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Made in ca
Waaagh! Warbiker




HQ

Bloodthirster (w/BoTBG, UM) 275 pts

Elites

5 Fiends (W/one with UM) 150 pts
4 Crushers (w/fury,icon,intrument) 200pts
3 flamers 105 pts

Troops

14 Bloodletters 224 pts
5 Plaguebearers 75 pts
5 Plaguebearers 75 pts

Fast

8 hounds (w/ Karanak) 155 pts
8 hounds 120 pts

Heavy

Daemon Prince (w/ MoS, Pavane, Iron Hide, UM, mask) 220 pts
Daemon Prince (w/ MoS, Pavane, Iron Hide, UM, mask) 220 pts
Daemon Prince (w/ MoN, Iron Hide, Noxious Touch, Cloud of Flies) 160 pts

(I have 10 extra points to go somewhere)

I usually play orkz so im not used to playing elite armies. I tended to just pick the models I liked. I also have the hounds because my friend plays GK.

Any help would be awesome because, I have no idea what im doing I would like a competative or at least semi-competative army.

This message was edited 1 time. Last update was at 2011/07/17 21:33:41


When life give you lemons keep them, because hey, free lemons 
   
Made in us
Been Around the Block




Looks like a very fun list. I like the synergy of multiple pavanes and strong CC units like crushers and bloodletters. Still, I have a few suggestions if you want to be more competitive against traditional mech armies. If you just want to beat up on orks then maybe I wouldn't worry about my suggestions too much.

You have no shooting outside of the 3 flamers, which are a suicide unit anyway. I know that daemons are not the best shooters in the world but you will really struggle to catch fast mechanized armies like Dark Eldar and Blood Angels without an ability to open transports at range. The bloodthirster, fiends, and slaanesh princes (pavane) can move pretty quickly but that might not be enough if your opponent wants to play keep away. I would consider switching the two slaanesh princes to tzeentch and giving them bolts. You lose some mobility from the pavanes (which are loads of fun) but gain some high strength shots and open up a bunch of points. With your new points you can add a herald of tzeentch on a chariot to fit in some more shooting. 3 bolts isn't much for a 2000 point game but it lets you open a transport and assault the unit in the same turn.

I would definitely add one more fiend to your squad. They are probably the best unit the codex has to offer and are too cheap to pass up. Unholy might on the bloodthirster is a bit overkill since he ruins anything but hordes in close combat anyway. Lastly, maybe consider putting an icon on a squad of plaguebearers. This lets your flamers do more damage by coming in more accurately and protects your crushers (if you aren't putting them in your first wave) from deep strike mishaps. Lastly, maybe give the nurgle prince wings to up his speed. Expensive but typically worth it.

This message was edited 1 time. Last update was at 2011/07/18 05:16:31


 
   
Made in ca
Waaagh! Warbiker




What is the low down on Karanak? Is he a good buy or do I drop him to free up some points. And in extension are squard of 8 hounds too much. I mainly chose it for the fluff reasons, and Karank because a Cerberus dog is pretty awesome.

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Cackling Chaos Conscript




SoCal

Hazard30 wrote:What is the low down on Karanak? Is he a good buy or do I drop him to free up some points. And in extension are squard of 8 hounds too much. I mainly chose it for the fluff reasons, and Karank because a Cerberus dog is pretty awesome.


Once you add karanak into a unit it becomes an elite choice. I have play tested him and have not found him to be worthy of taking up an elite slot. Flesh Hounds are great without him though, like you mentioned they ruin grey knights.

This message was edited 1 time. Last update was at 2011/07/18 07:48:12


 
   
Made in ca
Waaagh! Warbiker




Instead of swapping my princes for tzeetch princes....woul 2 heralds with bolts work? I can put them on a chariot

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Been Around the Block




Tzeentch Heralds on chariots with Bolt, Master of Sorcery, and We Are Legion is a very strong firebase for only 110 points. If you want to keep your princes as slannesh then I definitely recommend picking up to heralds.

I've never played with hounds so I have no idea what the best size unit is.

This message was edited 2 times. Last update was at 2011/07/19 02:36:20


 
   
Made in us
Nurgle Predator Driver with an Infestation







That is a very good Daemon list. Is the Bloodthirster worth the money?

Be sure to read my story, Champion Of Nurgle, and check out the updates soon: http://www.dakkadakka.com/dakkaforum/posts/list/385972.page 
   
Made in us
Cog in the Machine





wichita, KS

the list is good. with this list i would say heralds on chariots are good. that causes the herald to become a unit by himself, so he cannot join a unit. but they can only join the same god unit so its fine. wings on DP are needed. they are super expensive, but worth it. bloodthirsters are worth the points as they are T6. S7, MC WS10!! with flight. they are great unit killers, can wreck most tanks if they touch it, and lots of troops can hardly touch him. the 3+/4+ is great too. 8 hounds are right around good. they can be as low as 6 and be ok, but 8 is good. Giving one rending is a good idea too. gotta love that 2+ save against psychic.

This message was edited 1 time. Last update was at 2011/07/19 05:48:43


2000ish. 2000.
(daemons) 1500ish. 1220ish. one of my reserve rolls.
 
   
Made in ca
Waaagh! Warbiker




I moved and changed some things around, how does it look now? or do I stick to my first one?

HQ

Bloodthirster (w/BoTBG) 255 pts
Herald of Tzeench (w/ Chariot, bolt, legion, master) 110pts
Herald of Tzeench (w/ Chariot, bolt, legion, master) 110pts

Elites

6 Fiends (W/one with UM) 190 pts
3 flamers 105 pts

Troops

14 Bloodletters 244 pts
5 Plaguebearers (w/ icon) 100 pts
5 Plaguebearers 75 pts

Fast

6 hounds 90 pts
6 hounds 90 pts

Heavy

Daemon Prince (w/ MoS, Pavane, Iron Hide, UM, Soporic Musk, Aura) 195 pts
Daemon Prince (w/ MoS, Pavane, Iron Hide, UM, Soporic Musk, Aura) 195 pts
Daemon Prince (w/ MoN, Iron Hide, Noxious Touch, Cloud of Flies, Flight) 215 pts

*Edit*

After correcting some errors it leaves me with 26 points to spare.

This message was edited 1 time. Last update was at 2011/07/20 02:13:22


When life give you lemons keep them, because hey, free lemons 
   
Made in us
Raging Ravener






Your point costs are off a bit with the Daemon Princes and Fiends of Slaanesh.

The unit of Fiends should be 190 points.

Your MoS Princes should only cost 190 points - that is if I'm reading it right. (UM is Unholy Might and mask is Soporific Musk). (And no Aura of Acquiescence???)

Your MoN Prince should be 215 points.

Your current list total is 1964 points, so you have another 36 points to play with.

This message was edited 1 time. Last update was at 2011/07/19 23:47:30


 
   
Made in ca
Waaagh! Warbiker




Im getting the general vibe that this is a good list. Any suggestion on waves? As I said, never played daemons before soo im kinda just winging it.

P.s I have points for one more Icon and not sure where to put it.

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Cackling Chaos Conscript




SoCal

Personally, I do not think it is that great. But to answer your question where to put the icon, I say do NOT put another one in. Instead give UM to the BT. Insta killing meq even after the charge and making tearing open vehicles so much easier. At 2k you will be seeing vehicles, some of which will laugh at your bolts.
   
Made in ca
Waaagh! Warbiker




If its not that great, what suggestions would you make?

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Frenzied Juggernaut





Alaska

Drop the Princes with MoS.... they're worthless. Slannesh is the worst prince sadly, next to the MoK. Take MoT for shooting platforms and a MoN for CC slaughter. Tough to kill.

Also take greater daemons stead of princes. Anything a prince can do, a GD can do better....cept fly...

Overall GREAT list for first time.


Automatically Appended Next Post:
BattleBrother wrote:That is a very good Daemon list. Is the Bloodthirster worth the money?


THE THIRSTER IS WORTH ITS WEIGHT IN PLATINUM.... they are impossible to kill in CC with WS 10 and ST 9 on the charge, AND 3+ Armour save, hes beastly. I traded one of my 3 thristers for an entire IG army. Thats how much other players value them. And believe me ... it was a lot of IG

This message was edited 2 times. Last update was at 2011/07/20 05:37:20


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Cackling Chaos Conscript




SoCal

Hazard30 wrote:If its not that great, what suggestions would you make?



If I came of as rude I apologize, was just being honest. Generally maxing out your elite choices is the smart move with this army. Do you have access to 18 fiends? Got proxies?


Bloodthirster blessing 255
Herald of Tzeentch Bolt, mos, chariot 110
Herald of Tzeentch Bolt, mos, chariot 110

6 Fiends of Slaanesh might 190
6 Fiends of Slaanesh might 190
6 Fiends of Slaanesh might 190

5 Plaguebearers 75
5 Plaguebearers 75
5 Plaguebearers 75
5 Plaguebearers 75

Daemon Prince MoN, Flight, NT, CoF 215
Daemon Prince MoN, Flight, NT, CoF 215
Daemon Prince MoN, Flight, NT, CoF 215

Leaves you ten points to play with, allowing you to toss a few instruments around where you see fit. If you do not have that many fiends to use, mix and mash fiends and crushers. I think Fiends would serve you better though, bloodcrushers can be tricky to use.
   
Made in ca
Waaagh! Warbiker




You werent being rude, I just really want all the help I can get(tone is really hard to protray on the internet).

I dont mind filling out the fiends(I plan on putting daemonettes torsos on spiders). But are the plaguebearers important? I do like the look and feel of the bloodletters and flesh hounds(also hounds for there 2++)

I will probably switch out the Slanessh DP's for nurgle(but i still think the hit and run would be good, as well as for the anti tank). I will also drop the crushers for some more fiends. Maybe later on i will give the bloodcrushers a go since there model is sweet.

Thanks for the input everyone

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Cackling Chaos Conscript




SoCal

Hazard30 wrote:You werent being rude, I just really want all the help I can get(tone is really hard to protray on the internet).

I dont mind filling out the fiends(I plan on putting daemonettes torsos on spiders). But are the plaguebearers important? I do like the look and feel of the bloodletters and flesh hounds(also hounds for there 2++)

I will probably switch out the Slanessh DP's for nurgle(but i still think the hit and run would be good, as well as for the anti tank). I will also drop the crushers for some more fiends. Maybe later on i will give the bloodcrushers a go since there model is sweet.

Thanks for the input everyone


If you can max out on fiends you should be in good shape. They molest everything they get into contact with, and if it is something really strong, they can run away to molest elsewhere. Plaguebearers do what you want your troops to do with this army, capture objectives. In addition to being great at sitting on objectives, going with 4 squads of plaguebearers instead of having the bloodletters allows you to spend points on filling up your Elite and heavy Support. Hounds are awesome though, I did not put them in the list for lack of points. The list I recommended is what I would feel comfortable sending you off to battle with. Do you plan on seeing a few grey knight players? If so I would toss in a couple 10-15 base hound squads. I say ten to fifteen because small units of them, even with a 2++ in combat, will get shot to death and run into combat at sup par strength. The entire list would need to be changed around though.

Bloodthirster blessing 255
Herald of Tzeentch chariot, bolt, mos 100
Herald of Tzeentch chariot, bolt, mos 100

6 Fiends of Slaanesh 190
6 Fiends of Slaanesh 190
6 Fiends of Slaanesh 190

5 Plaguebearers 75
5 Plaguebearers 75
5 Plaguebearers 75
5 Plaguebearers 75

15 Flesh Hounds 225
15 Flesh Hounds 225

Daemon Prince MoN, Flight, NT, CoF, Iron hide 215

That is one mobile army. If you come across knights save those flesh hounds for Paladins/Terminators, Purifiers will still make a mess of flesh hounds with their cleansing flame. If you see purifiers on the field avoid sending the hounds that way and instead send over your heralds to harass them. Daemonic Gaze and Bolt will humble them fairly quick. Send in the big boys (BT and Prince) if you absolutely must dispatch the purifiers, even then you are going to want them weakened with at least a round of herald shooting.

If he tries to be cute and runs henchmen you should be able to eat him easily. Have respect when entering battle with knights, one bad move and your game is done. They are unforgiving, some of their HQ choices and their Dreadknights have a fun little toy called "dark excommunication." Pretty much removes all daemonic gifts from a model in base contact. You should be alright though, it is the purifiers you gotta be wary of. Surprisingly grey knights can throw out some solid fire power in the 24" range( where you are going to be) so those big hound squads should serve you well.


This message was edited 3 times. Last update was at 2011/07/21 00:54:54


 
   
 
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