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Ork "Kustom super-heavy tank" Looking for opinions and suggestions for point value.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Thrall Wizard of Tzeentch





The evolution of this super heavy has come a long way but I am happy with where it stand now. It seems very fair and fun as well as stays to its role of being the ultimate line breaker. The profile below is a rather conservative profile of what I had in mind at first. But in the spirit of fun I didnt want to make things to over the top since this is a game after all. I dont really have much to say on it at the moment other than I would like to know what everyones thoughts on this is. As well as an honest thought on what the point value for this should be.



front, side, rear BS
14,13,12 2

Power Fields - 1

Structure Points - 3

Carrying Capacity - 6 deffkoptas, 22 infantry.

Weapons

2 turret mounted "Big Burnas" Range 24" Str 5 ap 3 firestorm template *fired with the same rules as the hellhound*

2 hull mounted "Krusha Kannons" str 10 ap 4 range 12-48" 5" ordnance barrage.

Equipment

Armor Plates

Assault Ramp

"Kopta Launcha" This is used to help get the deffkoptas into the air. If they are launched in this way follow all the normal disembarking rules, However They are able to disembark up to 24" in front of the kopta launcha (by in front of at least with in the 45 degree arc of the "launcha" They must also take a dangerous terrain test if deployed vie the "launcha". Only 2 koptas may be "launched" or disembark per turn. Either a squad of 2 or 2 single koptas.


   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

I like it, especially the kopta launcha since it seams very orky in nature, points wise i would say..... around the 350 or 375 points mark

WAAAHG!!! until further notice
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

Sounds pretty good. I would add in an option for dakka guns or big shootas. Maybe make it open topped for purposes of disembarking and firing, like the stormlord.

Pts wise, make it at least 400, it is better to start high and work your way down.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Thrall Wizard of Tzeentch





Tazz Azrael wrote:I like it, especially the kopta launcha since it seams very orky in nature, points wise i would say..... around the 350 or 375 points mark


Thanks. I had actually gotten the idea from the "evil eye in the sky stompa"


cgmckenzie wrote:Sounds pretty good. I would add in an option for dakka guns or big shootas. Maybe make it open topped for purposes of disembarking and firing, like the stormlord.

Pts wise, make it at least 400, it is better to start high and work your way down.

-cgmckenzie


I had the thought of adding in some "smaller" guns. It just seems kinda naked with out it. But this profile I guess is just a base. Adding in some big shootas or anything else like that would be pretty simple once I get a point value for this first.

I really have no clue to where to start for points. Looking at the baneblade and its brothers they generally are 400-500 points so I thought somewhere in that ballpark. If it was similar to the other baneblades i think i would have an easier time with it but since it isnt I am a bit lost. It lacks any huge cannons but has more function and "smaller" weapons.
   
 
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