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Made in no
Fresh-Faced New User




A player does not feel Tyranids can regenerate in the first round.

Enemy wins initiative and starts play.
Enemy ends his first turn having wounded several tyranid units.
Tyranid player starts his first turn by regenerating wounds taken
in the same game round on his first turn.
(That the regenerating units have and can have regeneration
upgrades are obvious and not an issue).


Tyranid Argument:
Tyranid codex writes: "At the beginning of your turn" you roll a d6 per wound and regenerate 1 wound per 6 rolled.

Enemy argument:
Everything is happening more or less simultanously so while the tyranid has taken wounds, 'they have not happened yet'
and cannot be regenerated instantaniously. That means there was a round zero and the wounds had been suffered then.

Tyranid argument:
A shot and destroyed unit is gone and cannot fire in the same round that it died in the enemy's turn and that means Tyranid
can regenerate that same round or be allowed to fire with every unit that was killed in enemy player's turn aslong as it is still the
same game round. If Tyranid's could not regenerate in the same game round as it took the wounds it would have specified so.



What are your oppinions and stick to the subject with a minimum of smack talk please.
Thanks!
   
Made in au
[MOD]
Making Stuff






Under the couch

Thomas123123 wrote: Everything is happening more or less simultanously so while the tyranid has taken wounds, 'they have not happened yet'
and cannot be regenerated instantaniously. That means there was a round zero and the wounds had been suffered then.

This is complete fantasy, and has no basis in actual rules.
   
Made in gb
Decrepit Dakkanaut




The opposing argument is complete fantasy, possiby aided by the delusion that "turn" means game turn, when it means player turn
   
Made in us
Novice Knight Errant Pilot





Baltimore

Thomas123123 wrote:A player does not feel Tyranids can regenerate in the first round.

Enemy argument:
Everything is happening more or less simultanously so while the tyranid has taken wounds, 'they have not happened yet'
and cannot be regenerated instantaniously. That means there was a round zero and the wounds had been suffered then.

I cant even figure out what this is supposed to mean. That the first turn of the game is not the first turn of the game?
   
Made in no
Fresh-Faced New User




I cant even figure out what this is supposed to mean. That the first turn of the game is not the first turn of the game?


he is refering to player turns vs game rounds. He means to say that while he is in his movement phase and each subsequent phase,
the other players are in the same phase at the same time only delayed for the sake of turn based game mechanic as in there would
be complete chaos if everyone did everything on the game board at once.

The way I see it - One game round consists of two (or more depending on the number of players) player turns.

So yes, It seemed quite logical to me that I can regenerate and the enemy player did yield in my favour - I wanted
to make sure most people were of the same understanding as me on this issue.
   
Made in gb
Decrepit Dakkanaut




Then he is ignoring the really clear delineation between player and game turn.
   
Made in us
Regular Dakkanaut




Its this simple:

1) is it the begining of your turn? If yes go to 2.
2) does a model with regen have any wounds on them? If yes go to 3.
3) roll a d6 for each wound, any 6's regenerate a wound on the target model.

   
Made in us
Purposeful Hammerhead Pilot






Vermont

OMG I don't like playing with rule lawyers, it doesn't make the game fun. Sometimes they bend the fluff into rules, hey my Space marines are super-human and that actually just ignore lasgun wounds.

please...

 
   
Made in us
Furious Fire Dragon





It says at the start of your turn. If the opponent goes first and causes wounds, then regeneration would occur at the start of the first Tyranid turn. If the Tyranid player went first, no wounds have been received so no regeneration. A possibility might be if you received some wounds as a result of scout moves or infiltrating and enemy shooting from other special rules prior to the start of the first player turn.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in us
Fixture of Dakka





Chicago

deffskulla wrote:OMG I don't like playing with rule lawyers, it doesn't make the game fun. Sometimes they bend the fluff into rules, hey my Space marines are super-human and that actually just ignore lasgun wounds.

please...


That's not a rules lawyer. A rules lawyer knows the rules backwards and forwards. He know when what you're doing is going against the rules, even if it's "easier" or "makes sense" or "is how you always played it". A rules lawyer can certainly be annoying when you're looking for a relaxed game, but they don't cheat.

What we've got here is a WAAC guy. He will do anything in his power to win. And, in this case, he's outright cheating.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in fi
Confessor Of Sins




Grakmar wrote:A rules lawyer can certainly be annoying when you're looking for a relaxed game, but they don't cheat.


Well, unless you consider it cheating that some only point out the rules when it's to their advantage...
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

yeah dude, you can definitely roll for regeneration, he is talking out of his A**

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Purposeful Hammerhead Pilot






Spetulhu wrote:
Grakmar wrote:A rules lawyer can certainly be annoying when you're looking for a relaxed game, but they don't cheat.


Well, unless you consider it cheating that some only point out the rules when it's to their advantage...


That's not cheating, it's the other player's fault for not knowing the rules (note: I don't play like that).

- 3000
- 145 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

No, it's cheating.

The point of the rules is to play the game by them, not sneak out some advantage because you know them better than the other guy.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Purposeful Hammerhead Pilot






Kilkrazy wrote:No, it's cheating.

The point of the rules is to play the game by them, not sneak out some advantage because you know them better than the other guy.


Cheating is breaking the rules or feeding your opponent false information in order to win the game. Not providing information isn't cheating.

EDIT:
This is going to come out snippier than intended:

If it is cheating to withhold information on rules because of your opponent's lack of knowledge, it stands to reason that you should also inform your opponent of poor tactical choices that he/she may make due to lack of knowledge. In which case, why play the game?

This message was edited 1 time. Last update was at 2011/07/07 22:10:53


- 3000
- 145 
   
Made in ca
Angered Reaver Arena Champion






It is never cheating to play by the rules - ever. Arguing otherwise is completely ridiculous.

However, if someone knowingly does not point out a rules infraction when it benefits them, that is cheating.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in au
[MOD]
Making Stuff






Under the couch

Dracos wrote:However, if someone knowingly does not point out a rules infraction when it benefits them, that is cheating.

That's the distinction right there.

Not pointing out a rule that your opponent may or may not know is not cheating.
Not pointing out when a rule is being broken because your opponent isn't familiar with the rule most assuredly is.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

insaniak wrote:
Dracos wrote:However, if someone knowingly does not point out a rules infraction when it benefits them, that is cheating.

That's the distinction right there.

Not pointing out a rule that your opponent may or may not know is not cheating.
Not pointing out when a rule is being broken because your opponent isn't familiar with the rule most assuredly is.


In my games, we discuss the rules freely and openly.
We also ask "were you going to move that unit?"
And "Did you fire everything you wanted?"

Keeps the game friendly and open.
I think I know the rules very well, but anyone can always learn something new.

To me it is the best way to play the game.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in au
[MOD]
Making Stuff






Under the couch

I absolutely agree.

I've played a number of people over the years though who prefer to be a bit more closed-mouthed about what's going on. The assumption is that if you're playing the game, it's up to you to be familiar with the rules.

It's an equally valid way of playing the game... it's just not the way everybody prefers to play.

 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

Not telling someone a rule that you know and they dont is withholding information in my opinion, its like the time in 8th grade that i was shown a test grade and didnt do that well, and when my mom asked i said i hadnt gotten it back, because i technically hadnt...got in trouble for that one.

and yeah, me and my friends always ask and say things like "i dont think you fired your defiler's battle cannon" or "you forgot to run that unit", I feel that being uber competitive makes the game less fun.

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I commonly remind people that shooting rapid fire weapons prevents them from assaulting, that their missed lascannon was twin-linked, that my battlewagons have the ability to repair themselves and that I do have a S8 rokkit launcher in the mob he is about to tankshock.

I do not remind people that I'm going to auto hit their leman russ if they keep it stationary, that he just moved within ramming range of my battlewagon, or that nobz are going to butcher assault marines.

As "rules lawyer", I think its my responsibility to have both player play by the rules, not to gain an unfair advantage due to superior rules knowledge, neither by cheating nor by springing rules traps. Warhammer 40k is played on a table, not in a rulebook. If my opponent makes a mistake on the table, his fault. If he makes a mistake in the rulebook, no ones fault. I just ask him whether he had taken the rule into account, no matter whether he gains or loses something from it.

This message was edited 1 time. Last update was at 2011/07/08 13:02:35


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

yeah, dont really like how if dont move its an auto hit, does make sense though...i have to remind my friends about the rapid fire thing too, lol

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I didn't mean that I don't tell them the rules about auto-hitting. I just don't remind them to move the thing after I've already ripped up two or three vehicles and they made a big deal out of declaring "this moved 0.1"" for most vehicles. That's a tactical error, not a rules problem.

This message was edited 1 time. Last update was at 2011/07/08 14:27:54


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Shrike325 wrote:
Kilkrazy wrote:No, it's cheating.

The point of the rules is to play the game by them, not sneak out some advantage because you know them better than the other guy.


Cheating is breaking the rules or feeding your opponent false information in order to win the game. Not providing information isn't cheating.

EDIT:
This is going to come out snippier than intended:

If it is cheating to withhold information on rules because of your opponent's lack of knowledge, it stands to reason that you should also inform your opponent of poor tactical choices that he/she may make due to lack of knowledge. In which case, why play the game?


No, it's not.

Tactical decisions are not the rules. They are the product of the player's individual thought.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

Jidmah wrote:I didn't mean that I don't tell them the rules about auto-hitting. I just don't remind them to move the thing after I've already ripped up two or three vehicles and they made a big deal out of declaring "this moved 0.1"" for most vehicles. That's a tactical error, not a rules problem.


lol "i moved 0.1 inches!"

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

For example;

A player is thinking to move his Termagants through a ruin but is worried it will slow him down.

His opponent points out that Termagants have the Move Through Cover rule.

The decision about what to do is still the first player's.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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