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Made in de
Swift Swooping Hawk






Hello,

these days I wondered how to use the Eldar Farseer's Guide and Doom best and did a little mathhammer to back up my thoughts. So I calculated the probability for the single rools, then the probability if you get a reroll and then the improvement the reroll gives you. This is the table:

Roll for - Single roll - with reroll - Improvement in p.p. - Improvement in percent
6+ - 16,67% - 30,56% - 13,89 p.p. - 83,32%
5+ - 33,33% - 55,56% - 22,22 p.p. - 66,70%
4+ - 50,00% - 75,00% - 25,00 p.p. - 50,00%
3+ - 66,67% - 88,89% - 22,22 p.p. - 33,33%
2+ - 83,33% - 97,22% - 13,89 p.p. - 16,67%

So what we see is that you get the best out of your single doom or guide cast if you cast it on a unit with BS 3 or on a unit which has weapons that will wound the target at 4+. Of course in some situations you will still want to guide or doom a unit where the improvement is not the decisive factor... like when you really really want that single character model to hit with its evul mega power force weapon.

So what do you guys think about this, how do you decide what to target with Guide or Doom?

Btw, the same table goes for Fortune as well since your saving throws just work the same.

Regards
Murenius

This message was edited 1 time. Last update was at 2011/07/19 14:18:20


My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Murenius wrote:Roll for - Single roll - with reroll - Improvement
6+ - 16,67% - 30,56% - 13,89 p.p.
5+ - 33,33% - 55,56% - 22,22 p.p.
4+ - 50,00% - 75,00% - 25,00 p.p.
3+ - 66,67% - 88,89% - 22,22 p.p.
2+ - 83,33% - 97,22% - 13,89 p.p.
Instead of showing the percentage point improvment, showing the percentage of improvment over the base chance is more useful.

For example, when shooting at T4, a weapon is 50% more effective when the target is domed. When shooting at a T6 target, the weapon is ~80% more effective. That's really where its you see the improvement. From the chart above, it almost looks like doom as is useful when shooting at T2 as T6, which is far from the truth.

   
Made in de
Swift Swooping Hawk






labmouse42 wrote:Instead of showing the percentage point improvment, showing the percentage of improvment over the base chance is more useful.

For example, when shooting at T4, a weapon is 50% more effective when the target is domed. When shooting at a T6 target, the weapon is ~80% more effective. That's really where its you see the improvement. From the chart above, it almost looks like doom as is useful when shooting at T2 as T6, which is far from the truth.


Of course you are right. I edited to table to include the improvement in percent. This way it allows you better to judge what trade off is the best for your situation. Of course the percental increase with a 6+ roll is a whopping 83%, but you will still miss in 7 out of 10 shots, so I wouldn't do that except in really special situations.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in us
Infiltrating Broodlord





Ex nihilo

guide warwalkers for lots of pewpewpew

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
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Made in us
Regular Dakkanaut





I agree with doomthumbs, though I think his statement could be construed as excessively succinct.

The point is not necessarily to put doom/guide/fortune where it improves individual rolls the most, but where it improves the most individual rolls.

That is why doom is considered so valuable when used in conjunction with Banshees, why guiding warwalkers is so much fun, and why fortune is best used on avatars and jetseers.

Doom targets that will recieve many hits.

Guide units that get many shots.

Fortune units that will recieve many hits and will still get their save versus those hits.



Barring that? Guide your Pathfinders. Rerolling a hit to turn it into an AP 1 hit is just funny.

I am a grammar Nazi only because grammar democracy is ineffective. 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Could the table could have another column, listing the improvement Fortune gives?
For 6+, the improvement is nearly twice the chance to succeed.
For 2+, it's hardly worth the effort.

This message was edited 1 time. Last update was at 2011/07/20 12:53:08


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Made in de
Swift Swooping Hawk






Skinnereal wrote:Could the table could have another column, listing the improvement Fortune gives?
For 6+, the improvement is nearly twice the chance to succeed.
For 2+, it's hardly worth the effort.


For Fortune it's exactly the same, the table only shows how a reroll influences probabilities for hitting 2+ to 6+. Or did I misunderstand the question?

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Nope, the Improvement in % is what I was after.
It clearly shows that Fortune used on a 6+ unit is far more useful then on a unit with 2+.
Using Fortune is always handy, but the benefit to some units are more pronounced.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in de
Swift Swooping Hawk






Sure, your fortuned 6+ saving throw unit will have an improvement of 83,32%. But still it will just die with a 70% chance, which could mean that fortune was wasted. As always it's a trade off.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
 
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