Switch Theme:

Zombies!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Hello! I bought loads of those pirate zombies at the market, and I'm going to buy a few boxes of cadians to make them 40k, but I'm going to need balanced rules for them

(Weird format I know, but they don't line up otherwise)


0-1

Ws :3
Bs :0
S :3
T :3
W :1
I :1
A :1
Ld :10
Sv :6+

Special Rules: Fearless, Slow and purposeful, Join us, Brains!!!, 'There's too many!!'

Join us: Roll 1d6 for every casualty inflicted by the zombies. On the roll of a 1, place another zombie model in the unit. If you have no more zombie models, this rule does not apply.

Brains: The unit must ALWAYS move towards the nearest enemy non vehicle.

'There's too many!': For ever 3 the unit outnumbers the opponent, you get an extra attack. (Not sure about this rule, any alternate ideas would be great)

Oh and they cannot be pinned

Any ideas on point cost? I was thinking unit sizze of 15-50 and a 0-1 limit. Also, should their be an aspiring champion leading them? with MON of course, maybe even a special character, but with 1 wound.

   
Made in gb
Longtime Dakkanaut





A good idea, but these zombies are far weaker than the official ones from IA7.

Give them FNP (they are zombies after all) and poisoned attacks to make them on par with the IA zombies, possibly put them at 6-7 points each for the "Join Us!" rule which is normally apocalypse only for regular zombies.

Also perhaps for the "Brains!" rule, also put "If they are joined by an independent character, they no longer suffer from this rule" to represent the IC directing the zombies (like a plague sorceror of Nurgle).
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

I would say make them WS 2, like it has been said in Just daves fandex thread.



 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I would make them as follows...

Zombie Horde 5pts/model
WS BS S T W I A LD Sv
2 0 3 4 1 1 1 10 -

Unit Size: 10-50 Zombies

Equipment: Grasping Hands and a Hunger for Flesh (Counts as a Close Combat Weapon)

Special Rules: Fearless, Slow and Purposeful, Rage (May ignore Vehicle units when making Rage moves)

"They're Everywhere!": A unit of Zombies numbering no more than 12 models may be deployed via Deep Strike, but they must be placed within 3" of a terrain feature. They ignore this terrain feature for the purposes of determining a Deep Strike mishap.
(This is to reflect all of those times in movies when the heroes think that they're safe, only to turn around to discover than a whole heaping horde of the undead has somehow managed to sneak up on them. )

Crush of Bodies: Zombies are too slow to chase down most opponents, but can hem them in with sheer numbers. They may only attempt a Sweeping Advance against units that they outnumber. In addition, when a unit of Zombies attacks in close combat, count the number of models in the unit and compare it to the number of models in the unit that they're attacking (if the zombie unit is in the combat against multiple enemy units, compare its size to each of them individually to the zombie unit). If the zombie unit is at least twice the size of the opposing unit, resolve all of its attacks against that unit at Strength 4. If the zombie unit is at least three times the size of the opposing unit, resolve all of its attacks against it at Strength 5. This rule has no effect against Vehicles or Monstrous Creatures.

One in the Head: Any shooting attack that rolls a natural "6" to hit will immediately kill a zombie, no roll to wound is required.

Walking Dead: Turn any model killed by the zombie unit over onto its side. At the end of the Assault Phase roll D6 for each of these models. On a roll of 6, add a new Zombie model to the nearest unit of Zombies on the table. Afterwards, remove all models that were turned onto their side from the table.
(Pretty much just a repackage of Toasted's Join Us rule)

This message was edited 1 time. Last update was at 2011/07/02 14:18:05


Jagdmacht, my Imperial Guard Project Log 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Yeah man, that's actually real nice.

I would add that only IC with mark of nurgle may join the unit, if they do they lose rage USR
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I hadn't even fathomed letting characters join the unit. Mark of Nurgle could be a good exception though, if you're going for a cool Zombie Cult theme with your force. That idea never even occurred to me!

Jagdmacht, my Imperial Guard Project Log 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Yeah, I only want to add that rule because I made a witch docter looking plague sorceror
   
Made in us
Longtime Dakkanaut






My idea for zombies is to make them a bit more useful in the game when not supported by any other codex. So I consider these rules 'kill team' sized more or less.

WS2/BS0/S3/T3/W1/I1/A1/LD4
Slow and Purposeful
Feel no Pain (they are dead after all)
Rage (zombies are dumb and are routinely kited around)
Fearless
Poison 5+

Squad 20-50, 3 pts per model

Unable to take cover: zombies do not get cover saves from terrain or screening zombie units, though you still need LOS to be able to shoot them. They still get cover from special rules and firing through friendly units.

Versus vehicles: a mass of zombies assaulting a vehicle, while unable to penetrate its armor, can still disable it with a throng of bodies. Treds will be clogged, gunbarrels jamed, access points blocked, and zombies will be sucked into engine intakes. For every 5 zombies that would normally be able to attack a vehicle, instead remove 1 zombie as a casualty and cause an automatic glancing hit on the vehicle.
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

Toastedandy wrote:Yeah, I only want to add that rule because I made a witch docter looking plague sorceror
Reminds me a bit of the old Karloth Valois character from Necromunda. He was something of a Necromancer/Psyker type that ran around with a pack of Zombies. Have you considered zombiefying any other denizens of the 40k universe? A zombie Ogryn or some zombified Astartes could be cool too (and give you a bit more rules variety, if you're so inclined).

Jagdmacht, my Imperial Guard Project Log 
   
Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

Perhaps this is any use to you?
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf

Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. 
   
Made in us
Storm Trooper with Maglight





Virginia

SkaerKrow wrote:I would make them as follows...

Zombie Horde 5pts/model
WS BS S T W I A LD Sv
2 0 3 4 1 1 1 10 -

Unit Size: 10-50 Zombies

Equipment: Grasping Hands and a Hunger for Flesh (Counts as a Close Combat Weapon)

Special Rules: Fearless, Slow and Purposeful, Rage (May ignore Vehicle units when making Rage moves)

"They're Everywhere!": A unit of Zombies numbering no more than 12 models may be deployed via Deep Strike, but they must be placed within 3" of a terrain feature. They ignore this terrain feature for the purposes of determining a Deep Strike mishap.
(This is to reflect all of those times in movies when the heroes think that they're safe, only to turn around to discover than a whole heaping horde of the undead has somehow managed to sneak up on them. )

Crush of Bodies: Zombies are too slow to chase down most opponents, but can hem them in with sheer numbers. They may only attempt a Sweeping Advance against units that they outnumber. In addition, when a unit of Zombies attacks in close combat, count the number of models in the unit and compare it to the number of models in the unit that they're attacking (if the zombie unit is in the combat against multiple enemy units, compare its size to each of them individually to the zombie unit). If the zombie unit is at least twice the size of the opposing unit, resolve all of its attacks against that unit at Strength 4. If the zombie unit is at least three times the size of the opposing unit, resolve all of its attacks against it at Strength 5. This rule has no effect against Vehicles or Monstrous Creatures.

One in the Head: Any shooting attack that rolls a natural "6" to hit will immediately kill a zombie, no roll to wound is required.

Walking Dead: Turn any model killed by the zombie unit over onto its side. At the end of the Assault Phase roll D6 for each of these models. On a roll of 6, add a new Zombie model to the nearest unit of Zombies on the table. Afterwards, remove all models that were turned onto their side from the table.
(Pretty much just a repackage of Toasted's Join Us rule)



That's a pretty good idea, although I would say that if you do not hit them in the head, they can get back up as per the Necron rule that I do not remember the name of...

This message was edited 1 time. Last update was at 2011/07/04 03:11:30



 
   
 
Forum Index » 40K Proposed Rules
Go to: