Switch Theme:

2K Grey Knights  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User



PNW

Hey, I grabbed the new GK codex when I dropped a while back because I loved GK's back when. I still have a decent collection of mini's. Well I have not had a chance at a game as most of my old gaming group has since moved on but I got a chance to wheel them out last weekend. A buddy of mine has convinced some of his friends to start up and I finally got a chance for a visit and a game. My list was as follows

2k Grey Knights (semi-competitive)

GM- 220
MC halberd rad, pychotroke grenades

Librarian- 200
2x Servo Skulls, Teleport homer, Shrouding, Might, Sanctuary, Warp Rift, Summoning

5 Paladins
2 MC psycannon, 2 MC Halberd, 2 halberd, 1 sword

10 GKSS- 220
2 psycannon

5 GKT- 200

10 interceptors- 310
1 hammer 2 psycannon, psybolt ammo

1 Dreadknight- 260
Great Sword, Incenerator, Teleporter

1 Dreadknight- 260
Great Sword, Incenerator, Teleporter

I think that comes out right, I am working from memory. Might be a little off. Anyhow, I say semi-competitive since most of the people in this group are not fielding top of the line armies. There is a noticable lack of mech here. I also only had my old models to work with and my buddy was kind enough to let me proxy out the dreadknights, so I wanted to stick to a list close to what I could actually show with the models I had. That said, I had an idea for an interesting list that could work out a few tactics I think are cool. First this list has the capacity to go all reserve with okay results. The second tactic I wanted to try was a rapid redeploy using shunts and summoning. The idea is to land outside the enemy deployment zone and focus a pile of shots on it with GK's high ROF. Then shunt/summon around to another point and repeat this process. The goal here being able to focus almost all of my army on one point to smash it then redeploy to hit the next part as the enemy reacts. I think this takes advantage of the GK's midfield shooting and secondary CC roles to mop up. I know double HQ hurts me here a bit, but I just could not let the librarian tool kit go. I have a low model count and Shrouding seems a godsend there, and it gives me summoning when I know isn't popular but plays to the army's style. ( Side note: we are letting teleport homers work for summoning.) I want to retool my troop choices a bit. I noticed as we were about to get underway I had totally outfitted my paladin squad but only paid for 4 so I had a quick scramble to make up points.

Things I am on the fence about:

Dreadknights- I am just not sure if they can pull their weight, but they serve as a good guy to fill lots of roles, from modest tank hunters to anti infantry.

Librarian- Do I keep him or not? Can I still play the style of game I want with out him?


I would welcome any comments or critiques.
   
Made in us
Regular Dakkanaut




At 2000 points you have 15 troops, not good
   
Made in us
Battlefield Professional





New York

Check out the new FAQ GW put out on the Grey Knights (I think the date was July 7th). Units with a personal teleporter can't make a shunt move as their scout move :( So that kind of cripples the GM-DK shunt list.


Automatically Appended Next Post:
Q: If a Grand Master gives a unit with personal
teleporters the Scoutsspecial rule, can they use the
shunt move as a part of their Scouts move? (p22)
A: No.

This message was edited 2 times. Last update was at 2011/07/12 03:52:48


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Fresh-Faced New User



PNW

Yeah my troop situation needs to be addressed. The reason I included most of teleporting units I did was to try and hit a section of the enemy army with most of my forces, then shunt and redeploy to do it again. The idea being to bring more of my army to bear on a smaller surface of attack where my elite troops would count for more and my lack of bodies hurt less.

That said: I need to add more troops. I was counting the GM to help out there, but I was not overly impressed with him in the last go round. I am thinking I could take the pile of points I spent on him and use that to pick up another squad of troops. I am thinking of another Strike squad to up my psycannon count. I am also pretty sure I am going to cut the swords off the Dreadknights, that alone gives me a small chunk of points. Now I just need to think of how to adapt my army.

What would you guys suggest?

This message was edited 1 time. Last update was at 2011/07/12 18:26:21


 
   
Made in us
Thinking of Joining a Davinite Loge







I think dropping the teleporters on the dreadknights would be good. Saves you a good chunk of points. Deepstrike those things in using the servo skulls.

Those paladins could use a hammer too.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Fresh-Faced New User



PNW

I had a suggestion that maybe I should consider dropping some points (EI greatswords) and upgrade my GM to Draigo, this would give me 5 more scoring bodies and make his unit that much harder to kill. That would give me 20 scoring bodies + grand strat. I know GK's are low on model count anyhow. Do you think this would be enough?

Hammer for paladins, check. I will rebalance points when I get home to include that.
   
 
Forum Index » 40K Army Lists
Go to: