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![[Post New]](/s/i/i.gif) 2011/07/12 15:26:17
Subject: How to counter a deep striking nid as chaos?
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Annoyed Blood Angel Devastator
South East London
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Are there any simple rules or standard common knowing, im going against a very heavy deep strike/infiltrate nid army, and i dont know the first thing how to be safe with this.
my army has gotten alittle update since i asked.
HQ: is chaos termy lord and abaddon
Elite: possessed
Troops: 15x CSM and 32x Zerkers with rhino
HS:1 Vind and 1 LR
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This message was edited 3 times. Last update was at 2011/07/12 15:31:10
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![[Post New]](/s/i/i.gif) 2011/07/12 16:00:12
Subject: How to counter a deep striking nid as chaos?
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Monstrous Master Moulder
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Drop possessed for a starter, possibly the the vindi too. Trim some fat till you can get some termis. Equip them with lightning claws, put them in raider with Abaddon, and you have a very hardy killy machine of death.
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![[Post New]](/s/i/i.gif) 2011/07/12 16:25:55
Subject: How to counter a deep striking nid as chaos?
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Plastictrees
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If you don't actually want to change your list, there are general tactics for anybody to use dealing with deepstriking armies.
1. Try to go second and start everything in reserve. That way his deepstrikers will be dropping onto an empty table, and you get the first shot/assault off with your units that enter from reserve in turn two. You may even want to put your berzerkers in reserve disembarked, so they can charge anything that scatters within 12" of your table edge on the turn they enter. If there's nothing in reach for berzerkers to charge, bring any rhinos on the table first, leaving their back hatches within 7 or 8 inches of the table edge, then embark the zerker units as they enter. The LR has a huge assault threat range coming in from reserve, so unless your opponent is totally clueless, you'll be able to push his drop back at least to the middle of the table.
2. If you're stuck with first turn, castle up in a corner with your valuable units (land raider) in the back and cheap units bubblewraping them in such a way that there's no way to drop a unit inside your castle, and pop smoke on the outside vehicles in turn 2. This tactic is especially important when facing dropping melta weapons, so maybe not so much against nids, who don't have melta.
With a bunch of berzerkers and assault units, you probably want to make a castle of your disembarked infantry in a corner with rhinos on the outside ring of the castle and the LR in the back, trying to push him back far enough that zoanthrope lance shots won't be able to reach your land raider. Then when he lands, just shoot the big bugs, flame any genestealers, and charge him with the LR and massed berzerkers/possessed--who can beat most non-genestealer nids in HtH combat anyway. Be sure to throw the powerfist guy against the spore pod whenever possible--even a single wound instakills it, which preserves your guys from its attacks and scores you easy KPs.
You know how to combo-charge big & small bugs together to score 'no retreat' wounds, right?
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This message was edited 3 times. Last update was at 2011/07/12 16:32:28
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/07/12 18:27:53
Subject: How to counter a deep striking nid as chaos?
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Contagious Dreadnought of Nurgle
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You should be able to pull out a win no problem if you are able to...
1. Put all your troops in cover. Shoot at the nids all you like so that when they are forced to assault you, you willl hit first. This almost entirely mitigates Genestealers. In fact, stealers suck when it comes to asssaulting into cover.
2. Target priority. Only shoot at units that really matter.
3. Combo charge to get fearless wounds ... as per Flavius suggestion. This really hurts nids. I dont know if using the all reserve tactic is really the best way to go. Your foe will be coming on piecemeal so you should be able to overwhelm units as they arrive.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2011/07/12 19:49:52
Subject: How to counter a deep striking nid as chaos?
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Annoyed Blood Angel Devastator
South East London
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Flavius Infernus wrote:
You know how to combo-charge big & small bugs together to score 'no retreat' wounds, right?
nope could you tell me please?
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![[Post New]](/s/i/i.gif) 2011/07/12 20:20:26
Subject: How to counter a deep striking nid as chaos?
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Longtime Dakkanaut
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Basically you multi-assault a big unit of small bugs (guants or whatever, and a monstrous creature.
Then you put all of your attacks against the small bugs in order to win the combat. If you do this with a unit of beserersk or something, you will probably win by a pretty good number.
Because they are fearless, both the MC and the little unit have to take no retreat saves, meaning if you win by something like 10 wounds, you probably hurt the MC quite a bit (3-4 wounds, probably).
The only thing to be careful of is making sure that your unit is killy enough to weather the MC attacks (since it will probably kill like 2-4 guys) and do enough wounds to the little bugs to have the fearless wounds amount to anything.
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![[Post New]](/s/i/i.gif) 2011/07/12 22:00:11
Subject: How to counter a deep striking nid as chaos?
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Annoyed Blood Angel Devastator
South East London
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jcd386 wrote:Basically you multi-assault a big unit of small bugs (guants or whatever, and a monstrous creature.
Then you put all of your attacks against the small bugs in order to win the combat. If you do this with a unit of beserersk or something, you will probably win by a pretty good number.
Because they are fearless, both the MC and the little unit have to take no retreat saves, meaning if you win by something like 10 wounds, you probably hurt the MC quite a bit (3-4 wounds, probably).
The only thing to be careful of is making sure that your unit is killy enough to weather the MC attacks (since it will probably kill like 2-4 guys) and do enough wounds to the little bugs to have the fearless wounds amount to anything.
and i could do this with just 1 squad of zerkers?
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![[Post New]](/s/i/i.gif) 2011/07/13 00:25:38
Subject: How to counter a deep striking nid as chaos?
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Contagious Dreadnought of Nurgle
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Yeah....
Ten Zerkers should get 40 attacks on the charge, 26 hits, 22 wounds, and 18 dead Gaunts on the charge. The A trigon will kill at least 4 zerkers. You win by 12, since the TMC is fearless it takes 14 fearless wounds, saves all but 4 on average. That is enough to nearly kill the TMC. The gaunts take 12 fearless wounds too so if any survived the charge, they are all gone now.
Also... You can use your regular CSM in cover as a firebase to hit his TMC and to whittle down units of stealers that approach you. Keep the zerker laden Landraider in reserve and when it arrives, hopefully get a charge on your foes biggest unit of squishy bugs.
Target synapse with shooting since loosing synapse makes breaking units of gaunts a sinch.
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This message was edited 1 time. Last update was at 2011/07/13 00:32:46
Pestilence Provides. |
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