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Are Lictors(or the Deathleaper) worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Brainy Zoanthrope





Underground in a Mawloc-proof zone.

I have not seen anybody at my local store use them. I have looked at their rules and they don't impress me but the Deathleaper's does. Do any of you guys run them. If so could you tell me how they were. Thanks for the feedback!

DT:80S++G++MB+IPw40k056D+A++/areWD375 R+++T(T)DM+

3,500 points
Dwarfs: 150 points?

 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

They are a bit hit and miss. The main target for the lictor would be stuff hiding in some cover at the back of the board. The lictor pops up, but cannot assault, the stuff it was going to kill turns around, and blasts it with every heavy weapon available. No more lictor.

Unless you take 3 lictors, but then you spent too many points on a one hit wonder, while the points could of been better spent elsewhere.

I love lictors, I used to run 6 of them. 1 is not enough, but 6 is too many.

This message was edited 1 time. Last update was at 2011/07/03 13:58:59


 
   
Made in us
Dakka Veteran




Lictors are ... weird.

They read like an anti-infantry unit, hunting and stalking and leaping out of cover to go "Surprise!" and eat your head, Predator-style.

In practice, they jump out, kill a guy, maybe two, get badly wounded (5+ save on a melee unit = never good), then run away. *Sometimes* they tie the fight for a round, costing the other player their turn before dying, but not always.

You get disgusted by them (Especially after the third game where they jump a Marine Tactical Squad. A *Tactical* *squad*, deal no wounds, and get mulched) and put them back in the box.

Down the road, you try them out again, same old results, but, by accident, you wind up charging the backside of a tank. And it kills it. Hard.

Suddenly, you have a new trick! Lictors from behind! Tank-killin' specialists! Throw several attacks at strength 5, you glance on a third of them (Which often auto hit, if not on a 4+) and penetrate just as often. In *that* role, they do quite well!

But you are then taking a model for game-effectiveness, not fluff, if that's an issue.

Of course, it gives rise to an image that Lictors thrive on disel, skulking around camps while searching for vulnerable, lone vehicles to siddle up to and slurp on, vampire-like.

"What's a nice Chimera like you doing out here on patrol? With no Leman RUss around? Dangerous things lurk in the darkness, my dear. Here, you're shivering, let me share my coat with you..."
   
Made in us
Brainy Zoanthrope





Underground in a Mawloc-proof zone.

So would you guys recommed using the Deathleaper?

DT:80S++G++MB+IPw40k056D+A++/areWD375 R+++T(T)DM+

3,500 points
Dwarfs: 150 points?

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Deathleaper is significantly better than a Lictor, but he's still a very "meh" unit, effect-wise. Thematically they're fun to use, until they get mashed by a Marine powerfist.

Check out my Youtube channel!
 
   
Made in gb
Decrepit Dakkanaut




Deathleaper is very good anti-psyker defence - dropping the average Ld10 psyker down to Ld9 or worse makes quite a difference to their chances of passing psychic powers. Even eldrad can struggle at Ld7.

Unfortunately tehy compete against other more all round useful things, like hive guard.
   
 
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