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Made in gb
Longtime Dakkanaut





Norwich

I've just been making a few lists, and have come up with an IG one that i really like (assuming all points are correct, they should be but i have a habit of getting points wrong, even when using the codex )
Its a mix of Blobs and Mech, and i think it would be quite effective, and just want to get some feedback.

HQ:
Company Command Squad (Straken, Officer of the fleet, vox caster, 3 Melta) 210
-Chimera 55

Elite:
Psyker Battle Squad (+3 Psykers) 90
-Chimera 55

Troop:
Infantry Platoon 1:
Infantry Command Squad (Vox caster) 35
Infantry Squad 1 (Melta, Commisar, PWx2) 115
Infantry Squad 2 (Melta, PW) 70
Infantry Squad 3 (Melta, PW, vox) 75
Infantry Squad 4 (Melta, PW) 70
365 Points

Infantry Platoon 2:
Infantry Command Squad (Vox caster) 35
Infantry Squad 1 (Melta, Commisar, PWx2) 115
Infantry Squad 2 (Melta, PW) 70
Infantry Squad 3 (Melta, PW, vox) 75
Infantry Squad 4 (Melta, PW) 70
365 Points

Veteran Squad (3x melta) 100
-Chimera 55

Veteran Squad (3x melta) 100
-Chimera 55

Heavy:
Hydra x2 150
Hydra x2 150
1750

Two blob squads consisting of 40 men, with 5 PW and 4 Melta, 4 Chimera and 4 Hydras for the mech element.
Psykers for that option of scaring an uber enemy unit. Straken to give the blobs Furious Charge/Counter Attack.
I originally had 2 commissars in each blob, but wanted Straken to have a Chimera, so had to either drop a Chimera from Psykers, drop a Vet squad or drop Commissars.

What do you think?

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Longtime Dakkanaut





Norwich

Anyone got anything to say about this list?

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Tower of Power






Cannock

I don't think your meltas are going to work in Platoons as they are on foot won't be get very far. Any tank which rocks up will be rocking up for a purpose i.e assault or shoot and if that tank does that then it's served it's purpose so whether your destroy it or not makes no odds. I'd get autocannons and let them sit there and wait to something comes close and counter charge or tarpit and hack with power weaps.

I think three Chimeras at this points level isn't going to last long either.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut





Norwich

There is 4 chimeras, and 4 cheats so plenty of AV.

And then blobs sitting back to me, makes no sense, as they will just die. I would have thought you need to advance, so meltas are useful for shooting various things.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Revving Ravenwing Biker




Since when is 8 low AV vehicle "plenty"? Mixing Blobs and mech is really not a great idea. You move at different paces, are vulnerable to different weapons and generally do not support each other in any way (besides bubblewrap). Honestly, its just making the job easier for the opponent.
I would suggest you go one way or the other, not mix the two.



 
   
Made in gb
Longtime Dakkanaut





Norwich

I don't agree with that at all.
Now i don't want to sound rude, and i'm not trying to say my list is wonderful.


I don't know what kind of 1750 games you play, but 8 tanks is definatly plenty. I know Guard can take a few more at 1750. But today, with my Chaos i had 2 Rhinos, 2 Vindicators, 2 Dreads and a Land raider against an army where every unit had AT capabilities and i still had 5 of those left at the end of the game. In my other game, with a different list i had 7 vehicles, against a BA army with 7 and 2 good CC units. And the only armys that have more tanks, are spam armies like Chimera rush, full mech guard, venom spam, razorback spam. But they don't have the infantry support.


And 'different speeds' are you saying you always move all your units at the same pace? Because i don't. I have units/tanks in different positions, moving different distances. Things like Dreads or infantry who's transport is blown up moving slower than transports going flat out.

What i would have said about this list, would be that it has many options. I could rush the 4 Chimeras forward, trying to get cover, with blobs following and Hydra support, or have Blobs going first, with chimeras following. Have tanks on one flank, infantry on the other.
I think to say mixing doesn't work, and different paces makes the army vulnerable, is quite naive for the reasons i just stated.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Revving Ravenwing Biker




rodgers37 wrote:
I don't know what kind of 1750 games you play, but 8 tanks is definatly plenty. I know Guard can take a few more at 1750. But today, with my Chaos i had 2 Rhinos, 2 Vindicators, 2 Dreads and a Land raider against an army where every unit had AT capabilities and i still had 5 of those left at the end of the game. In my other game, with a different list i had 7 vehicles, against a BA army with 7 and 2 good CC units. And the only armys that have more tanks, are spam armies like Chimera rush, full mech guard, venom spam, razorback spam. But they don't have the infantry support.

Do you see where those tanks have superior AV in one, two or even all areas then yours? And out of those 5, how many were operational? In a metagame slanted towards anti-mech (as you pointed out, your opponent had AT capabilities in all his units.) I really find it difficult for you to consider 8 weakly armored AV targets to be "plenty". That isn't plenty, at all. Hell my 1850 DW army has 5 AV targets, and that army is almost entirely terminators.


rodgers37 wrote:And 'different speeds' are you saying you always move all your units at the same pace? Because i don't. I have units/tanks in different positions, moving different distances. Things like Dreads or infantry who's transport is blown up moving slower than transports going flat out.

Army speed is one aspect of army interdependence. It's the same reason people don't use 1 drop pod, or (except you I guess) give 1/2 their army transports and the other 1/2 short range weaponry to slowly slog up the field. Usually you want most of your army either in the same place, or in a position to support the rest of it (ie. Long Fangs stay put regardless of what the rest of the army does, but they cover most of the board and can support the army regardless of where it goes). My point about speed was simply that your list will likely never use all of its capability, since it is out of sync. Which brings us to.

rodgers37 wrote:What i would have said about this list, would be that it has many options. I could rush the 4 Chimeras forward, trying to get cover, with blobs following and Hydra support, or have Blobs going first, with chimeras following. Have tanks on one flank, infantry on the other.
I think to say mixing doesn't work, and different paces makes the army vulnerable, is quite naive for the reasons i just stated.

I think your leet tactics are naive since you apparently think 1/2 to 1/3 of your army will be able to stand up to a coordinated reaction by your opponent.

Regardless, you are obviously sold about how amazing your army list is, which is fine, but I really think your hubris is showing through with your remarks. Your list is based on an assumption that by going 1/2 into two different strategies, you can get the best of both worlds. I feel it is instead opening you up to a higher amount of your opponents available firepower and leaves you with far fewer options to win. We apparently see the game in completely different ways, so I doubt anything I have said will mean anything to you.
Good luck reinventing the wheel though.

This message was edited 1 time. Last update was at 2011/07/07 22:35:31




 
   
Made in gb
Longtime Dakkanaut





Norwich

Magister187 wrote:

Regardless, you are obviously sold about how amazing your army list is, which is fine, but I really think your hubris is showing through with your remarks.


Go read the second line of my post please.

With this list, i wanted to make something that wasn't completely mech, because thats what every competitive Guard army is. But what else is going to support the blobs? I didn't want a third one, as that as far as i could tell wouldn't really be effective. Heavy Weapon squads are another option, but like Mercer suggested they really need to be in the blob squads to be effective, which isn't how i would want to play the blobs.

We obviously have extremely different gaming worlds, because you don't seem to understand that tanks don't have to go zooming forwards first turn. Yes they will lose there speed advantage if they are following up behind the blob squads, but 55 points in a AV12, Multi-laser/HB vehicle is probably better than spending another 55 points on more Guardsmen with no long range.

I'm seriously not trying to say that this is wonderful, but you seem to have the opposite view that it can't work at all. I'm actually thinking about building this army up ASAP just so i can show you the possibility it can work (although it might not, but i don't think it will be a complete failure because of how well mech armies do, and how well blobs can do, i don't see why really they can't work together, i know and understand that both aspects aren't as strong when used together, but both aspects are there, its not as if ever army you face has the ability to kill 8 AV12 tanks and 80 guardsmen in 1/2 turns....)

'leet tactics'
What does that mean, never seen that term used before.

This message was edited 1 time. Last update was at 2011/07/07 23:04:24


DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Tower of Power






Cannock

rodgers37 wrote:There is 4 chimeras, and 4 cheats so plenty of AV.

And then blobs sitting back to me, makes no sense, as they will just die. I would have thought you need to advance, so meltas are useful for shooting various things.


What is 4 cheats exactly?

Blobs will just die coming forward to your point is moot. Come forward meltas won't get into range quick enough and you will die. Sit back and shoot you're in cover and in range, and will still die but just not as much.


Automatically Appended Next Post:
Oh leet means elite btw I think. Internet slag, again.

This message was edited 1 time. Last update was at 2011/07/08 14:11:11


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

This is tough if you dont want mech or footsloggin but a mix. I dont want to insta kill this list, so I will just say, try it and see how it works, worst case scenario...you get a game of 40k in.

i personally prefer a few buffer units in front of my LRBT's

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
 
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