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![[Post New]](/s/i/i.gif) 2011/06/21 22:06:43
Subject: Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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I am currently obsessed with getting Thunderfires to work well, would appreciate critiques on two lists with slightly different strategies, and would love ideas on which list looks more solid, tweaks and changes are always welcome.
This first list puts cannons in cover, combat squads the missile halves back by the cannons and controls the midfield with the speeder and libby/Melta bunker Rhinos, in both lists the MotF sits back and pops transports so the Thunderfires can own the contents. In this list Thunderfires are used to kill squads as much as deny mobility with Tremor shots.
HQ
Libby with Null and Vortex of Doom. 100
MotF with Conversion Beamer on Bike. 155
Troops
4x 10 man Tac squads, Melta, Missile Launcher, Combi Melta in Rhino 220 ea.
Fast Attack
1x Land Speeder w/ MM 60
Heavy Support
3x Thunderfire Cannon. 100 ea.
This second list is similar but gives further protection to the cannons by screening them with Lasplasbacks, while the lasplasbacks do provide more fire power and protection, I have a concern with less mobility and that the stationary cannons and razorbacks will give the opponent too obvious a target to focus on, whereas the other list is more in their face.
HQ
MotF with Conversion Beamer on Bike 155
Troops
4x 10 man Tac Squads with Melta, Missile Launcher and Combi Melta in Lasplasback 260 ea.
Heavy Support
3x Thunderfire Cannons 100 ea.
Thanks for any help.
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![[Post New]](/s/i/i.gif) 2011/06/21 22:34:55
Subject: Two 1500 Thunderfire Lists for Tourny
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Stealthy Grot Snipa
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I though Razorbacks only Carry 6 Men.
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![[Post New]](/s/i/i.gif) 2011/06/21 22:50:03
Subject: Re:Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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All of the Tac squads in both lists would be Combat Squaded, the Melta and Combi Melta half moving forward while the Missile Launcher half stays back, so only 5 would ever embark in the Razorback and in many cases the Razorback would even stay empty.
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![[Post New]](/s/i/i.gif) 2011/06/22 00:46:41
Subject: Two 1500 Thunderfire Lists for Tourny
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Slaanesh Veteran Marine with Tentacles
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I like the second list better, thats just me. The redundency of the list is great. It's simple and to the point. Only problem is that it lacks completly in CC. I realize that shooting is a big part of this game but, not all of it. Also, you're gonna get beat pretty bad when it comes to KPs. Cause you have 16, if i counted right w/ combat squads. Even if you don't combat squad them you're still at 12. I get that you really wanna use TFC but the rules for artillery def don't favor artillery units.
Anyways. I think the second list has more redundency, but not as much versitility or flexability as the first one. Just so we all can maybe get a better feel, what type of list do you think you'll be running into?
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![[Post New]](/s/i/i.gif) 2011/06/22 01:02:21
Subject: Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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Judging from what people have said on the pre-reg form, lots of IG Wolves and marines, not sure how mech'd out, but I expect to be popping lots of transports and directing mech with tremor shots...
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![[Post New]](/s/i/i.gif) 2011/06/22 01:11:30
Subject: Two 1500 Thunderfire Lists for Tourny
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Slaanesh Veteran Marine with Tentacles
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Those all sound like Meched up armies. So I'd do the second list. You get 8-9 anti tank shots off per turn, 4 of which can atleast move 6" and still fire. At 1500 pts this is huge. Now I'd say in a turn or two, maybe three you'll have wiped out a vast majority of transports. And like you said you should be able to direct traffic with those tremmor shots.
(as i'm righting all this crap i'm liking the idea of this list more and more, getting kinda giddy)
my only question i guess is have you thought about switching out the Meltas for plasma. Cause like i said you shouldn't need them too much with all the long range anti tank shots you'll be getting off. And if you are going up agains MEQs and AV 11-12 tanks it works wonders as a dual tool.
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![[Post New]](/s/i/i.gif) 2011/06/22 01:13:15
Subject: Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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Off the top of my head, on dealing with CC, the Rhinos help more than razors in many cases because they are up and available to block charge lames and allow the squads inside to shoot up CC units without fear of being assaulted, whereas the Razorbacks stay back and shoot. Also, an idea would be to drop the Libby and give powerfists to each Tac squad... Automatically Appended Next Post: I just need to think of deployment more for the second list...go footslog to objectives or not to Lol...
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This message was edited 1 time. Last update was at 2011/06/22 01:18:55
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![[Post New]](/s/i/i.gif) 2011/06/22 03:01:18
Subject: Two 1500 Thunderfire Lists for Tourny
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Regular Dakkanaut
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Mourningstar wrote:Judging from what people have said on the pre-reg form, lots of IG Wolves and marines, not sure how mech'd out, but I expect to be popping lots of transports and directing mech with tremor shots...
pre- reg form????
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No Comment |
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![[Post New]](/s/i/i.gif) 2011/06/22 05:13:15
Subject: Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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The tourney is of a decent size, like 32 or 40 or something, and is part of a small convention that you can pre-register for, when you pre-register for the 40k tourney you can declare what you are playing. Not sure why, probably just for fun but many have declared what their army will be(including me though I said Wolves Lol). Automatically Appended Next Post: Debating plasma, I just hate it cause I always roll bad in times like Get Hot. A few days ago I lost like 6 initiative 4 and 5 marines(Grimnar was the 5) to a few JotWW my opponent tossed my way as a last ditch effort, only 3 Jaws attacks and I rolled that bad...I was stunned at how bad I roll sometimes...
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This message was edited 1 time. Last update was at 2011/06/22 05:18:32
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![[Post New]](/s/i/i.gif) 2011/06/22 08:02:47
Subject: Re:Two 1500 Thunderfire Lists for Tourny
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Boom! Leman Russ Commander
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My bad, I must have been on another thread and thought yours was the same and pre-reg was for ArdBoyz.....
Good luck in the tourney!
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2011/06/22 08:12:05
Subject: Two 1500 Thunderfire Lists for Tourny
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Esteemed Veteran Space Marine
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I would drop two tactical squads.
They are good for your troops but other units are far superior and four scoring units should be enough. I think dropping two squads and taking another mof to give kick- Ass cover to the two squads left and adding anther conversion beamer and having 3 Ironclads in pods with meltaguns and seismic hammers and maybe hunter-killers. The ironclads would distract the enemy a great deal and cause alot of damage.
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![[Post New]](/s/i/i.gif) 2011/06/22 08:59:26
Subject: Two 1500 Thunderfire Lists for Tourny
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Spawn of Chaos
Madison, WI
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I do like the idea of Dreads in the list for extra targets BUT...
I need four Razorbacks to protect the cannons in the second list, also you are advocating that I drop 440-600 points(numbers vary between the lists) and adding in 665, either way I will consider it.
I will definetly be adding in Dreads as the points go up with the list.
Also note, the Thunderfires come with techmarines so I am already potentially bolstering 4 ruins, and there isn't bound to be more in my deployment zone.
You suggestions have mirrored my ideas for higher points tho, thanks.
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![[Post New]](/s/i/i.gif) 2011/06/22 22:13:22
Subject: Two 1500 Thunderfire Lists for Tourny
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Slaanesh Veteran Marine with Tentacles
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Actually a Rifleman Dread is a really good idea. If you really need to take down some transports one of those will help alot.
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