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![[Post New]](/s/i/i.gif) 2011/07/23 00:51:07
Subject: 1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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This is the 1,500 point army I plan on using, I mainly play for fun, never played in any tournaments or any thing like that.
HQ
Company Command Squad (215)
Lord Castellan Creed, 1x Medic, 3x Plasma Gun
Lord Commissar (110)
Carapace armor, melta bomb, PP, PF
Elite
Guardsman Marbo (65)
Troop
Infantry Platoon (660)
PCS; 4x Flamers
3x Infantry squad; 1 Commissar w/ PW + PP, 3 Sgts w/ PW + melta bomb, 3x Meltaguns
2x Infantry squad; 2x Meltaguns
3x HWS; 3x Mortars, 6x AC
Infantry Platoon (450)
PCS; 4x Flamers
3x Infantry squad; 1 Commissar w/ PW + PP; 3 Sgts w/ PW + melta bomb, 3x Meltaguns
2x Infantry squad; 2x Meltaguns
The blobs are broken down in either 20-man or 31-man squads, the Lord Commissar will either join a 31-man or assist the HWS.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/07/24 18:39:11
Subject: 1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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Bump... Anyone out there?
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/07/24 19:10:53
Subject: 1,500 Imperial Guard Foot-slogger
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Storm Trooper with Maglight
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I have abot 2000 pts with my IG army that includes 4 special characters, 2 inf., 1 vet., 2 St.tr., 2 Spec. Weapons., 2 Sentinals a Chimera and a Valk..
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![[Post New]](/s/i/i.gif) 2011/07/24 19:26:28
Subject: 1,500 Imperial Guard Foot-slogger
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Painting Within the Lines
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Looking at this you REALLY need some tanks otherwise it's like a weak nid army... :/
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![[Post New]](/s/i/i.gif) 2011/07/24 19:53:23
Subject: 1,500 Imperial Guard Foot-slogger
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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I would say don't take the Lord Commissar, he's and ID and can be picked out in close combat. At T3 and with a powerfist he's not going to stand a chance to attack before he's brought down.
Instead add the points.... well anywhere else. I don't have my Codex in front of me so I can't give you actual suggestions, but another HWS would be nice on the second infantry platoon.
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![[Post New]](/s/i/i.gif) 2011/07/24 22:02:46
Subject: Re:1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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I would say don't take the Lord Commissar, he's and ID and can be picked out in close combat. At T3 and with a powerfist he's not going to stand a chance to attack before he's brought down.
I thought that when a IC joins a unit he becomes part of the unit? Does this change in close combat? If I didn't send him in with the power blobs he would've stayed behind to assist the HWS team in passing orders.
Instead add the points.... well anywhere else. I don't have my Codex in front of me so I can't give you actual suggestions, but another HWS would be nice on the second infantry platoon.
more HWS are always nice, and I'm really considering dropping a few things to add more.
Looking at this you REALLY need some tanks otherwise it's like a weak nid army... :/
Wouldn't be much of a footslogger army then, now would it? ;P
Some slight changes I've considered include dropping the 4 infantry squads in favor of vet squads with vendetta or chimera support.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/07/25 05:54:04
Subject: Re:1,500 Imperial Guard Foot-slogger
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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ZombyJezuz wrote:I would say don't take the Lord Commissar, he's and ID and can be picked out in close combat. At T3 and with a powerfist he's not going to stand a chance to attack before he's brought down.
I thought that when a IC joins a unit he becomes part of the unit? Does this change in close combat? If I didn't send him in with the power blobs he would've stayed behind to assist the HWS team in passing orders.
You should check the Independent Characters and Assaults section in the Big Red Book for the specifics, but yes, if an IC joins a unit he can be picked out in assaults. This is because he's obviously more BA than the rest of his unit, and can be picked out by the enemy.
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![[Post New]](/s/i/i.gif) 2011/07/25 07:46:36
Subject: Re:1,500 Imperial Guard Foot-slogger
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Dakka Veteran
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I have some questions.
-What do you do with the melta squads? Do they just run around alone and try to cause hell?
-How do use your flamer PC squads without a chimera? Do you put them behind your blobs to get cover or in terrain to guard against light infantry? Outflank with creed?
-How do your mortars and ACs tend to fare?
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![[Post New]](/s/i/i.gif) 2011/07/26 00:16:23
Subject: 1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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I haven't field tested the meltas, but they're more or less they're to give the infantry squads some flexibility on the run. The Flamers will remain behind to defend the HWS from outflanking/deep striking units. The Mortar teams are good for making the enemy nervous, they've also taken out good chunks of light infantry. The ACs work well against vehicles and medium-heavy infantry.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/07/26 00:26:50
Subject: 1,500 Imperial Guard Foot-slogger
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Wicked Warp Spider
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I don't see the point of the 4 squads with meltaguns and no other upgrades. I think they really need either heavy weapons or commissar+power weapons, as it is they are a bit useless.
Never, ever give a commissar a power pistol, you cannot fire it without risking the linchpin of the whole squad.
Lord Commissar is a bit out of place, he only really helps the 3 HWS (and the unupgraded infanty, who as I said I think are a mistake) so you're spending a lot to upgrade cheap units. I think a regimental standard would do just as well. If you do go that way, I think the plasma+medic loadout is a mistake because you will not be using creed as agressively. If you do want an aggressive command squad to accompany your assault blobs, I think Straken is better than Creed. His FC ability isn't burdened by fearless, it is automatic not an order, he grants counter attack and is a fighter in his own right.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/07/26 03:56:42
Subject: Re:1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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I talked my list over with a fellow guard player (who has far more experience then I do) and he suggested similar things. Before I made this list I thought Rapid Fire could shoot and assault, I've learned that's not how it works however, so I'll be dropping the PP. I'm getting rid of the Lord Commissar considering he's not worth the points. Quick question; Does Straken's Cold Steel and Courage benefit the unit as long as it touches just one model in the unit??
When it comes to the four infantry squads I have two ideas to make them more gun line, which is what I wanted them for to begin with. If I keep them they'll be outfitted with LC/Plasma guns to take out armor and units with +2 armor saves. Another option I've considered is dropping all four of them in favor of two Vet Squads outfitted with LC/Plasma x3, more plasma, and a BS 4 would make them a good gun line, only downside is losing an extra LC, but I feel like the BS 4 makes up for this.
I understand this list needs a lot of work to even stand up against most armies and I appreciate the help.
[edit: Current list]
HQ
Company Command Squad (175)
Straken, 3x Flamer, R. Standard
Elite
Guardsman Marbo (65)
Troop
Infantry Platoon (665)
PCS; 4x Flamers
3x Infantry squad; 3x Commissars w/ PW, 3x Sgts w/ PW
4x HWS; 3x Mortars, 6x AC, 3x ML
Infantry Platoon (365)
PCS; 4x Flamers
3x Infantry squad; 3x Commissars w/ PW, 3x Sgts w/ PW
Veteran Squad (135)
3x Plasma Gun, LC
Veteran Squad (95)
3x GL, LC
The idea is to have the power blobs in the front assisted by Straken to keep the enemy away from my gun line. My Gun line consist of the HWS and the Vet. squads being issued orders (and being protected) by the PCS.
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This message was edited 2 times. Last update was at 2011/07/26 04:10:22
"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/07/26 11:54:16
Subject: 1,500 Imperial Guard Foot-slogger
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Wicked Warp Spider
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I think that's good, I would take 3 infantry squads as shooters over 2 veteran, but that's a trade-off between resilience and accuracy, so you may well be right.
I'd try the list out, you may need to cram in some more anti-tank firepower, but the autocannons and lascannons should be ok as long as you get your meltas into rnage of his heavy armour soon enough. Good luck!
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/07/26 12:46:08
Subject: Re:1,500 Imperial Guard Foot-slogger
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Dakka Veteran
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ZombyJezuz wrote:Before I made this list I thought Rapid Fire could shoot and assault, I've learned that's not how it works however, so I'll be dropping the PP.
Plasma pistols aren't rapid fire, you can fire them and still assault. I would still not give him one.
ZombyJezuz wrote:Does Straken's Cold Steel and Courage benefit the unit as long as it touches just one model in the unit??
Yes
ZombyJezuz wrote:
HQ
Company Command Squad (175)
Straken, 3x Flamer, R. Standard
Elite
Guardsman Marbo (65)
Troop
Infantry Platoon (665)
PCS; 4x Flamers
3x Infantry squad; 3x Commissars w/ PW, 3x Sgts w/ PW
4x HWS; 3x Mortars, 6x AC, 3x ML
Infantry Platoon (365)
PCS; 4x Flamers
3x Infantry squad; 3x Commissars w/ PW, 3x Sgts w/ PW
Veteran Squad (135)
3x Plasma Gun, LC
Veteran Squad (95)
3x GL, LC
Consider giving straken meltas instead of flamers. They give you the option of opening a transport and assaulting its occupants, while flamers you won't even want to fire half the time since they can leave you out of assault range.
You might also want some meltas or at least meltabombs in your blobs. Bombs will tend to survive longer since they're on the sergeants. On the subject of blobs, two 30-man ones isn't a lot at 1500. You could probably get another for the price of all those HWTs.
The veteran squads I'm not sure about. The lasplas squad could be interesting but I think you'll want stealth on it, either with forward sentries or harker. Personally I might go with harker for infiltrate because the squad will want to start in good position.
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![[Post New]](/s/i/i.gif) 2011/07/30 05:39:13
Subject: Re:1,500 Imperial Guard Foot-slogger
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Sickening Carrion
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I ran a 1,000 point variant of this list against a friend who plays Dark Angels. He's not the best player but it gave me a good example of how my army would function. I know IG does better at lower point games but I think as I scale up this army will compete well against others, at least in friendly matches, which is all I play. Anyways, this is the list I ran against him, I decided to take Meltas with Straken which proved rather effective. I wasn't able to use them against a vehicle, but they did do some work against his Terminators.
HQ
Company Command Squad (190)
Straken, 3x Melta, R. Standard
Troop
Infantry Platoon (500)
PCS; 4x Flamers
3x Infantry squad; 3x Commissars w/ PW, 3x Sgts w/ PW
2x HWS; 3x Mortars, 3x AC
Veteran Squad (135)
3x Plasma Gun, LC
Veteran Squad (135)
3x Plasma Gun, LC
I had 40 points to spare in the end, but I was in a hurry to stat so I didn't distribute them, I was able to start one of my Vet. Squads in ruins which provided some cover. His terminators deep striked behind my Blob and went for my HQ, I was able to turn the battle around and keep him tied up in my blob while my Vet squads and HWS destroyed his transports and tore the troops up inside.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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