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Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Do you have to roll to hit with Jaws of the World Wolf per the new FAQ?

Paul Cornelius
Thundering Jove 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

yes, but only once.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Once per use, right?

Paul Cornelius
Thundering Jove 
   
Made in gb
Decrepit Dakkanaut




Yes, once per use. If you miss the power automatically misses.
   
Made in us
Wicked Canoptek Wraith




MD

Just wanted to note that the INAT ruled that no hit roll is required however. Play how you feel is right though.

SW.37H.07 – Q: Does Jaws of the World Wolf require
the psyker to make a ‘to hit’ roll to successfully use it?
A: No [clarification].

This message was edited 1 time. Last update was at 2011/07/06 18:55:55


 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Noir Eternal wrote:Just wanted to note that the INAT ruled that no hit roll is required however. Play how you feel is right though.

SW.37H.07 – Q: Does Jaws of the World Wolf require
the psyker to make a ‘to hit’ roll to successfully use it?
A: No [clarification].


Is this an older ruling or one written in light of the new FAQ?

The various podcasts I've been listening to have made it seemed self-evident that the new FAQ requires a to-hit roll.

This message was edited 1 time. Last update was at 2011/07/06 18:58:16


Paul Cornelius
Thundering Jove 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They really should just give "Deputy"-badges to jakface and his crew, offer them a discount on all GW stuff they buy and deem them official. Would save so much headaches for everyone. A good portion of the FAQs is already written by them anyway.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Wicked Canoptek Wraith




MD

thunderingjove wrote:Is this an older ruling or one written in light of the new FAQ?

The various podcasts I've been listening to have made it seemed self-evident that the new FAQ requires a to-hit roll.


Brand new and highlighted in red, with several other rulings on Psychic powers
And there were several of us (myself included) who said with several posts that no to hit roll was required at all.

Someone even made a pretty damn good order of operations chart explaining why it wasn't. I was soo suprised every time someone tried to convince us otherwise.

Automatically Appended Next Post:
Jidmah wrote:They really should just give "Deputy"-badges to jakface and his crew, offer them a discount on all GW stuff they buy and deem them official. Would save so much headaches for everyone. A good portion of the FAQs is already written by them anyway.


Agreed, the way I have interpreted the rules has always been pretty close to what has been put into the INAT.

This message was edited 2 times. Last update was at 2011/07/06 19:03:03


 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Noir Eternal wrote:Brand new and highlighted in red, with several other rulings on Psychic powers.
Ugh. I hate that power. Anything to limit it.

Paul Cornelius
Thundering Jove 
   
Made in us
Wicked Canoptek Wraith




MD

I hate the power more than any other Pychic power, I play Crons if you'll notice. But rather than complain about it I just suck it up and play the game and mitigate its use.

Part of playing the game is going against things that are good against your army.
   
Made in us
Lieutenant General





Florence, KY

http://www.dakkadakka.com/dakkaforum/posts/list/376017.page

Still on the first page.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Wicked Canoptek Wraith




MD

No need to bring that mess up again, hopefully everyone can forget about it lol
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Noir Eternal wrote:Automatically Appended Next Post:
Jidmah wrote:They really should just give "Deputy"-badges to jakface and his crew, offer them a discount on all GW stuff they buy and deem them official. Would save so much headaches for everyone. A good portion of the FAQs is already written by them anyway.


Agreed, the way I have interpreted the rules has always been pretty close to what has been put into the INAT.

Ah, I really wouldn't care who ruled it in what way, as long as it makes some sense, and no one could argue it for being unofficial. Right now the INAT FAQ is close to useless to me, as they don't have a german translation and "We're not in Great Brittan here!"-kills any argument, even mistranslations in the ork codex. I have found 52 so far, most notable making deff rollas auto-hit skimmers and nobz in boyz mobs unable to use heavy weapons.
If GW deemed INAT official rules, those people would have no room to wiggle out of it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Wicked Canoptek Wraith




MD

Well that justs sucks......

Yeah, I am glad that my Meta in MD accepts the INAT as a standard that everyone follows for things not addressed in the FAQ.

I just wouldn't want to play in a location where people just use whatever rules they want to because it benifits them
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Noir Eternal wrote:Well that just sucks......

Yeah, I am glad that my Meta in MD accepts the INAT as a standard that everyone follows for things not addressed in the FAQ.

I just wouldn't want to play in a location where people just use whatever rules they want to because it benefits them


The INAT is a real resource, and we acknowledge it as gospel, essentially; most people want concision, not advantage in rules per se.

However, I do dislike the lack of trial for JOWW; there doesn't require much to ruin your opponent. I'm an Ork player; it really doesn't affect me; nonetheless, I consider it a poorly conceived power, which a to-hit requirement would somewhat fix. This is for another thread, though.

Paul Cornelius
Thundering Jove 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It doesn't? Then your opponent doesn't use it to snipe nobz from all your mobs?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

He does, but I can live with it. It's the Tryanid I feel bad for.

Paul Cornelius
Thundering Jove 
   
Made in us
Dakka Veteran





Nobz are bad enough... what about your Big Meks?

Even a Warboss is only I3.

Yes, I feel slightly worse for 'Nids against it, but Orks still get the wrong end of the squig-prod on this power.
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Yeah, the Big Mek is a killer. Conceptually, the power is stupid. I'm not saying anything not said before though.

Paul Cornelius
Thundering Jove 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

it should simply do a wound if the test is failed and not remove the model. that would be alot fairer.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





Grey Templar wrote:it should simply do a wound if the test is failed and not remove the model. that would be alot fairer.


Games Workshop never "fixes" anything in their codexes it seems beyond errata and rules clarifications. They never come back and say "Oh wait, we screwed this up... let's make this more powerful / less powerful, etc... which is really a shame.

Even knowing that, every time I've seen a Space Wolves FAQ update, I always hope against hope for something like this.
   
Made in gb
Decrepit Dakkanaut




Warbosses are I4, actually....
   
Made in us
Dominar






Grey Templar wrote:it should simply do a wound if the test is failed and not remove the model. that would be alot fairer.


Er, then it'd kill most ICs 1/2 to 1/3 of the time, and absolutely slaughter any 1W infantry in the game. Everything from Terminators to Seer Council would lose 5/6 models to giant underground magical chasms.
   
Made in us
Fixture of Dakka





sourclams wrote:
Grey Templar wrote:it should simply do a wound if the test is failed and not remove the model. that would be alot fairer.


Er, then it'd kill most ICs 1/2 to 1/3 of the time, and absolutely slaughter any 1W infantry in the game. Everything from Terminators to Seer Council would lose 5/6 models to giant underground magical chasms.

You see a lot of Terminators or Seer Councils with Initiative 1?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dominar






Which is relevant to a wounds test how?
   
Made in us
Fixture of Dakka





sourclams wrote:Which is relevant to a wounds test how?

So did you just decide to invent that we're now talking about wound tests instead of Initiative tests from Jaws of the World Wolf?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

sourclams wrote:
Grey Templar wrote:it should simply do a wound if the test is failed and not remove the model. that would be alot fairer.


Er, then it'd kill most ICs 1/2 to 1/3 of the time, and absolutely slaughter any 1W infantry in the game. Everything from Terminators to Seer Council would lose 5/6 models to giant underground magical chasms.


I meant an Inititive test which, if failed, would cause a wound with saves allowed.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





Sourclams, I think you're confused. The suggested change for Jaws is that models hit by Jaws take an initiative test, and suffer a wound instead of being removed from play.

Thanks nos on the Warboss correction. Let's face it, they always go at I1 ANYWAYS don't they?
   
Made in us
Dominar






Murrdox wrote:Sourclams, I think you're confused. The suggested change for Jaws is that models hit by Jaws take an initiative test, and suffer a wound instead of being removed from play.


My bad, read through too fast.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

As a necron player i find it intensely annoying, as a necron force really tends to rely on having a lord around.

Any 'blip..you're gone, no save' power that the owner can pass on 10 or below on 2 dice is a bit much. If i had something like that i'd consider it too much also.

SW armies can field 4 models with the power at a time, and 4 jotww will make a mess of ork mobz, because when the nob goes so does the bosspole and the powerklaw (the ork's primary AT weapon).

And yeay, nids are shafted, but then right now that's what they are by most anything. They seem to be the new GW whipping-boys..

This message was edited 1 time. Last update was at 2011/07/07 22:02:36


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