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Made in us
Boosting Ultramarine Biker






Might be a silly question/topic, but do the Ork strategies (Kan wall, footslog, Wagon rush, etc) see varying effectiveness at different point levels? For instance, does a Kan wall see a lot more success at 1000 point games as opposed to 3000 point games? Does a wagon rush lose effectiveness at low points games due to unit price, and see more effectiveness at high point games?

I've looked for discussions on this topic and haven't come across any. Would love to hear some veteran Ork insight or drop me a link if this is old news

I typically play large battles (3000 points) with my friend who plays Chaos and GK. I've noticed, at least with GK, they really shine at the higher points games, and are hindered at low points due to individual unit costs. I myself am starting to lean toward the idea that low point Ork armies should be footslog/kan wall, wagon rushes at high points games. The idea is that at 3000 points you can get the same number of kans/dreads that you can at 1000 points, whereas your opponent can vastly increase his anti armor capabilities. You are essentiallly limited by the force org chart, not the points available to you. Your main strategy capability remains the same. However, with a wagon rush, you can vastly increase the number of wagons/elites you run at 3000 compared to 1000, so since your main strategy can change with points level, wagon rush would seem to be the better strat for high points. At low points it just doesn't seem possible to get the saturation/redundancy needed to effectively wagon rush as compared to high point games.

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Made in us
Been Around the Block




Kinda, yeah. The best "overall" list is battlewagon bash, but it really needs 2000 points to fit in everything that makes it good. Ghaz, multiple wagons, nobz, burnas and lootas are all expensive.

On the flip side, foot hordes are better at lower points values. Having 90-120 boyz on the table is very powerful at 1000 or 1500 points, but at higher points you simply run out of table space, and there's more mech and shooting to ruin you. Many people don't like playing against orks at very low points values, because we are so good there.

Kan Wall, I haven't played, but I think it occupies the "middle" ground. It's really good at 1500, but does pretty well outside of that range, too. You need enough points for the wall + KFFs + boyz, but having, say, 3000 points doesn't help you at all. You can only field 9 kans, max, so the potency of the kans just get diluted as the points go up.


Automatically Appended Next Post:
I would say that if you're playing at 3000 regularly, battlewagon rush is really your only option.


Automatically Appended Next Post:
or maybe nob biker deathstars backed by battlewagon rush.

This message was edited 2 times. Last update was at 2011/07/16 18:18:34


 
   
Made in us
Boosting Ultramarine Biker






My thoughts exactly, the way the math FOC works out seems kan walls are ideal in low end point games, wagon rushes at the high point end. You summed it up beautifully

At this point my collection contains just over 3000 points total. I prefer to build all-comers lists, however I think I will tailor my list design to point-levels instead of specific opponents; i.e. 2000+ points will be wagon rush lists, 1500 and below kan wall/footslogging.

2,000 Hive Fleet "It Came From The Sky!"
2,000 Paladins "The Steel Shaft of the Emperor"
2,500 Space Marines WIP "Task Force Astartes" 
   
Made in us
Regular Dakkanaut







In my meta, the regular ork player fields the kan wall on 1500-1850 points. He is very good with it, but imo the trucks are more dangerous.

On 1850-2000, I also saw a list brought by another player, based on battlewagons and trucks, which essentially tabled me as necrons.

So, I fear battlewagons with deathrollers and trucks more than the kan wall.

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