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Lictors are ... weird.
They read like an anti-infantry unit, hunting and stalking and leaping out of cover to go "Surprise!" and eat your head, Predator-style.
In practice, they jump out, kill a guy, maybe two, get badly wounded (5+ save on a melee unit = never good), then run away. *Sometimes* they tie the fight for a round, costing the other player their turn before dying, but not always.
You get disgusted by them (Especially after the third game where they jump a Marine Tactical Squad. A *Tactical* *squad*, deal no wounds, and get mulched) and put them back in the box.
Down the road, you try them out again, same old results, but, by accident, you wind up charging the backside of a tank. And it kills it. Hard.
Suddenly, you have a new trick! Lictors from behind! Tank-killin' specialists! Throw several attacks at strength 5, you glance on a third of them (Which often auto hit, if not on a 4+) and penetrate just as often. In *that* role, they do quite well!
But you are then taking a model for game-effectiveness, not fluff, if that's an issue.
Of course, it gives rise to an image that Lictors thrive on disel, skulking around camps while searching for vulnerable, lone vehicles to siddle up to and slurp on, vampire-like.
"What's a nice Chimera like you doing out here on patrol? With no Leman RUss around? Dangerous things lurk in the darkness, my dear. Here, you're shivering, let me share my coat with you..."
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