Empire //Me
Wizard lord : Net, speed of light, light of battle and time warp.
BSB
Warrior priest
20 crossbows
50 halbreds, full command
30 halbreds, musician, standard
30 halbreds, musician, standard
1 canon
2 mortars
Skaven
Warlock engineer : warp lightning, scorch
Plague priest : Pestilent breath, plague
3 units of 6 wide, 4 deep plague monks // two of which later turned out to be clan rats with a poison mortar and doom flayer weapon team
2 units of 7 plague censers
1 warp lightning canon
1 unit of 6 wide, 4 deep giant rats, 2 packmasters
2 units of 2 ogres with one packmaster each
6 wide, 5 deep unit of skaven slaves
Turn 1 empire
Some slight movement of the halbrediers
Magic
8 power dice, 7 dispel dice
5 dice to cast net on engineer + slaves, 5 dice fails to dispel
Shooting
Crossbows shoot at closest rat ogre unit, kills packmaster and inflicts 2 wounds on a ogre
Canon destroys warp lightnng canon
Mortar kills 8 models, plague priest unit
Mortar on plague priest, scatters, kills 1 plague monk, kills 2 packmasters from the giant rats unit and 1 giant rat.
Turn 1 Skaven
He opts not to move the slaves, which end up blocking the plague censers behind it
Giant rats fail stupidity test
Magic
5 PD, 3 dispel dice
Warlock engineer fails strength check to cast scorch, 2 slaves die
Turn 2 empire
Halbreds move to the right a bit
Magic
9 PD, 7 dispel dice
6 dice net on plague priest
Shooting
Canon fails to hit the ogres
Crossbows deal 3 wounds to the closest ogre
Mortar on slaves, kills 2
Mortar blows up
//Plan was to force a panic check on the engineer + slaves, since it had a very low
LD and wasnt in range for inspiring prescence. The mortar scattering and blowing up screwed this plan up though.
Turn 2 skaven
Ogre fails frenzy check, tries to charge halbreds, fails
Plague priest unit passes strength check to move
Magic
7 PD, 6 dispel dice //The skaven has sucessfully channeled every turn so far...
3 dice to cast skorch on
BSB, 5 manages to dispel
4 dice to cast plague on
BSB, dispel scroll
//This is the part where i suspect something is really wrong because the only core unit he has seems to be 30 skaven slaves. Then he tells me the two units of plague monks on the left are really clanrats instead.
Shooting
Poison mortar on closest halbreds, scatters 10 inches, misses
Turn 3 empire
BSB charges ogres
Middle halbreds charge plague priest
Left halbreds move into the woods
Magic
9 PD, 6 dispel dice
2 dice speed of light on
BSB, 3 dice fails to dispel
3 dice net on bottom plague censers, 2 dice to dispel, rolls double 6
4 dice time warp on
BSB
Shooting
Crossbows kill the wounded ogre
Canon lands short of plague censers
Mortar on plague censers, scatters onto slaves, kills 5
Combat
BSB unit wipes out the ogres and overruns into the warlock + slaves
Middle halbreds kill 5, lose 15 thanks to a 30 pt banner that lets them all re-roll failed to hits and wounds for one phase, steadfast, stuck in combat
Turn 3 skaven
Both plague censers charge the
BSB
Magic
6 PD, 5 dispel
5 to cast plague on the halbreds and plague priest combat, 5 to dispel, success.
Shooting
Poison mortar misfires, may not shoot this turn
Combat
BSB unit kills 12 skaven slaves and 6 plague censers. 7 halbreds die to the censers toughness check. Plague censers kill 3, slaves kill nothing.
Slaves automatically destroyed.
Plague censers flee 10 inches,
BSB pursues 5 inches.
//Match put on hold. This game took something like 3 hours + due to the language barrier and i got that impression he wasnt that familiar with Skaven, which has incredibly complex rules.
Comments so far :
Plague censers and plague monks can dish out an impressive number of attacks...and they are really cheap as well. Plague censers in particular are useful for "sniping" T4 characters with high armor saves.
The mortars killed significantly less skaven than i expected due to scatter.
Low
LD is not a big deal when almost everything in your army is immune to panic due to Frenzy.
Halbreds are really deadly with
WS 10, I 10,
ASF and 2 attacks each.
I forgot i get +1 dispel dice for the WP. Still, my level 4 pretty much dominated the magic phase, and the dispel scroll helped stop plague (which is the best bang for your buck instant death spell ive seen)
12 inch range on some of the lore of light spells can become a problem.