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Made in us
Chosen Baal Sec Youngblood




Hello fellow wargamers!

Yesterday i ran into a 'debate' about assulting with Jump packs..

I had a vanguard veteran squad, deep strike'd and wanted to assult a unit that was 7 in. away,
Now i didnt assult, following rules i thought applied, but i got to thinking..Can units with a jump
pack assult furthur then 6 in?

If so how far can they assult?

~Icycold

This message was edited 1 time. Last update was at 2011/07/23 20:18:28


 
   
Made in us
Painlord Titan Princeps of Slaanesh




MRB p52.
   
Made in us
Pete Haines



Springfield, MA

For the lazy, i'm going to assume the page mentioned is the section that says something like "all models assaulting using jump packs tend to cover the last distance of ground on foot, so they assault as if they were infantry".


Automatically Appended Next Post:
A totally different thing about vanguard you may not like. Because you have to declare heroic intervention after reserve rolls but before deep strike scatter, you would still be unable to shoot or run, even if you didn't assault. <erikwfg would like to indicate that he finds following the rules to extremes to be counter-intuitive and an undesirable way to play the game, and he would like to do so without violating Dakka's posting rules --Janthkin>

lolz, yes what he said. The more I get in depth with how this game is actually set up (and the company in general) the angrier I get. On top of my existing problems I guess it can be too much and I forget. (Honestly, don't remember what I said. I think it was either a mistype, or misunderstanding of what I meant. I don't have a need to argue online, and I see no one here I'd say something wrong to.)

This message was edited 3 times. Last update was at 2011/07/24 02:08:59


"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in fi
Confessor Of Sins




The assault distance question is already sorted (same as normal infantry) so let's have a look at following the rules instead. ;-)

Vanguard Veterans declare they'll try to assault, not that they'll only do it if they're in range. Being unable to shoot or run is the price they pay for having a chance to assault at all after the Deepstrike. It's a powerful ability and should have some potential drawback as well.
   
Made in us
Dakka Veteran




That's why Vanguard Vetrans are only worth it in BA where they only scatter D6.
   
Made in us
Pete Haines



Springfield, MA

Funny thing is, I for years thought the only thing worth deep striking was that which doesn't scatter. I thought if you land in a bad spot or anywhere near enemies you automatically died. That's how bad my luck was in the early days, it happened so often that I didn't remember there was even a mishap chart anymore.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in au
Frenzied Berserker Terminator






erikwfg wrote:Funny thing is, I for years thought the only thing worth deep striking was that which doesn't scatter. I thought if you land in a bad spot or anywhere near enemies you automatically died. That's how bad my luck was in the early days, it happened so often that I didn't remember there was even a mishap chart anymore.

If it makes you feel any better, that was how it used to be before 5th edition
   
Made in us
Pulsating Possessed Chaos Marine





Charleston, SC

Yep, I remember those days of landing in the wrong spot and loosing that expensive deepstriker unit..

Oh stop complaining, its for the greater good... Now get in the box!

Owner of R.S. Commission Studios. PM For a quote. Link in profile. 
   
Made in us
Chosen Baal Sec Youngblood




Wait, can you move ( in jump pack case) after deep striking, 12''??? Or even move atall, then using Heroic Intervention, Assult, TECHNICLY...18''??
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Using HI they may not run or shoot. Also they do not get a movement phase as they spent it deepstriking. so they have a 6" assault

   
Made in gb
Decrepit Dakkanaut




Icycold300 wrote:Wait, can you move ( in jump pack case) after deep striking, 12''??? Or even move atall, then using Heroic Intervention, Assult, TECHNICLY...18''??

Read the DS rules, very very explicit.
   
Made in us
Pete Haines



Springfield, MA

Why deep striking units can do anything is beyond me, they're supposed to be counting as cruising speed. I'd think that means troops and walkers, who can't normally go crusing speed would therefore be unable to do anything. Yet for some reason troops can shoot (can they move to disembark too?), and walkers get to fire as if they remained stationary.


Cheexsta wrote:If it makes you feel any better, that was how it used to be before 5th edition

So maybe there is a reason I thought that. I almost feel better.

stratassj wrote:Yep, I remember those days of landing in the wrong spot and loosing that expensive deepstriker unit..

and all the inexpensive units too.

I actually remember that excess models who couldn't deploy in circle formation because of nearby things would die but the rest would stay. So I think in history all I ever had survive was 1 half unit of stormtroopers, and 1 unit if swooping hawks.

All this deep strike stuff still makes me think that deep striking BA land raiders isn't so special after all, though POTMS does give something. Still hard to find a situation where it matters and you survive til next turn.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Dakka Veteran




erikwfg wrote: Yet for some reason troops can shoot (can they move to disembark too?)


Yes. The deep strike rules actually lay all this out fairly clearly, but as nos said it takes careful reading. They have crammed a lot of info into a short section

Edit: It also amuses me deeply for some reason that the popup hint for nos is "new on sprue."

This message was edited 1 time. Last update was at 2011/07/27 01:56:31


 
   
Made in gb
Decrepit Dakkanaut




Erik - non-vehicles do NOT count as moving at cruising speed, just as having moved.

In addition walkers dont get to fire as if they were stationary; they just get to fire no matter how far they move. Have a look at the rules for walkers, and notice that they get to fire regardless of the speed they move at.
   
 
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