ThatTauGuyJoe wrote:Lately I have been sucking really bad with my large tau army lists (2000-3000),
That's because pretty much any
SM army will be better at that high range, and tau top out at 1750 or less. Fleshing out tau passed 2k means using Fast Attack for 2 squads of piranhas or 2 units of
PFs. Lotsa Warfsih, which are over priced (I like 'em, but they're too much). And going to 3k? That means full points spent on
FWs or Kroot. Oy.
Just not good. Not when the enemy is spending those points on far deadlier units, like a tactical in a bladed, armored rhino.
ThatTauGuyJoe wrote:HQ-Shas'el w/ 2 bodyguards, 3x TL MP, 3x TA, HW Drone Controller, 2x Shield Drones --- 234
First, don't go with bodyguards, until you fill out the Elite units with suits first. They're pricier for no gain. You'll pick up points by having an
HQ Deathrain, and two solitary
Deathrains. Each is easier to hide with
JSJ, and harder to catch in h2h, and it splits your fire. Spend the saved points on your tanks, below.
ThatTauGuyJoe wrote:Troop-6 Fire Warriors, LU, Markerlight --- 80
Troop-6 Fire Warriors ---
One
ML ain't worth it at this level. Cut it to boost your Railheads.
ThatTauGuyJoe wrote:Heavy-Railhead w/ SMS, Disruption Pod, Decoy Launchers, MT - 180
Heavy-Railhead w/ SMS, Disruption Pod, Decoy Launchers, MT -
Decoy Launchers would good in 4e, but not now. Toss 'em and replace with Target Locks, so your
BCs can shoot infantry and the
RG gets tanks, or uses its pie-plate elsewhere. And yes,
BCs, instead of
SMS. Many points less and two more dice, for a small range sacrifice. Add Flechettes if you've freed up enough points.
ThatTauGuyJoe wrote:Heavy-3x Broadsides w/ MT, LU, HW Drone Controller, 2x Shield Drones - 265
I'd bond 'em. The
MT is the worst choice here. 1k is so few enemy models, that they'll have lotsa Cover to use. So, you'll want A.s.s. to be able to Move a bit to keep
LoS. Yes, I know shooting the
SMS ignores
LoS, but ... well.

Unless you play really lightly terrained tables.