This is the second battle Phell and I had as part of our "Clan Wolf Invasion of New Loudon" campaign. Here's the campaign rules we are using:
http://www.classicbattletech.com/forums/index.php/topic,6528.0.html
In the first battle, the Battle of Red Sands, the Wolves captured the city, knocked out three merc 'Mechs, and captured two MechWarriors for no losses. In this battle, the mercs are trying to intercept a prison bus carrying their captured comrades and other political prisoners being transported deeper into Wolf territory. Each side has about 10 700 BV points.
Here's the prison bus and escort:
three Timber Wolf
Ss (3/4 pilots)
Clan Elemental Medium Battle Armor (also 3/4):
Here's the merc lance:
Mad Cat Mk II (2/4 pilot)
Warhammer 6K (2/4)
Hunchback (3/4)
Uziel 2S (3/4)
Here's the long road my Clan Wolf prisoner detail must cross. Both forces can only withdraw off the opposite end of the long map, so it is a long march to get to safety:
My main concern, as the Wolf player, is the massive 90-ton Mad Cat Mk II with its 2/4 pilot. It fires its Clan-made (thanks Diamond Sharks!) Gauss Rifles, LRMs, and ER medium lasers with the accuracy of large pulse lasers thanks to its elite pilot.
To control the bus, the mercs just need to be in an adjacent hex at the start of a turn - even a Clan bus driver will comply with a 'Mech pointing a 'Mech-sized gun at him - and then have the bus drive back the way it came. Otherwise, the mercs could also just destroy the two bridges near them and force the Wolves to have to clear them so the Elementals could jump the prisoners over the river. The video is in two parts. Part 1...
http://s124.photobucket.com/albums/p21/Star_Destroyer/?action=view¤t=PrisonBusPart1.mp4
...and the exciting conclusion:
http://s124.photobucket.com/albums/p21/Star_Destroyer/?action=view¤t=PrisonBusPart2.mp4