Hmm... those are some good points. I like the option of Furious Charge or Fearless within a smaller bubble. When I was coming up with the concept I thought that it was going a little over the top myself, but when you say it, it makes it much clearer. As for making Stubborn useless, I should have noticed that myself, thanks for pointing it out...
I'll post a revised version soon, thanks for the suggestions.
Automatically Appended Next Post: Skjald Snjallr Skyn
Points: 40
WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 8
Sv: 4+
Type: Infantry
Equipment: Carapace Armour, Bolt Pistol, Combat Blade
Rules:
ATSKNF, Acute Senses, Counter-Attack, Inspiring Presence, Skjald
Options: Snjallr Skyn must be assigned to an infantry squad at the start of the game. He may not leave this squad for any reason. He may not join a squad with more than 1 model in Terminator Armour (these units are usually sent on missions too dangerous to be accompanied by Skyn safely).
Special Rules
Inspiring Presence: Snjallr Skyn is charged with the duty of recounting the stories of Andilus Greatsword's Great Company. Space Wolves in his presence redouble their efforts to earn a hallowed place in one of his sagas. At the beginning of the movement phase, choose one of the following abilities, which lasts until the Space Wolf player's next turn:
-Skyn, his unit and all friendly squads within 6" gain the Furious Charge special rule.
-Skyn, his unit and all friendly squads within 12" gain the Fearless special rule, as long as they can draw Line of Sight to Skyn.
Skjald: Before battle, Skyn will tell tales of great deeds of valour performed in battle by heroes of the chapter. These tales inspire the company's troops to prove themselves as worthy of having their sagas recounted. Before deployment, Skyn's squad gains a special ability on a D3 roll:
1 - Skyn recounts the saga of Skjotr, who could run faster than a Fenrisian Wolf across the battlefield. The squad gains the Fleet special rule.
2 - Skyn tells tales of Valdyr the Hunter, a Wolf Scout who assassinated a Chaos Sorcerer during a pivotal campaign. The squad may Infiltrate.
3 - The squad listens intently to the Saga of Enda, who once tore the assault cannon off of a destroyed Dreadnought, bringing it to bear against the enemy. The squad gains the Relentless special rule.
Things I've changed up:
-I made him WS/BS/I3, because he isn't really built for combat like a Marine, and so shouldn't be striking any sooner than a Guardsman.
-I dropped him to W1 since he will have other squad members to act as ablative wounds - as it was, I can see people making him take a wound just to keep their other squad members alive, which isn't very fluffy.
-Changed the Inspiring Presence rule as per Just Dave's suggestions.
-Changed the Skjald rule as per Just Dave's suggestions.
-As a result of these changes, I've lowered his cost to 40pts.