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Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I have a question about these. The book says you can keep rolling to hit until you a lance misses or you get 3 hits.

So if I'm rolling 2 dice for a typical pulsar lance, and I roll one hit and one miss, do I get to keep rolling?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

for each Lance that hits, roll another dice. if this hits, roll another dice. weather this hits or misses, its the last. you can't get more then 3 hits this way.


so each lance a ship has to fire can potentially do 3 hits total.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
Fighter Ace






So indeed dice by dice.

On Lock On all misses may be re-rolled (once).

Example, Hemlock on Lock On shoots:

roll 1 = 3 (miss)
reroll = 5 (hit)
roll 2 = 2 (miss)
reroll = 6 (hit)
roll 3 = 2 (miss)
reroll = 4 (hit

If a reroll fails (not a 4+) the pulsar stops.

   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Because hits beget hits Lock On is essential for Eldar lance vessels.

Fortunately Hemlocks need do little else, excepting Brace For Impact.

Hellebores are too unfocused because they have torpedoes also.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

horizon wrote:So indeed dice by dice.

On Lock On all misses may be re-rolled (once).

Example, Hemlock on Lock On shoots:

roll 1 = 3 (miss)
reroll = 5 (hit)
roll 2 = 2 (miss)
reroll = 6 (hit)
roll 3 = 2 (miss)
reroll = 4 (hit

If a reroll fails (not a 4+) the pulsar stops.


correct.

this is why no eldar ship has more then 2 lances. it would be extremely overpowered.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Grey Templar wrote:

correct.

this is why no eldar ship has more then 2 lances. it would be extremely overpowered.


But there are Eldar ships with more than two lances. The Void Stalker and Dragonship have 4 and 3 respectively. I do not think that they are overpowered.

Also remember, to lock on you cannot make ANY turns. This limits its use on many Eldar vessels, as the guns only fire in the front arc.



   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

hmm, missed those.

still, those are Battleships.

Imperial or chaos battleships can have upwards of 8 lances.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Cannot turn for both of their movement also means they are bound to take some bad returning fire.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yup, I had a single defense moniter take out 5 Eldar Escorts once(4 died to Weapon batteries and the eldar also failed their Holofield from the Lance )

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

So you're saying an eldar lance rolling 2 dice can generate up to 6 hits? 3 per die?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yes, each point of lances a ship has can generate up to 3 hits.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut






Norfolk, VA

Noisy_Marine wrote:So you're saying an eldar lance rolling 2 dice can generate up to 6 hits? 3 per die?


Although, to be fair, you are looking at more like 3-4 hits on average.

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Jackster wrote:Cannot turn for both of their movement also means they are bound to take some bad returning fire.


Thats not the worst of it, forward facing guns means they will be closing.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in nl
Fighter Ace






Officially allowed Eldar cheese (msm bogus):

Lock on Hemlocks.
Move-Fire
Hava a Nightshade fire torpedo at Hemlock
Brace Hemlock in ordnance phase
Hopefully targetted Hemlock survives (holo 2+).
Braced Hemlock is not lock on
Thus Hemlock may turn and move away in the ordnance movement of Eldar ship.


Yes, official Eldar rules are crappy. lolz

   
Made in us
Longtime Dakkanaut






Norfolk, VA

Hee hee, I'd never thought of that little exploit before! It definitely works in terms of RAW, though.....

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

horizon wrote:Officially allowed Eldar cheese (msm bogus):

Lock on Hemlocks.
Move-Fire
Hava a Nightshade fire torpedo at Hemlock
Brace Hemlock in ordnance phase
Hopefully targetted Hemlock survives (holo 2+).
Braced Hemlock is not lock on
Thus Hemlock may turn and move away in the ordnance movement of Eldar ship.


Yes, official Eldar rules are crappy. lolz


Never saw that one, very naughty. I personally woundlt allow it, torps move in the ordnacne phase, as is the second (direct forward) Eldar movment for locked on Eldar. I would permit the brace, but as the Hemlock is moving simultaneuosly with the torpedo it will still be under the same movement restriction; i.e. while moving directly forward the Hemlock braces.


I much prefer a non-cheaty alternative. If you begin your attack run close enough move to point blank range and fire then continue moving past the target, not ideal, but at least you are a target moving away, and that ought to be able to clear the 15cm band. Also you need to account for target explosions. However the better option is: only Lock On if you have sufficient firepower to annihilate the target, which is something Eldar can easily do with combined fire. So long as you are only closing to destroyed or braced and criplpled targets you can afford to be closing. In a general mix up its difficult not to have opponents in two connecting fire arcs, a decent opponent will try to guarantee that.

This message was edited 1 time. Last update was at 2011/07/10 12:28:20


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Lurking Gaunt




Chicagoland, IL, USA

HORIZON YOU CHEATER. Just kidding. Either way, check out MMS elder if you haven't. I like MMS rules more than the normal ones.

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Made in us
Fighter Pilot





Appleton

I'm not sure if that trick can be pulled off with the Hemlock. If you look at the FAQ from 2010, in the Brace for Impact spot, it says this... "Brace For Impact REPLACES whatever special order the ship or squadron may currently be on. However, the special order previously in effect remains so, in that ships that reloaded ordnance are still reloaded, a ship or squadron moving All Ahead Full must continue to do so, etc. " So if I understood that correctly, the effect of Lock On would still remain in effect, which I could very well be wrong.


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