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Made in us
Flower Picking Eldar Youth




1850 point Eldar Fast list. Please post any suggestions.
Eldrad Ulthran. 210 Points
2 Ten-man Dire avenger squads w/ exarchs duel-wielding Avenger Catapults and Bladestorm. 152 Points each.
2 Five-man Pathfinder squads. 120 points each.
2 Wave Serpents with Bright Lances, shuriken cannons, Star Engines, Spirit stones. 160 points each.
1 Wave Serpent with a starcannon, all of the above besides the lance. 150 points.
An autarch with an avenger catapult and a scorpion chainsword. 77 points.
1 Five-man Fire Dragon squad with an exarch that has tankhunter, crack shot, and a firepike. 120 points.
2 Five-man Shining Spear squads with an exarch that has skilled rider, withdraw, and a laser lance. 217 points each.
The idea is to start with a dire avenger squad in each of the bright-lance wave serpents, one paired with eldrad, the other with the autarch. The Fire dragons would be inside the third serpent. The Shining spears would be held in reserve or start on the field, depending on the battle. Rangers would take objectives/cover using scouts or outflank.


   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

aman9324 wrote:Eldrad Ulthran. 210 Points

Great start, no problems here!
aman9324 wrote:2 Ten-man Dire avenger squads w/ exarchs duel-wielding Avenger Catapults and Bladestorm. 152 Points each.

Again, another solid choice when they're in the wave serpents.
aman9324 wrote:2 Five-man Pathfinder squads. 120 points each.

IMO they aren't worth taking two squads. You can use one to camp in the back field on an objective but it's a lot of points that could be better used elsewhere.
aman9324 wrote:2 Wave Serpents with Bright Lances, shuriken cannons, Star Engines, Spirit stones. 160 points each.

Brightlances are over costed, and considering you only get 1 shot per turn, unreliable. You'd be better off with an EML for popping transports, then saving the big tanks for your fire dragons. Star engines are okay, if you have the spare points they can come in handy, but they aren't a "must have".
aman9324 wrote:1 Wave Serpent with a starcannon, all of the above besides the lance. 150 points.

Again, Star Cannons are over priced. As cover saves are so easy to come by in 5th ed, their good AP sort of goes to waste.
aman9324 wrote:An autarch with an avenger catapult and a scorpion chainsword. 77 points.

Not bad, I thing another seer woud be momre beneficial, but if you want a bit of variety then stick with him.
aman9324 wrote:1 Five-man Fire Dragon squad with an exarch that has tankhunter, crack shot, and a firepike. 120 points.

The upgrades are over-kill 5 normal dragons are enough to get the job done 90% of the time.
aman9324 wrote:2 Five-man Shining Spear squads with an exarch that has skilled rider, withdraw, and a laser lance. 217 points each.

Very expensive, very fragile. If I was you I'd drop them completely, consider replacing them with a small squad of guardian jetbikes for ast second objective stealing.


You haven't taken any heavy support options, and your elite slot isnt maxed out either. These are the two best slots for Eldar, so I'd suggest you look at adding in some Fire Prisms (make sure you take two or three so you can link fire) and/or some war walkers. As far as the elite's go, I'd suggest you add another 80 point (naked) 5 man dragon squad, They will be much more effective than bright lances at cracking things like land raiders and monoliths. I hope some of this helps
   
Made in us
Swift Swooping Hawk





Oklahoma

You're using alot of points in Shining Spears and then not supporting them with anything such as an autarch or a farseer and it really doesn't seem to fit your list. As suggested by gorechild i would take guardian jetbikes or warp spiders if you still want a jump infantry unit.

Personally I would use those points on more dire avengers and changing the autarch to a second farseer.

You also might want to try 2 squads of fire dragons, on multiple wound invuln save models you can double team them with the fire dragons which will most likely take them out

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Flower Picking Eldar Youth




Thanks for the advice. Any Ideas on how best to fit a wraithlord? I want to take one, but im not sure where it would be most useful. I'm thinking to take it with a wraithsword and Scatter laser, as well as flamers.
   
Made in gb
Crazed Gorger



Colton

Don't take a single Wraithlord, the first opportunity your opponent gets he will fire everything he has at it and by the end of turn 1 your badass MC will be a dead MC :( If you take just one believe me he will become a magnet for all the enemies Str8 weaponry.

Farseers, 5 man fire dragons in a shuri cannon serpent and war walker sqns are in my opinion the best eldar units. The war walkers have scout and can outflank so is more in keeping with your fast list than a wraithlord.

Point for point I can't think of a better elite choice than fire dragons, for 80pts you have a unit that can take down pretty much any tank in the game, they are also great at taking out monstrous creatures and small infantry units don't stand a chance.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The list is really hard to read.
Too many upgrades of my liking, like star engines and FD exarch.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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