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Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

"Not my Finest Hour"

Background

I wasn't able to paticpate in the the league this week due to being late by about 30 minutes. I was donating a double red at the Red Cross and it took way longer than usual due to some staffing issues.

However I was still able to get a game in thanks to Shawn agreeing to play 2 games in one night. He has been playing space wolves for sometime now and really knows the ins and outs of his army. Games with him are quite challanging and always fun. I played an unofficial championship game to decide the winner of the last league cycle and came out the victor.

His 4 WL unit is nigh unkillable and is over half his points and becomes the automatic focus of the game whether I want it to be or not!

My list is the same I've been playing for awhile with the switch up of adding 3 Deff Koptas and a Bike in exchange of 1 mob of 20 boyz. I've never played with Deff Koptas and wasn't quite sure what to due with them.

His list:

Wolf Lord with Runic Armor, SS, Thunderwolf, Frost Blade 220 points
Wolf Lord with Runic Armor, SS, Thunderwolf, Thunderhammer 225 points
Wolf Lord with Runic Armor, SS, Thunderwolf, Wolf Claw 215 points
Wolf Lord with Runic Armor, SS, Thunderwolf, Frost Axe, Melta Bombs 225 points

3 x 10 Grey Hunters with 2 Meltas and Mark of the Wulfen, Rhino

2 x 5 Long Fangs with 5 Missile Launcher, Razorback with Twin Lascannon

My List:

Wazdakka

KFF Mek with Cybork, Burna, and Bosspole

3 x 5 Lootas

3 x 5 Bikers including Biker Nob with Bosspole

2 x 20 Boyz including Nob with Bosspole and 2 with Rokkits

3 x 1 Deff Kopta

2 x 1 Deff Dread with 2 Rokkits

1 x 3 Killa Kans with Grotzookas

We roll and get DoW Annihilation. I get first turn and take it. Shawn reserves everything.

Right away I turn out to be a hypocrite. I claim to believe that I play every game the same and that league games or no more special than "friendly" games.

That or the effects of donating 2 pints of RBC's are affecting my judgement. For some odd reason I deployed 2 boyz mobz with the Kff Mek at 12" knowing full well that that the 4 WL's can eat through them without blinking. Had this been a league game I would have walked on everything in true Killa Kan wall style. I truely felt bad after the game playing differently and not giving my opponenet the best game possible. Grrrr.

I didn't take a picture of an empty board save my 2 units of Boyz and HQ. If you're the type of oddball who wants to see such a nearly naked board, this isn't going to be that type of BR, my kid may read this someday!


This first picture shows the end of my turn. The 2 Boyz Mobz are in the center of the board after moving and running. The KFF mek is attached to Red Mob and near the back and between. The Kans and Dreads walk on BEHIND the boyz:(
Lootas walk and run and 2 mobz actually make it on top of buliding the first turn due to great run rolls! All bikes Turbo 23" and Waz is attached to 1 Kopta at the very bottom of the shot. BTW the rivers are difficult and the ponds at both ends are impassable terrain.
Everything else is area terrain/true line of site. I reserve the other 2 Koptas for outflanking.


From top to bottom in this pic (which means left to right since I forgot to rotate it) he deploys 1 Long Fang squad in the black ruins getting a run roll of 1. Thier Razorback moves on 6" next to them empty and fires at something.
Next to that is a Rhino full of Troops whom I deeply respect. I think SW's have some of the best basic troops with Grey Hunters, and for cheap as well.
Another LF Razorback moves on 6" empty and fires. The 2nd LF squad deploys in the grey ruins getting a much better run roll.
His 4 WL run together onto the board.
Fianlly, next to the board edge is 2 more Grey Hunters in Rhinos. Everything is grouped up in just half of his deployment zone, trying to evade my Lootas and easily able to help each other out.


My second turn sees one Deff Kopta from reserves come in on my right, bottom of the pic. The boyz and top bike mob move forward.

I send in a unit of bikes to plug the gap at the bottom between the pond and the board edge. Waz and the Kopta fall back a tad and the 3rd bike mob moves toward the stream to give the Kans and Dreads time to catch up.


My goal is to shoot the quad HQ unit as much as possible. The Lone Deff Kopta shot and assaulted the forward Rhino imobilizing it while attemptimg to block his 4 WL unit. My top Bike squad killed 2 long fangs in the black ruins. Most of my other fire is pretty ineffective.


His turn he rolls 2D6 instead of 3 for the 4 WL unit getting snake eyes and moving 1 inch into terrrain to move around the deff kopta. His run roll and 12" assault is still enough to get 2 WL's into CC with the stopgap bike unit. 1 WL causes 2 wounds and the second 4 wounds which is just enough to kill off the unit before I can even swing my PK, I cause no wounds as this unit evaporates. He doesn't even need the other 2 WL's!


My turn 3 I move the middle bike mob down in an attempt to slow him down and fire anything that in range at his WL unit getting causing only 3 wounds. Something of mine wrecks one of his rhinos up top as my bikes move into kill of his Long fangs.

My second reserved Deff Kopta comes in and shoots and assaults his rear rhino. I assualt his WL with my bikes and he passes all 3++ saves. My second Bike Mob dies for nothing. In fact he only ever fails 1 3++ save all game. Very frustating. I really think the SS is underpriced. Grumble grumble...


I'm not quite sure what happened on his third turn as the pictures appear to show him not moving his WL's.


On my 4th turn I finally get some luck when 1 squad of 5 Lootas inflicts 4 unsaved wounds on his 4 WL squad, 1 on each. This is clearly the highlight of the game for me as it goes quickly downhill for me.


Waz and his Kopta sidekick TB to near the Bikes on top as they are having trouble with the Long Fangs in the runis. Eveything that doesn't shoot the 4 WL's is able to reduce his one Grey Hunters near the middle to just 4 models. Red Mob moves across the river while the kans still try to move up.


At the end of his turn 4 he has easily wiped out 20 Boyz with Nob and suffered no wounds in return. The big empty spot in the middle was where Red Mob just died. I like this picture. It shows all my Kanz and Dreds looking where the WL's used to be.


My turn 5 has Waz and and Kopta finish off the Long Fangs in the black ruins and consolidate towards the second squad of Long Fangs in the Grey Ruins. My Kanz and Dreds keep trying to move towards his WL's as they move into yellow mob. The Mob causes one wound and then is wiped out while his long fangs explode a Dread.


Turn Six has Waz and Kopta wreck a Razorback and Rhino while he wipes out the Kans and loses another WL. Game ends with no turn 7.



Wrap up:

Like I said, I hope I gave my opponent a fun and challenging game. I played pretty horribly starting with deployment. His WL's ran through 3 Bike mobz, 2 full Boyz mobz, 3 Killa Kans, and would probably have killed my Dred had we had a 7th turn. Waz might have taken a single wound, but he was having a fun time. I usually consider him my suicide HQ but he survived while my KFF Mek survives most games unscratched. Killing Long Fangs is always fun and satisfying.

I didn't take many pictures during the second have of the game so I hope you all can understand what was happening. Essentially the WL's went through mob after mob passing almost all their saves and laughing all the way. Next week I should have a better report.

Thanks for reading.

P.S. Bonus pic of a Settler's of Cataan game I played with the wife and a couple of her friends. Check out the awesome wheat setup. I deployed first and still lost the game to my wife!







Fighting crime in a future time! 
   
Made in nz
Stalwart Veteran Guard Sergeant





Auckland, New Zealand

Nice report dude, looked like a fun game! His list has inspired me to get me some wolves and make up some unkillable Wl's just like these ones!

"I have two hands, therefore, I can hold two shovels"


 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





From the list you gave, the SW player looks to be at 1930pts.


Automatically Appended Next Post:
Or his list is illegal.

You cannot take 5 Long Fangs and 5 missile launchers. The Pack Leader cannot take a missile launcher. So it has to be,

Long Fangs x6, ML x5

This message was edited 1 time. Last update was at 2011/07/11 17:03:39


 
   
Made in us
Dakka Veteran





Like you said, you weren't playing your best...

Other than your deployment, I was also confused as to why, after the Wolf Lords destroyed your FIRST Warbiker squad, you then proceeded to feed a SECOND Warbiker squad to them.

Good Battle Report!
   
Made in gr
Fresh-Faced New User





Independent characters CANNOT join one-model units. that said I dont think having 4 individual indipendent characters joinning each other into one big unit is Legal .....
   
Made in eu
Sneaky Kommando




Hereford

I'm not sure that You can join more than one IC to a unit can you?? And you definitely can't join several ICs together and then share the wounds around like that!! They would have moved as single units, and died one by one... Also the ork list is highly odd... I don't see a theme at all. you've got a bit of Kan Wall, a bit of Green Tide, and a little bit of Bike spam, all mixed up together into a very ineffectual force... Can't really comment on the SW army apart from the ICs joining together as I don't know them well...



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
Dakka Veteran





Vichyssoise wrote:I'm not sure that You can join more than one IC to a unit can you?? And you definitely can't join several ICs together and then share the wounds around like that!! They would have moved as single units, and died one by one... Also the ork list is highly odd... I don't see a theme at all. you've got a bit of Kan Wall, a bit of Green Tide, and a little bit of Bike spam, all mixed up together into a very ineffectual force... Can't really comment on the SW army apart from the ICs joining together as I don't know them well...


So THAT's why the Wolf Lord unit seemed really confusing to me. They were all Independent Characters?

That is actually legal.

BRB says that "They cannot, however join vehicle squadron and units that always consist of a single model. They can join other independent characters though to form a powerful multi-character unit!
   
Made in us
Awesome Autarch






Las Vegas, NV

Yes, ic's can form a unit. That wolf list would be better with a unit of wolves to soak wounds, or twc for the same reason, but it looked like it did well! The key to killing the wolfstar is weight of fire. You have to pour wounds into them. Also, tank shocking works, as they aren't fearless.

You'll give them a better run next go now that you know what to expect. That is a very good wolf list, kith only some minor tweaks that is a tournament winning army.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Thanks for the comments everyone.

@Murdox The second bike squad was also supposed to be a speed bump and I was hoping for the Nob to get at least a couple of wonds but no, it was not meant to be. We actually played these similiar armies a few weeks prior and I would have tabled him except he still had a single long fang.

@Vichyssoise It certainly isn't an optimised list, i agree whole heartedly. I would like to have more kanz instead of the Dreds but I like older models better and am having a hard time finding the metal ones online. I really like bikes and MSU has worked well when they spend the game either shooting OR being shot at. They have been my MVP's many times, late game objective takers/deniers as well. They just blow in assault though, and my opponenet (who is Locclo on Dakka BTW) knew that.

I am the only Ork player in our league which had 18 players just recently so I can get away with sub-optimized lists since everyone else builds agaisnt MEQ. We have 3 Grey Knight players and probably another on the way. I love my BW's and Nobz but they just don't survive against GK's:(


This message was edited 1 time. Last update was at 2011/07/18 16:56:20


Fighting crime in a future time! 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Well as I said he was over 1850pts and his Long Fangs were illegal.

Better luck next time.
   
 
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