Doomthumbs wrote:10 Plague Marines Drives Toward enemy Objective or armor. 2 w/ Melta Pchamp Pfist Chaos Rhino
I'd add EA to make sure it delivers those
MGs.
Doomthumbs wrote:10 Plague Marines 2 w/ Melta Pchamp w/ Pfist + Meltabombs Chaos Rhino Dpossessed
MBs and a Pfist is kinda redundant, but you said you're going after AV14? The thing is the Oblits and
DPs ought to be taking care of any AV14. Also, DPossessed is over spending for a rhino as its
TL-bolter isn't worth paying the points for. I'd just go EA.
Doomthumbs wrote:15 Plague Marines 1 Melta/ 1 Flamer Pchamp Meltabombs
A couple things here:
1. For the objective baby-sitters, I'd have
PGs instead of mg/flamer. A Pfist champ will not get utilized, unless they're assaulted and that means your game is already going south. I'd have a *much* smaller crew for the rear objective sitting anyway (and do, actually, 7
PMs with 2
pgs).
2. However, if they're going to march forward, I'd go 2 mgs. With 13 other clowns around them, keeping the 2 flamer models in useable position gets dicey.
MGs don't have to worry about shooting through other models.
Try to decide what you want them to do, before your game and equip accordingly.
Doomthumbs wrote:2 Oblits Suicide Melta
The whole 'suicide' thing is a bad philosophy,
IMHO. For Crisis Suits (when I played tau in 4e) and my
CSM-Oblit Spam list. I always started 'em on the table, where the shooting is maximized turn-for-turn, instead of mitigated by capricious Reserve or Scatter rolls. Whenever an opponent announced he was Reserving oblits, I smiled inside.
Generally, I've seen a troop unit per 500 points. You can easily shuffle some
PMs around and pick up another troop unit; 2 guys from the tens and 3 from the large unit, adding in two more special weps for one nurgle boy out totally.
Competitively, I haven't seen the large-unit sized
PM armies do too well, as it's easy to tarpit the big-crew, hindering objective securing and fire power.
Non-secquitor: Gene Simmons?