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Made in us
Primered White





MI

Hey all

Last night I had a match with my friend who has a Grey Knights army. He had some terminators, purifiers (I think), a Regular and V. Dread, and some pretty decent HQ (Valleria and whoever has the laser eagle) among other things. My forces consist of a Black Legion army with Plague Marines to sop up fire, Berserkers for CC, some oblits 2 CSM Terminator lords, and a squad of noise marines. I also had my Vindicator out as a play test. While it was pretty close for the first 2 turns, he completely wiped the floor with me as soon as his terminators popped in with their force weapons.

So, my question is, what's the best way to deal with GK? I have a pretty big CSM force, I've heard Thousand Sons? Thoughts?

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

terminators popped in with their force weapons

So what? Against single-wound models, force weapons have no special effect. But the Termies could have a 4++ save in cc.

You have to play defensely slowing down his advance.
I'd take a larger Berzerker unit to take on the Termies or some CSM Termies.

Some Oblits? You cannot have enough of them.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Primered White





MI

Hrm, well, ain't that a kick in the ass....

I've never once used a Force Weapon, so I was taking my friend's word on it, apparently (either by purpose or accident) he was doing the whole thing wrong. Guess I should've read the rules.

Would 1k Sons, with their invulnerability saves, be a smart investment?


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Force Weapons are just Power Weapons to a single wound model.

now there are different types of Nemisis Force Weapons that have additional effects.

Swords: +1 invuln in CC

Halberds: +2I

Falchions: +1A

Daemon Hammers: like a thunderhammer, but the GK str buffs apply before multiplication(so Str10 is achievable)

Warding Staves: 2+ invuln in CC


aside from these, Force Weapons have no special effects.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Oblits and Plasma Guns with some sacrificial units to take charges. Play them like you would play any power armor opponent. Focus on the mission rather than obsessing about killing certain units.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I also wouldn't take Plague Marines. their FnP is useless in CC and T5 won't protect them much from Psybolts.


Thousand Sons could be good with their AP3 bolters and 4+ invuln, but their expense in points might simply negate any additional advantage.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Primered White





MI

Alright, thanks all for the input, I think I'll try that out next time we face off.

 
   
Made in us
Devastating Dark Reaper




Just reguallar Chaos Marines.. Outnumber him. Lash + Oblits will do some great damage. Just remember at cheapest his models are 20 points a piece, but more likly closer to 26+

Thousand sons are a solid troop. Not only do they slaughter reg GK in shooting but you denie them theose army wide power weapons. Then you can counter assault with berserkers or something... Berserkers will still charge and whipe the floor with anything except purifiers...

2500+

Chaos, Both CSM and Daemons
7000+

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