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Made in gb
Annoyed Blood Angel Devastator




South East London

1x Chaos lord in terminator armor

1x Kharne the betrayer

15x csm

5x possessed chaos space marines

32x berserker's

1x rhino

Right now when it comes to my friends, the only one i seem to need help with is against a tyranid army, im worried about his deep striking, and need some help

his deep striking/infiltrate are genestealers, death leaper, lictor and trigon.

im heading to games workshop to buy some more units and i need some suggestions.

oh and a heavy support suggestion would be really nice.

thanks guys.

This message was edited 1 time. Last update was at 2011/07/11 20:39:29


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Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

Well Oblits, Vindies, and Defilers all work very well against tyranids. Oblits not only shoot out plasma cannons, but if those T6 MCs get close the TL plasma Guns are lovely. Defilers are also fun to run into a unit of gaunts cause they can't do anything agains it. Against Nids, pie lates are your best friend.

Also you need alot more Rhinos for those Zerkers. Its mech or death currently (unless you're Nids). So mount everything in somehthing. Also get some Daemon Princes, give them wings, and whatever mark and powers you like. Lash is my favorite, but also MoN with Warptime, or MoT with Warptime and Wind of Chaos. Having 1-2 flying MCs on the board scares everyone for some reason.

For your CSM, give them IoCG and 2 of the same special weapons. Melta, Plasmas, or Flamers, just don't mix. Make sure the Zerkers have PFs, and maybe pick up some PM or NM. Both very good cult troops, if you wanna mix it up a bit.

Anyways hope something in there made some sense, and good luck.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Yeah you have no HS choices. They are all pretty good, just varying degree's of difficulty using them Oblits are great because they are very much a swiss army knife, defilers are fun and work well with your seemingly khorne themed list (I was all "lord, yeah, Kharne, yeah yeah, 15 csm, hmmm, THIRTY TWO 'Zerkers? cool ), but I would recommend two at least, as one Will get Shot to the house. Vindicators also work best in pairs or triplets, but do require a little bit of cunning to squeeze the most out of them, but I've found they work well in khorne styled lists, as they very much want you to play aggressively with them. And If you're happy with infantry HWS style shenanigans, havocs with 2xAC 2xML or 4 AC's baby

This message was edited 1 time. Last update was at 2011/07/11 21:53:52


   
Made in gb
Annoyed Blood Angel Devastator




South East London

i was looking at havocs at GWS they only do 5 per pack with 1 weapon type, which is utter bs.

This message was edited 1 time. Last update was at 2011/07/12 11:22:20


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Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Why have you made 2 almost identical threads?



 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

The thing about havocs is that they have to be stationary for the whole game to get the most out of them. With an mech assault army (if thats where you're going) you neeed tanks that can keep up/provide target saturation. I don't know how many people would shoot up a unit of 5 havocs in the backfeild instead of 2-3 rhinos full of Zerkers.

Havocs are also one dimensional depending on how you load them out. 4 AC are great for light transports and some infantry, 4 ML are great for any tank and good at horde control, but if you do 4 LC or 4 HB then they become one dimensional. My biggest problem with them is that they can't move and shoot, once you place them you basiclly have to keep them where they are.

Oblits, imho, are the best infantry HS choice we have. Not only do they come with a wide array of weapons, but they have even more versitility than that. Better armor saves, an invulnerable save, and 2 wounds means they can take a bit of a beating. They are can still move and shoot, and they have the ability to DS. Now deep striking them may not always be a good idea, but it opens the door for possibilities.

Yet if you're running a mech army you'll most likely wanna load up on vehicles in you HS slots. Preds, Defilers, and Vindies all work well. Not only will they fill in holes in the list, they'll provide target saturation for your rhinos.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Violent Space Marine Dedicated to Khorne





Daytona Beach

If your fighting Nidz mostly you'll want a Defiler for sure. Those things will tear up those gaunts.

Also if I were you I'd pick up 3 or so rhinos. Whats the point of having all those zerkers if you can't get them to the enemy? lol.

And you should pick up 2 DPs wayyyy, better than any other HQ choice in the book. Kharn is ok, but a DP is alot more reliable.

W-T-L
15-3-7
12-1-5
2-0-0 Ogre Kingdoms
1-0-1
1-0-2 'nidz
1-0-0  
   
Made in gb
Annoyed Blood Angel Devastator




South East London

woodbok wrote:Why have you made 2 almost identical threads?


cos my nid question wasnt fully answer and my other thread goes alittle deeper into my nid question

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Billie_Joe wrote:The thing about havocs is that they have to be stationary for the whole game to get the most out of them. With an mech assault army (if thats where you're going) you neeed tanks that can keep up/provide target saturation. I don't know how many people would shoot up a unit of 5 havocs in the backfeild instead of 2-3 rhinos full of Zerkers.


You said it yourself, not many people are going to shoot at them havocs at the back! Now, tell me, what puts out more AT(ransport) fire? Because vs other mech armies, those 'zerkers SUCK until you pop the transports- if you can't pop the transports, your better off with CSM with a IoK and 2x melta. SO- how many shots is that havoc squad going to put out compared to say, two oblits? or a vindicator? or a defiler? If you can read a table well, and see where they need to go to be effective, they will form an excellent transport busting unit, because of precisely the point you recognized- not many people are going to be concerned about stoopid havocs (they suck amirite or whot?) sitting at the back taking out their transports so that your 'zerkers can assault the sweet goodies inside.

   
 
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