| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/07/08 11:09:36
Subject: A few questions about troops in dedicated transports.
|
 |
Lone Wolf Sentinel Pilot
|
1. Is this considered a legal move: to pivot a transport to point in the direction you want it to move, move it 6'', then pivot it on the spot at the end of its turn to give fire points LoS to an enemy unit? I think it's OK, as the rules say you can turn a vehicle during its move as much as you want and if I remember correctly pivoting doesn't count as moving, but it came up during a game yesterday. My friend told me about someone he'd had a game with who didn't think it was legal, so I said I'd check on this one.
2. What happens if a unit inside a transport takes 25% casualties (for example, through failing a Gets Hot save)? Do they have to check morale, and if so what happens if they fail? Would they have to disemark and run for it?
3. Is the turret on a Chimera considered to block LoS from the hatch? I've been assuming it does.
|
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 11:11:14
Subject: A few questions about troops in dedicated transports.
|
 |
Decrepit Dakkanaut
|
1) Entirely 100% OK, and has been since 1998
2) they have to check morale, and are likely Trapped! as they have no permission to disembark
3) See IG FAQ, and no "considering" - just use true LOS as best you can, by not tracing LOS from 3" above the hatch
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 11:18:00
Subject: A few questions about troops in dedicated transports.
|
 |
[MOD]
Making Stuff
|
Fezman wrote:1. Is this considered a legal move: to pivot a transport to point in the direction you want it to move, move it 6'', then pivot it on the spot at the end of its turn to give fire points LoS to an enemy unit? I think it's OK, as the rules say you can turn a vehicle during its move as much as you want and if I remember correctly pivoting doesn't count as moving, but it came up during a game yesterday. My friend told me about someone he'd had a game with who didn't think it was legal, so I said I'd check on this one.
Perfectly legal.
Some players do try to insist that a vehicle turns as it moves, so you can't pivot at the very start or very end of your move. The counter to that is to simply state that you are moving a fraction of a mm less than the vehicle's maximum movement, pivoting, and then moving that final tiny fraction of an inch. Which is clearly a crazy way to play the game, and in practice just turns back into turning whenever you darn well please, as the rules clearly intend.
2. What happens if a unit inside a transport takes 25% casualties (for example, through failing a Gets Hot save)? Do they have to check morale, and if so what happens if they fail? Would they have to disemark and run for it?
Nobody really knows. They're not exempted from taking morale tests, but the rules don't tell us how to resolve it if they fail.
From my experience, most players just ignore morale tests in vehicles. YMMV.
3. Is the turret on a Chimera considered to block LoS from the hatch? I've been assuming it does.
Yes. Any intervening part of a vehicle blocks LOS from fire points, or from the the vehicle's other weapons.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 11:41:50
Subject: Re:A few questions about troops in dedicated transports.
|
 |
Lone Wolf Sentinel Pilot
|
1. I thought it was OK, but in the game itself the seed of doubt was there so I just pivoted the vehicle on the spot without moving it. It wasn't so bad...had I moved the vehicle (a Chimera) it would have undoubtedly left the Psykers inside able to target the enemy I was after, and the multilaser as well, but it turned out that by pivoting without moving I could also bring the hull-mounted heavy flamer to bear after all
2. This happened to me during a three-player game with two opponents who've been playing longer than me, and they both said just ignore it. As things turned out the transport then spent most of the rest of the game being stunned or shaken anyway.
3. Looks like I was doing this right all along.
Thanks everyone!
|
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 14:19:11
Subject: A few questions about troops in dedicated transports.
|
 |
Fixture of Dakka
|
nosferatu1001 wrote:1) Entirely 100% OK, and has been since 1998
2) they have to check morale, and are likely Trapped! as they have no permission to disembark
3) See IG FAQ, and no "considering" - just use true LOS as best you can, by not tracing LOS from 3" above the hatch 
1) It is entirely okay, but I'm pretty sure it's only been the case since 2004. I believe 3rd edition counted pivoting as movement.
2) I would disagree with this assessment. It's certainly one of the ways the rule can be interpreted, but it's simply too vague right now to give a definitive answer. The only definitive answer we can give is: "The rules don't say how to handle this. Ask a judge, or argue amongst yourselves."
3) Agreed.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 14:30:22
Subject: A few questions about troops in dedicated transports.
|
 |
Rifleman Grey Knight Venerable Dreadnought
Realm of Hobby
|
Fezman wrote:
2. What happens if a unit inside a transport takes 25% casualties (for example, through failing a Gets Hot save)? Do they have to check morale, and if so what happens if they fail? Would they have to disemark and run for it?
While the other have been answered, I would just like to take the time to thank you for posing this question.
I had been pondering this with my double Plasma gun grey Hunters in rhino for some time.
I hope this has/will be FAQ'd or the local Red Shirt can answer.
|
 MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)
Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid  Since i avoid bushlands that is
But we're not that bad... are we?  |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/07/08 14:38:28
Subject: A few questions about troops in dedicated transports.
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
As per RAW, any unit failing a moral test inside a vehicle would be trapped and destroyed, as they can not disembark while falling back.
Nobody plays it that way though.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
|
|