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Made in gb
Fresh-Faced New User




Hi all, first post so be gentle

My son's been having a few beginner sessions at our local GW shop and as I have to stay with him, I've been trying to learn the rules as best I can

During the game, he was using Ghazghkull as an IC and won an assault against a few marines and subsequently caused them to fall back.

He then wanted to do a sweeping advance but the guy in the shop said he couldn't because Ghaz had the slow and purposeful rule. I had a quick flick through the rulebook but couldn't see why this rule would stop a sweeping advance but thought 'well this bloke works here he must know the rules'

I'm still learning the basics myself so thought I'd ask the experts on here and having had a further look through I'm of the opinion that the guy in the shop was talking b*****ks

Was he?
   
Made in us
Sybarite Swinging an Agonizer






I do not think SandP stops Sweeping Advance.


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
Made in us
Slippery Ultramarine Scout Biker





Fort Worth, TX

I don't think S&P stops a sweeping advance either. I don't have my BRB with me but I am going to check when I get home.

We follow in the footsteps of Guilliman.
As it is written in the Codex, so shall it be.


- Marneus Calgar

1000pts

Matches(W/L/T):
5/8/0
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Slow and Purposeful does not stop sweeping advance, nor does Mega-Armour. So Yes Ghazzy can run dem 'umies down!

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

S&P does not stop it, so in spite of moving more slowly than terminators in the movement and assault phase, they are fast enough to SA (unless mega armour has other caveats).

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

No, Slow and Purposefull does not stop sweeping advances, nor does Mega Amour. He was probably thinking it does due to the fact that models in Terminator Armour does not allow a sweeping advance.

Unfortunatly not all GW employee's know all the rules for their games. They are hired as salespeople, and many will learn the rules for the games after they start working. Generally though employee's will have had an interest in GW before being hired, weather it be as a painter, gamer, or both. I know at the local GW(before they closed it down in December) one of our regulars ended up getting a job there, and he had never played LOTR before he started there, and although he did play 40k, he didn't have all the rules memorised(but he was a damn good painter, player and all around good guy).

40k 7th Edition Record
11 Games played
5 Games Won 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It's worthwhile to note that while Ghaz could have sweeping advanced the Marines, the Marines are immune to Sweeping Advance due to the 'And They Shall Know No Fear' rule.

Bloody annoying rule, that.

And yes, the store owner was talking out of the wrong orifice..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

Wow, I completely missed the part about the Marines.
EPIC FAIL!

In light of this bit of information I overlooked I will have say that Ascalam is correct.

40k 7th Edition Record
11 Games played
5 Games Won 
   
Made in au
Irked Blood Angel Scout with Combat Knife




Marines are immune to sweeping advance, this however means they take 'No retreat' wounds based on how badly they lost the combat.

This is unless of course Marneus Calgar is on the field in which case God of War applies. I think that's the name anyway, you can choose to pass or fail morale tests.

I wanted to shoot a lot of plasma weapons, then I realised I like blood better so I have a lot of Power Weapons. 
   
Made in fi
Confessor Of Sins




spooge wrote: I had a quick flick through the rulebook but couldn't see why this rule would stop a sweeping advance but thought 'well this bloke works here he must know the rules'?


You already learned the first lesson about '40K - always read the rules for yourself. Store employees are frequently confused on account of either never having played or being veterans of so many rules editions that they can no longer keep it all straight. They're only human after all, just like the rest of us.

And I do agree that it seems odd that someone slower than a Terminator marine can sweep, but nothing forbids it.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd rather think it's odd that terminators who really move the same speed as regular infantry can't sweep.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut




In fluff terminators odnt move as fast as PA folk, so it makes sense they dont react quickly enough to stop you turning tail and running
   
Made in au
Screamin' Stormboy





Melbourne

I play orks, and tonnes of people think mega armour means you can't sweeping advance. It's because people think that they're just ork terminators. I think you'll find that a lot of people who don't play orks will insist the Mega armoured orks can't sweeping advance.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

But they can... oh yes they can...

They'll not catch many, with I of 2, but those they do catch get trampled, and those that don't will be in dakka range instead

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Dean889 wrote:I play orks, and tonnes of people think mega armour means you can't sweeping advance. It's because people think that they're just ork terminators. I think you'll find that a lot of people who don't play orks will insist the Mega armoured orks can't sweeping advance.

Not a problem, just insist on the 5++ save then.
Ascalam wrote:But they can... oh yes they can...

They'll not catch many, with I of 2, but those they do catch get trampled, and those that don't will be in dakka range instead

Nobz are I3... take that, Imperial Guard!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

My bad

You're right on that


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

The store owner was right, but for the wrong reasons. Marines ATSKNF makes them immune to sweeping advances, not Ghazzy's inability to move like a gazelle.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That said, his dread sized, jerry-built and crude and nasty mecha-suit is still more agile than the all-holy Termies

I find this irony deeply amusing

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Battlewagon Driver with Charged Engine






He may have been think of 4th edition when it did stop SA

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

cgmckenzie wrote:The store owner was right, but for the wrong reasons. Marines ATSKNF makes them immune to sweeping advances, not Ghazzy's inability to move like a gazelle.

-cgmckenzie


They are not immune to Sweep Advance. They be be caught by a Sweep Advance, they just do not get destroyed. They additional wounds. If they were immune to Sweep Advance then you could never roll the catch them.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Fresh-Faced New User




Thanks for the replies, much appreciated

Fairly certain they had terminator armour because I remember the little star pattern on one arm

So is this what should have happened?:

Ghazhkull won the assault and makes a sweeping advance
Let's say he won the advance, the terminators would not be destroyed due to ATSKNF
The terminators follow the No Retreat rule and take extra wounds equal to the number of wounds they lost the combat by
Surviving terminators do not fall back and assault continues next turn
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Correct, they only fall back if they are not caught.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

jbunny wrote:
cgmckenzie wrote:The store owner was right, but for the wrong reasons. Marines ATSKNF makes them immune to sweeping advances, not Ghazzy's inability to move like a gazelle.

-cgmckenzie


They are not immune to Sweep Advance. They be be caught by a Sweep Advance, they just do not get destroyed. They additional wounds. If they were immune to Sweep Advance then you could never roll the catch them.



Which makes them immune to sweeping advance. ATSKNF replaces it.

I'll restate then, to allow for sophists:

They are immune to instagibbing destruction by sweeping advance

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Longtime Dakkanaut






Marines are easy-mode.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Yup

Real men-analogs have 6+ or worse armour, and are green

Krootorks Represent

(kidding)

Marines are easy mode though. Probably why everyone plays them ;0)

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ascalam wrote:It's worthwhile to note that while Ghaz could have sweeping advanced the Marines, the Marines are immune to Sweeping Advance due to the 'And They Shall Know No Fear' rule.

Bloody annoying rule, that.


And yes, the store owner was talking out of the wrong orifice..



Holy crap do I agree with you on that one.

Ha you failed your LD check and now you haev to fall back
Its ok I wanted to shoot you anyways
What?!
Yea they can shoot even when they fell back
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

So can everyone else, but we aren't generally around long enough to have the option

Fearless is also far less of a kicker if you happen to be encased in 3+ or 2+5++ goodness..

If fearless wounds ignored armour completely i would be ok with it...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Lead-Footed Trukkboy Driver




Los Angeles

We had this come up the other day as well, and it brought a lot of head scratching and a quick glance at the rulebook clarified it.

If you don't have a mini rulebook from the AOBR starter set, they are worth every penny. Ebay always has them.

14 Trades and counting

http://www.3forint.com

 
   
 
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