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![[Post New]](/s/i/i.gif) 2011/07/03 20:38:48
Subject: New to Warhammer: Question about SM Weapons
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Adolescent Youth on Ultramar
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I have just started playing Warhammer 40k with some friends. I have decided to go the route of Space Marines for my first army, and had a few questions that were confusing me.
Hopefully this is the right forum for it, I couldn't decide if it was here or in GD where I should post, but since it is more rule-related than not, I figured this would be the best place.
My friend plays Tau, and after looking through his Codex, it seemed that it's more straightforward with equipping items to his units. I have read through my SM codex, and have yet to really find a good breakdown on what the points are worth for weapons and add-ons for my units, where as the Tau codex seems to do a pretty good job of it.
Is that a quality of the Tau that the SM lack, or am I just looking in the wrong book for what I need? I have the "lite" rulebook that came with AoBR and the SM Codex that I am basing all of this from.
I guess the main thing I am looking is I would like to modify my Terminators and have them use combi-meltas and equip items like locator beacon so I can (hopefully) get some anti-armor units behind his Hammerheads/Devilfish that cause me so much pain. But I can't seem to find a resource on what the point value of all of this stuff is, and whether or not I can actually equip my termies/other units with the weapons/add-ons.
The codex offers some information, but it says nothing about terminators using combi-meltas, even though I swear I have read of other's doing it. But is there some other resource I am missing that holds more detailed information about the breakdown on points for individual weapons/upgrades/add-ons, etc?
Sorry for the long winded first post, and thanks in advance for guidance/help.
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![[Post New]](/s/i/i.gif) 2011/07/03 20:48:39
Subject: New to Warhammer: Question about SM Weapons
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Captain of the Forlorn Hope
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Any equipment options and points values that are available to that unit are under "Options" in the SM Codex.
Each unit has its own entry and its own upgrade options and anything not listed are unavailable to that unit.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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![[Post New]](/s/i/i.gif) 2011/07/03 20:48:41
Subject: New to Warhammer: Question about SM Weapons
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Decrepit Dakkanaut
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Firstly - the mini rulebook has ALL the rules you need to play the game. So no problems there.
Trouble is, what youre trying to do is not allowed by your codex. If you look under their entry at the back, you will be able to see what they are allowed to carry, and what they arent. Unlike the Tau codex, which has an "armoury" where you can select weapons from, the later codexes are all much more restricted, usually showing all options available to a unit in the unit entry at the back.
You may have seen chaos terminators carrying combi-weapons, because they are allowed to.
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![[Post New]](/s/i/i.gif) 2011/07/03 20:49:42
Subject: New to Warhammer: Question about SM Weapons
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Screaming Shining Spear
Pittsburgh, PA
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Look in the army list section towards the back, it had the points for any upgrades a unit can take. And I don't play SM, but I don't think termies can take combi-weapons.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2011/07/03 20:58:40
Subject: New to Warhammer: Question about SM Weapons
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Adolescent Youth on Ultramar
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nosferatu1001 wrote:Firstly - the mini rulebook has ALL the rules you need to play the game. So no problems there.
Trouble is, what youre trying to do is not allowed by your codex. If you look under their entry at the back, you will be able to see what they are allowed to carry, and what they arent. Unlike the Tau codex, which has an "armoury" where you can select weapons from, the later codexes are all much more restricted, usually showing all options available to a unit in the unit entry at the back.
You may have seen chaos terminators carrying combi-weapons, because they are allowed to.
That definitely clarifies it then. I was pretty sure that may have been the case. I wasn't sure though if there was something I was missing as far as the rules go.
Thanks for the super prompt replies!
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![[Post New]](/s/i/i.gif) 2011/07/03 21:04:16
Subject: New to Warhammer: Question about SM Weapons
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Lieutenant General
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Of course they could have been Wolf Guard as well.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2011/07/04 04:03:37
Subject: New to Warhammer: Question about SM Weapons
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Warp-Screaming Noise Marine
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Well you can still give them cyclone missile launchers to shoot a few Krak missiles up their blue butts
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2011/07/04 04:11:53
Subject: New to Warhammer: Question about SM Weapons
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Shunting Grey Knight Interceptor
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SM v tau: get up close and personal with the suckers
How: Use rhinos to help close the distance, when they inevitably get shredded by broadsides or plasma guns, run the rest of the way.
How to actually do it without losing a ton of points in the process: use cover to allow for saves in regards to the broadsides, get some bikes to soak up wounds and close the distance fast to lock them into combat for a while.
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1500 pt grey knight termie army W: 1 L: 1 T: 1
2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army
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![[Post New]](/s/i/i.gif) 2011/07/04 04:18:52
Subject: New to Warhammer: Question about SM Weapons
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Twisted Trueborn with Blaster
Sydney, Australia
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yeh, look at the entry for each unit near the back of the book. i find it much simpler that way. of course, i play necrons, so it doesnt really matter, to me.
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Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+
On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77
On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy |
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![[Post New]](/s/i/i.gif) 2011/07/04 04:51:48
Subject: New to Warhammer: Question about SM Weapons
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Trustworthy Shas'vre
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nosferatu1001 wrote:Firstly - the mini rulebook has ALL the rules you need to play the game. So no problems there.
Trouble is, what youre trying to do is not allowed by your codex. If you look under their entry at the back, you will be able to see what they are allowed to carry, and what they arent. Unlike the Tau codex, which has an "armoury" where you can select weapons from, the later codexes are all much more restricted, usually showing all options available to a unit in the unit entry at the back.
You may have seen chaos terminators carrying combi-weapons, because they are allowed to.
Excellent answer....however, to that point, most modern codexes are LESS restrictive than tau, and have tons more options.
(the crisis suit is the only unit with a lot of options, if you actually look at the infantry and vehicles, there is not a lot there, unless you get a SGT, and a troop still cant get a melta, missile, sniper rifle, power weapon, meltabomb, plasma, feel no pain, etc.).
So, don't worry, your marines have lots of wonderful toys...
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2011/07/04 05:20:44
Subject: New to Warhammer: Question about SM Weapons
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Member of the Malleus
SLC, UT
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If you're looking for DSing tank killers, sternguard in a drop pod with combi-meltas do what you're trying to accomplish.
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/07/04 06:21:01
Subject: New to Warhammer: Question about SM Weapons
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Warp-Screaming Noise Marine
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Or if you wanna get expensive there is always LOTD with Multi Meltas or Melta guns
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"Decadence Unbound..."
10,000+
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