seem to be putting a lot of faith in those two rhinos and you lack long range anti tank
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For the Glory of the Third! |
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![[Post New]](/s/i/i.gif) 2011/06/21 12:27:36
Subject: Re:idear for a khorne army 1750
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Stealthy Space Wolves Scout
Rynn's World
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I like the list.But i would screen the rhino's with the defilers,to try for a cover save.Or you could cruise 12".pop smoke and look to survive,repeat ( minus smoke of course ) and assault.
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![[Post New]](/s/i/i.gif) 2011/06/21 12:38:10
Subject: Re:idear for a khorne army 1750
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Longtime Dakkanaut
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I don't want to be too harsh, but this list just won't do well. It would be fun, and look cool but i just can't see it winning.
Firstly, your tactics. Don't do that, for a start you need to be thinking on a game to game basis. Yes you can have a general tactic, that you plan to use every game but you just sound so definite with that tactic. Also splitting your army into 3 weak parts is asking to lose, if your deploying first, all your opponent has to do, is deploy on the other side of the bored deal with that side, then the centre, and then the other side. Giving your opponents whole army, only a 1/3 of yours to deal with at a time. It also doesn't work because Zerkers without Rhinos i would imagine fails against anything other than a horde CC army with no long range shooting. Defilers are only AV12, and 2 Rhinos isn't enough to make your opponents worry.
As for the list, Khorne Lords on Juggs may look and sound cool, but i don't think they really fit in with a CSM army. They might be able to get some cover, but aren't immune to instant death, and aren't in a squad (or if you do put them in a Zerker squad, your wasting there extra speed). Zerkers all need Rhinos, 4 lots of 8 Zerkers in rhinos costs 972 points (with Skull Champs and PF) which is only 88 points less than your four squads, but gives you two extra vehicles.
I would then either go two Khorne Deamon Princes or Kharn instead of your two Lords.
I like Defilers so keep them, maybe fit a third one in. And if you have any spare points, CCW dreads would fit in well.
Sorry if thats too harsh, but i just don't see that list winning very often if at all. So hope what i said makes some sense, and will help you with list building.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/22 00:52:10
Subject: Re:idear for a khorne army 1750
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Cultist of Nurgle with Open Sores
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I know it wasn't a good list to start with i was just trying to build a list with khorne lords on juggernaut cuz thay carn't go in transports maybe useing them in a 750pt army mite be better. With the list i just run everything up the center and go for a strait attack.
As i sed this list was just an idear
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In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.
http://www.dakkadakka.com/dakkaforum/posts/list/404433.page |
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![[Post New]](/s/i/i.gif) 2011/06/22 01:02:30
Subject: idear for a khorne army 1750
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Slaanesh Veteran Marine with Tentacles
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As an idea yes, as an actual army to play competitively with? NO. It looks all cool and bloody on paper but in reality it fails. Zerkers need their transports, no matter how strong of cardboard its made of, they need it. And CSM Lords A) aren't the best choice and B) with that loadout they won't go anywhere or do anything.
But hey, don't let us discourage you. If you wanna do it, then just do it. But don't be mad if it doesn't work out.
ps- same as the last guy, hope i wasn't to harsh.
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