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![[Post New]](/s/i/i.gif) 2011/07/15 12:24:01
Subject: Wraithguard tactics request
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Slave on the Slave Snares
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Any ideas for how to be using wraithguard? Cause I'm thinking of taking them in my army and I'd like to know how most players use them in 40k. So a few tips would be really great thanks.
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![[Post New]](/s/i/i.gif) 2011/07/15 12:29:05
Subject: Wraithguard tactics request
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Khorne Rhino Driver with Destroyer
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Mostly in close support for Gaurdians or Dire Avengers. Roll them up beside the gaurdians and whoop vehicles, dreds, termies...The Gaurdians can screen them from incoming fire and stop assaults.
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All praise the Omnissiah! |
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![[Post New]](/s/i/i.gif) 2011/07/15 12:40:07
Subject: Re:Wraithguard tactics request
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Dark Angels Librarian with Book of Secrets
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Once upon a time, 10 of them camping an objective would be nigh-impossible to break. However with the SW and BA deathstars on the table now, clearing out 10 wraithguard is not the challenge it used to be.
Furthermore, with the increase in high-cost, low model units in armies (BA and GK), PG's have started to see a comeback to fight the meta. This downgrades the effect of wrathguard who are highly vulnerable to such weapons.
Putting 5 wrathguard in a transport to pop tanks is something can be done for *much* cheaper with a fire dragon squad.
Overall, the only real place for them is in a footdar list. I will sometimes stick eldrad in a squad with them to allow some of the shots to be absorbed by the T6 models -- but usually I use a warlock squad. Their just to expensive for today's meta.
Maybe when the eldar get a new codex they will be more useful than they are today.
If you just want to have fun, though, feel free to play with them. They are great models, and the game is about having fun, not crushing everyone to bits.
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![[Post New]](/s/i/i.gif) 2011/07/15 12:59:53
Subject: Wraithguard tactics request
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Longtime Dakkanaut
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Their best role is in footdar as an anchor. You will need to have plenty of downfield shots to surround them. As you outshoot your enemy the wraithguard will will be the counter charge to whetever gets in your lines.
Hold it right there. Yes I said countercharge and here is how they do it.
Something will come rolling into your lines to assault it as you outshoot the enemy. Have it roll into a disposable unit of some type and then the "wraithguard "countercharge" by getting guide cast on them and shooting their 10 wraithcannons into it.
10 Wraithguard with a warlock and conceal to start. Eldrad is almost always attached to them. From here your next biggest choice is the 2nd HQ. Your two best options are an Avatar (for real countercharge abiliy) or Maugan Ra. Maugna is no slouch to countercharging himself. He can soak up stray lascannon or missile shots (rerollable 5+ cover with conceal and Eldrad or 4+ if you have cover) and Maugan can direct 4-5 str 6 rending shots downfield from the safety of the Wraithguard squad.
Next I have seen people toss in a unit of Harlequins with a shadowseer to give the whole unit a 4+ cover shooting through the Harlies. This is most likely done with Maugan Ra in the list. With the Avatar you don't see harlies as much because the molten one fills that roll.
Surrounding the Wraithguard you need units that can threaten the enemy at range. War Walkers with scatter lasers, Warithlords with missile + brightlance, Pathfinders in cover sniping, even heavy weapon platforms. Dire Avengers are in this list a lot and sometimes warp spiders.
The idea is to have scatter lasers, missiles and brightlances fire downfield with the Wraithguard either holding back or advancing. If they advance you will want to get to about 22-24" away from the enemy. This is the footdar kill zone where warp spiders and dire avengers can enegage a hail of shots at the enemy. It is also the jumping off point for enemy assaults into you. At this range you have a good chance of having eneny assault elements falling just short of assault and the wraithguard can countershoot anything that gets close.
For a long time I thought the wraithguard would get shot to pieces by ap3 weapons or assaulted by TH/SS marines and wiped out. In reality it isn't as easy as that. They are durable and there are few units capable of wiping them out quickyl. As they hold up units it give Eldrad, Maugan, Avatar, harlies, even wraithlords the chance to jump into the fight and turn the tide.
Think of wraithguard as the flypaper of 40k. They sweep along and grab hold of stuff in the game and hold it until it dies.
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![[Post New]](/s/i/i.gif) 2011/07/15 13:08:31
Subject: Wraithguard tactics request
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Ladies Love the Vibro-Cannon Operator
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If you want Wraithguard, you better take a foot slogging army.
Take a 10 men Wraithguard unit accompanied by a Warlock with conceal.
Then you could use a Fortuneseer able to fortune (reroll cover saves) this expensive unit.
Moreover, I'd add an Avatar and some Guardian units walking in the Avatar's fearless bubble.
For fire support, take two Wraithlords with eml and brightlance each.
Moreover, I'd include 3 Warwalkers with scatter lasers and squad of Harlies (incl. Shadowseer) for counter charge.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/07/19 09:04:21
Subject: Re:Wraithguard tactics request
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Hellacious Havoc
North Texas
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How I run wraithgaurd (and yes I'm running footdar):
Wraithgaurd up front, followed by seer council (save a few points by only having one spirit seer, but also risking the units by only having one, wth I play risky) followed by a wraithlord behind the council. If the wraithgaurd get assaulted, they've served their craftworld well for a second time, may they rest in peace, but you can follow up by laying down some witchblades, while also softening up the unit with wraithlord fire.
if you keep you farseer/Eldrad in his little wraithbunker he can fortune his wraithgaurd to keep them walking, and guide his wraithlord to blow things up.
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![[Post New]](/s/i/i.gif) 2011/07/19 13:46:56
Subject: Wraithguard tactics request
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Member of the Malleus
Boston, MA
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I think 10 wraith guard work for a troops unit holding objectives. Absolutely rock hard against most things, though yes, there are certain other things they are vulnerable to. Key is that almost anything else, they need support.
Need some long range shooting, which it seems to me should wraith lords, for thematic effect, if nothing else. Yes, wriath lords are a little overcosted, but you have the wraith seer there anyway, and the lord can really protect you against some assaulty threats, such as thunderwolves, in addition to providing a fire base.
Second key thing is some mobility. I find guardian jet bikes work well. Scoring, mobile, and can add a significant amount of dakka.
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![[Post New]](/s/i/i.gif) 2011/07/19 14:21:15
Subject: Wraithguard tactics request
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Ladies Love the Vibro-Cannon Operator
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There are cheaper units for holding an objective.
I'd use them to advance through the center, either holding it or moving towards the enemy front ranks.
If backed up correctly by a Fortuneseer and a counterstrike unit, this unit will be rock hard to take down.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/07/19 14:38:54
Subject: Wraithguard tactics request
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Stern Iron Priest with Thrall Bodyguard
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You can also use some fear tactics and draw alot of fire with even a smaller unit of WG. They are a very potential threath to anything large and expencive your enemy might vant to field, and they will fear that instant death rule. Deepstriking Termies and gigantic tyranids can get ripped apart if they appear close to WG, making them even greater at defending your home objectives or parked Fire prisms.
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![[Post New]](/s/i/i.gif) 2011/07/19 14:49:16
Subject: Wraithguard tactics request
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Ladies Love the Vibro-Cannon Operator
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Fayric wrote:You can also use some fear tactics and draw alot of fire with even a smaller unit of WG. They are a very potential threath to anything large and expencive your enemy might vant to field, and they will fear that instant death rule. Deepstriking Termies and gigantic tyranids can get ripped apart if they appear close to WG, making them even greater at defending your home objectives or parked Fire prisms.
Well, deep striking units will be very cautious to get too close the WG unit.
However, the Nids will send their first wave of small bugs to keep the WG busy for a while. Such a situation should be avoided by using a counterstrike unit.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/07/19 17:15:50
Subject: Re:Wraithguard tactics request
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Hellacious Havoc
North Texas
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I concur wuestenfux, yes the WG can hold their own in CC against smaller units, but they need their guns to be ripping reality holes in dreads and land raiders.
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