Switch Theme:

Venomthrope cover save question.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




Okay, I'm a pretty big fan of Venomthropes considering i like to bring lots of MC's. The other day a question i hadn't really run into before came up when i had some Hive guard inside a building with Venomethropes standing within 6". When my opponent tried shooting at the hive guard i simply asked whether or not the Venomthropes cover save applied to the building the Hive Guard were in. We decided that it did, but i could definitely see the argument for both sides here. Whats everyone's opinion on this?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Well if your Hive guard were embarked in the building, then you can not target the hive guard at all and need to score a Destroyed - Wrecked or Destroyed - Explodes on the building before you can shoot at the hive guard.

If it was a ruin, then you take the best save (Most ruins confer a 4+ so that would be better than the 5+ from the venomthrope.

If this is not what you were asking, please clarify your question.

This message was edited 1 time. Last update was at 2011/06/27 01:18:08


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

I would say no because the spore cloud extends to the Venomthrope and any friendly units within 6".
The building is not a friendly unit, it is a buliding with its own rules and AV.
The unit inside the building is a friendly unit, but can't be targetted directly anyway.
Unless you are taking about a ruin, in which case the 4+ cover save beats the 5+ spore cloud anyway.

EDIT:Nice Ninja DeathReaper!

This message was edited 1 time. Last update was at 2011/06/27 01:19:48


I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

buildings arn't friendly units when unoccupied, but as i see it they do become friendly when your own models embark on them.

they do count as a immobile transport vehicle. that seems like a friendly unit.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Grey Templar wrote:buildings arn't friendly units when unoccupied, but as i see it they do become friendly when your own models embark on them.

they do count as a immobile transport vehicle. that seems like a friendly unit.


They don't count as immobile transport vehicles.
Look at page 79, infantry moves into and out of a building the same way as embarking and disembarking from a transport, that's it.
The building is never considered a friendly unit.
Therefore it will never gain any benenfit from any wargear saves.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Dakka Veteran





In fact, there is nothing to suggest that occupied buildings have any relation to their occupants. You could even attack a building with your own unit in it.
   
Made in us
Huge Hierodule





Louisiana

Buildings are for all intents and purposes neutral ground. Effects that affect 'friendly' or 'enemy' models have no effects on buildings, regardless of who occupies them.

Been out of the game for awhile, trying to find time to get back into it. 
   
 
Forum Index » 40K You Make Da Call
Go to: