Ok, this came up in a game and it seemed very unclear. It says any enemy model that charges into base contact with the Shaman or the unit he is with with the spell is in effect must take a Dangerous Terrain test. After doing some online research (yes I know the worst kind) some bloggers made the comment that this spell would help against flank horde formation charges and usually kill 7 to 8 guys.
My questions are as follows: I assume everyone in the front rank must make a dangerous terrain test. However, the odds of killing 6 or 7 models out of 10 are ridiculous. So does this mean, every model in the attacking horde formation needs to make a dangerous terrain test? I can see the logic giving the following rules: supporting attacks and stepping up. The unit as a whole is charging and if members of the unit can attack then certainly they should be affected too. I would assume the rule would be just the front ten models. However, the language is vague enough that I can understand several interpretations. If every model does not have to take a dangerous terrain test than this spell that needs a 9+ is really kind of worthless...yes I know I have read how terrible Orc and Goblin magic is and anything good in the Goblin and Orc magic phase should be considered frosting. However, compared to Demon, Dark Elf, Shadow, or Life Orc and Goblin magic is pure crap. So perhaps I am trying to read into the rules too much in hopes that the magic isn't as bad as so many people think.
Imagine, if a unit of 40 hit the defending unit with this spell active, I could definitely see five or six ones happening on 40 roles. So here is my next question: Would these successful unsaved wounds count in combat resolution? I can again see both sides and the rules do not cover this directly. I assume the answer is yes, but then again I am not sure.
Thanks for the help ahead of time.