I had a game with Dave last night, not played him for ages, and the last time he played was two months ago. Dave likes to play 1,500 games, personally I'm more 2k as you get that little extra and it's really only 2-3 extra units. Be interesting to see how the Guard work at 1,500 level.
Imperial Guard
HQ
Company Command Squad w/ Chimera - 4 x plasma guns
Troops
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns
Fast Attack
Vendetta
Vendetta
Hellhound
Heavy Support
Manticore Rocket Launcher
Manticore Rocket Launcher
*All tanks have hull heavy flamers
Tyranids
HQ
Tyranid Prime - lashwhip & bonesword
Parasite of Mortrex
Elite
2 x Hive Guard
2 x Hive Guard
Venomthrope
Troops
Tervigon - onslaught & catalyst
Tervigon - onslaught & catalyst
10 x Termagants
10 x Termagants
10 x Genestealers
Fast Attack
10 x Gargoyles
Heavy Support
Mawloc
Carnifex - 2 x twin-linked devourers
Game: Capture & Control + Dawn of War
Deployment
Dave won the roll off and deployed first putting both Tervigons down by a ruin his side, his objective was put behind the ruin his side of the board.
I deployed nothing. I put my objective centre of the board on a wrecked spaceship scenery piece.
* Tactical Notes
I've put my objective in the centre so outflanking Genestealers won't get it. Depending on how Dave brings the rest of his animals in I'll try refused flank if I can to avoid most of his army and possible fire power. If not I'll stay static in the centre and use my guns to blow him away and when he comes close enough move up and unleash flame power on the smaller gribblies.
My target priority will be the Hive Guard. I'll deal with the Mawloc when it comes in. The rest I'm not too fussed about really and I'll deal when needed.
Turn 1
Dave spawns with his Tervigons and one burns out getting 4 Termagants, the larger unit spawned moves forward. Everything else comes on his board edge with a unit of Hive Guard on the left and right flank while Venomthrope, Gargoyles, Parasite, Prime and Carnifex come up the centre. Mawloc and 'Stealers stay in reserve. He casts feel no pain on the Gargoyles but the Tervigon which burnt out fails psychic test and takes a wound, he casts it again on the same unit with the other Tervi.
No shooting as everything is out of range so Dave runs.
My turn I roll all my stuff on the left flank turbo boosting the Vendettas in the centre to get
LOS on the Hive Guard with support from the Hellhound.
Everything of mine pops smoke so everything has a 4+ cover save for next turn.
* Tactical Notes
Not a lot to say really here. Looks like DoW deployment perhaps has been more of a benefit for Dave as it stops my longer range guns reaching him first turn, as I didn't want to risk missing those shots I popped smoke as I am expecting a Hive Guard barrage next turn.
Turn 2
Dave rolls for reserves but nothing comes on.
Movement the Tyranids come close with Dave spawning more Termagants.
Shooting the left flank Hive Guard blast a plasma Chimera, it fails some of the saves and it explodes killing some Guardsmen in the blast, they pass pinning and morale.
My turn I reposition my Vendettas to get
LOS on a unit of Hive Guard while the Manticores move to bomb the Hive Guard on the right flank. Chimeras move out down the left flank. Hellhound moves into terrain 6" to unleash double flamer templates on the oncoming Gargoyle brood.
Shooting I blast the left flank Hive Guard with both Vendettas but Dave does well on his cover saves and only one Hive Guard snuffs it. I drop blasts on the other Hive Guard unit and do slightly better killing a model and leaving the other with one wound. Hellhound incinerates the Parasite and Gargoyles leaving 6 Gargoyles left. Multi lasers blast the solo Hive Guard on the left flank but fail to polish it off.
* Tactical Notes
I can't say I was impressed with that turn. I was hoping with the fire power that the left flank squad would have died, they took 6 Vendetta shots and all multi lasers going, except one thanks to LOS blocknig by my own Manticore! The right flank squad I'm not too fussed on as they are out of range, but I did more damage to those. I guess at least I've done more damage to Dave than he has to my force.
My plan is to keep laying down fire on the Hive Guards as this will take out Daves ranged anti tank. I'm not massively fussed about the Parasite and Gargoyles, but it can be a pain, I can hopefully use a Hellhound combo and meltas to I.D the Parasite and burn off the Gargoyles.
Turn 3
Dave rolls for reserves and the Mawloc comes in deep striking right on top of one of my Manticores, unfortunately the beast lands on target scoring shaken on the tank and kills a Guardsmen.
Rest of the Tyranid movement phase sees the bugs come closer and more Termagant spawning and feel no pain dishing out. The solo Hive Guard on the left flank moves into terrain for cover.
Shooting solo Hive Guard on the left flank and does nothing, other Hive Guard shakes the Hellhound, that's it.
In assault a unit of Termagants which had come close assault and kill the exposed plasma Guardsmen. Parasite charges a Vendetta and shakes it.
My turn I bail out the
CCS out their Chimera to blow holes in the Mawloc while their Chimera and the nearby Manticore move to unleash flamer hurt. Shaken Vendetta turbo boosts across the board to the right side of the board. Hellhound moves around in a circle to get to the objective so at least rear armour isn't exposed. I move the shaken Manticore down the left flank as two Chimeras move out to support it.
Shooting
CCS issues bring it down to itself and passes, they then proceed to bring the Mawloc down in a hail of plasma. Nearby Termagants eat flamer templates leaving 4 left who fail morale and fall back. Solo Hive Guard on the right flank dies to Vendetta fire power while the other one on the left flank eats multi lasers but only takes a single wound after passing more armour saves.
* Tactical Notes
The Hive Guard on the left flank is really starting to annoy me. My entire plan was to wipe out that squad first turn and do some damage to the right flank squad. I'd then move down that left flank with several tanks while armour contests my own objective, I'd move a plasma tank over towards my own objective and claim it. I need to get rid of the Hive Guard as I simply don't like it.
Plan next turn is to move a plasma Chimera over towards my objective which is guarded by the Hellhound. I'll carry on moving tanks down the flank while Manticores lay down a barrage wiping out the Termagants sitting on Daves objective.
Turn 4
'Stealers arrive from reserve coming on the left flank by my exposed
CCS - not exactly what I wanted.
Bugs move up with the Parasite going to the other Vendetta, rest lingers mid field.
Shooting some Termagants flanking the rear of the Hellhound take some potshots at it's rear armour but do nothing, Dakka Fex has better luck and scores two weapon destroyed results and shaken so it's not not flamers left at all. Hive Guard on the left flank fires but fails to hit.
In assault 'Stealers multi assault two Chimeras and the
CCS,
CCS dies one tank nothing happens and the plasma one is immobilised. Parasite stuns the Vendetta which is shaken thanks to extra armour as standard.
My turn I move the now empty
CCS Chimera on the spot to burn and multi laser the Genestealers while one Chimera carrying plasmas moves 12" across the table to my objective but still 12" away roughly, a melta unit peels off down the left flank with the previously shaken Manticore supporting it. The shaken Vendetta by the Parasite turbo boosts towards the Tyranid lines in order to get close to their objective.
Shooting I start bombing the Termagants on the Tyranid objective killing a few. I blast the 'Stealers with flamer, multi laser, meltaguns and lasguns and two survive who pass morale. I blast the solo Hive Guard and it finally goes down from multi laser fire while Termagants get shot by meltas and lasguns because there's nothing else to fire at. Operational Vendetta blasts the Prime and Carnifex taking two wounds off the 'Fex and a wound off the Prime.
In assault the two reminding 'Stealers attack the immobilised Chimera but do zippo.
* Tactical Notes
Not a massively impressive turn. I finally managed to take out that Hive Guard but now a Tervigon is coming my way, at least it's the wounded one I guess. Other than that nothing amazing happened and I've lost mobility for the closest Chimera to my objective.
Turn 5
'Stealers move through terrain to get to the Chimera going to my objective while Gargoyles, Parasite, Prime and Carnifex herd around the turbo boosted Vendetta. The wounded Tervigon moves up to get close to the oncoming melta Chimera.
Shooting everything what can shoots at the turbo boosted Vendetta but best result is shaken. Termagants unload into the rear of the Hellhound but do nothing.
In assault Parasite, Prime and Carnifex assault the Vendetta, but it's stunned, so shaken thanks to extra armour. Tervigon charges and explodes the Chimera, I lose 4 Guardsmen but pass morale and pinning.
My turn I turbo boost the shaken Vendetta towards Daves objective but due to model placement I cannot get within 3", I'm 4" away from his objective - I just hope there's a next turn so I can move that 1". Chimera with the plasmas moves into terrain near my objective tank shocking some Gargoyles, but the tank gets immobilised in terrain!
Shooting meltas blast the Tervigon and fail to wound, lasguns do loads better and leave it with a single wound after bad luck on armour saves. Manticores bomb more Termagants clearing the way for the Vendetta to move up next turn. I can't remember what the other Vendetta fires at, in fact I'm not sure if it fired anyway!
We roll for turn 6 and it doesn't happen. Tyranids scrape the win by holding their own objective just about and nothing on mine.
Summary
I'm going to have to say and not in a sore loser way that the game felt a bit odd. I didn't get to fire that much considering a shooting army and most turns I didn't have awesome luck either. It also felt a bit weird not playing with the full part of my force, 2k is usually my bag. If the game would have gone for another turn I would have moved the Vendetta to contest Daves objective and bailed out the plasma Veterans (if I could) and moved them onto my objective.
Mistake wise I think putting the objective in the centre wasn't a good idea. I did this to stop the 'Stealers outflanking and getting it, but as I castled up in the corner when the 'Stealers come on I still would have had defensive position anyway. I think refused flank worked well as at least one Hive Guard unit didn't have a lot to fire at and most of Daves army didn't get to do a huge amount at all shooting or assault wise.