Hey guys
Thanks for the quick replies and answers.
I am still not clear though from the posts so let me reiderate and rephrase.
IF I use WTN and MoTW together, do I still get to use the buffs from both of them or is the WTN considered "wargear" that does not affect MoTW ?
WTN = Automatic 3+ to hit on anything.
MoTW = Unit uses his own teeth and claws to attack for
D6+1 for thenumber of attacks (not to hit) and also adds rending. Conditional: "is not affected by normal wargear, but is affected by special abilities like bezerker charge etc"
Question= is
WTN considered "wargear" or do they mean weapons wargear like powerfists and
CC weapons, pistols etc. ? The way
WTN reads to me is that it's a trinket distinquishing an already seasoned fighter so the fighter
IMO already has the skill to do a 3+ to hit and the
WTN is simply a badge or trinket stating that.
Grey Elder, thanks for your reply as well but I don't know what you mean by
Nos. I am new and learning but here's what I gather so far.
1. My normal to hit without Wolftooth necklace (
WTN) on the unit in question (Wolf Baurd Battle Leader) is a +5. When I add the
WTN my hit "automatically goes to +3" according to the direct quote from the codex. So,... I'm choosing the
WTN for the Gauranteed 3+ which is way better than 5+.
2. Also, This build is a low cost build only 98 points and I'm not choosing Wolf Claws because they get a re-roll to hit anyways and yes that would be a waste of points.
3. The rules for Mark of the Wulfen (Mark of the Wulfen) state that your not using the normal wargear to attack (i.e
CC weapons etc) but instead the model uses his "claws and teeth" like a werewolf. The rule also states that "is not affected by wargear." I was wondering and still not 100% clear does that include the
WTN or do they mean wargear like weapons wargear and not tailsmans and stuff.
4. Yea,
WTN only affects number to hit not total number of attacks.
500 point army
Total build idea = battle leader
HQ unit
.. Standard base cost 70points, storm bolter +3points, standard
CC weapon (not really being used),
MoTW +15points,
WTN +10points, and Fenrisian wolves x2 for +20points total (+10points each)
Total build cost without fenrisian wolves = 98points. With wolves 118.
Should be a BAD ASS LOW COST quick attack unit with 5strenght 5toughness (leader only not wolves) 3+Asv with
D6+1 Attack rolls, 3+ to hit, rending, They shall Know no Fear, Counter attack, Independent. I didn't put him in Terminator armor because he's getting a 3+
sv anyways and has 2w and wolves can take the wounds if need be. also he's low cost and 40 points for termy armor is expensive just for an invunerable
imo. And because Termy armor doesn't allow for Sweeping advance..
BUT another questions is ... if I put him in Termy armor do I still get sweeping advance because of the 2 wolf pets he has ? technically in theory they could still track down the fleeing enemies.
PS I don't recognize your acronym. But thanks for help spuring on the descussion.

Plenty of posts for me to learn from.
Thanks guys!