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![[Post New]](/s/i/i.gif) 2011/07/24 12:01:16
Subject: Imperial Guard 500pts
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Commoragh-bound Peer
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HQ lord commissar - 70pts ELITES Guardsman Marbo - 65pts 5 Stormtroopers - 85pts(95) (flamer and grenade launcher) TROOPS Platoon command squad - 50pts 3 flamers vox-caster Infantry squad - 60pts vox-caster grenade launcher Infantry squad - 60pts vox-caster grenade launcher Veteran squad - 100pts 3 meltaguns Total - 490pts(500) points in brackets are if i swapped 2 stormtrooper weapons with some special weapons). The models i have is 30 cadians (3 flamers & 2 grenade launchers) and 10 stormtroopers (flamer and grenade launcher) so theres some room for changes. Im after a infantry army that stands some chance of winning, Plus I want to incorperate the models i already have so i dont needlessly spend more money. All C+C welcome.
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This message was edited 3 times. Last update was at 2011/07/24 13:06:35
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![[Post New]](/s/i/i.gif) 2011/07/24 14:09:28
Subject: Imperial Guard 500pts
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Sneaky Striking Scorpion
In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.
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this army seems to be fine. the only thing i would criticize is the lack of armour. But then in a 500 point games i doubt you will see much armour on the opposing team anyway so thats not too much of a big deal. If you want to get some more infantry in there then rather than have 3 meltas have 1 then you have some points to upgrade other things. Maybe give the commissar some upgrades or add another platoon command squad if you get the points.
hope this helps Automatically Appended Next Post: this army seems to be fine. the only thing i would criticize is the lack of armour. But then in a 500 point games i doubt you will see much armour on the opposing team anyway so thats not too much of a big deal. If you want to get some more infantry in there then rather than have 3 meltas have 1 then you have some points to upgrade other things. Maybe give the commissar some upgrades or add another platoon command squad if you get the points.
hope this helps
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This message was edited 1 time. Last update was at 2011/07/24 14:16:25
"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran
3500 (total)
2000 W:73 D:12 L:8
Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
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![[Post New]](/s/i/i.gif) 2011/07/28 18:47:42
Subject: Re:Imperial Guard 500pts
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Bounding Assault Marine
St Louis, MO
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I'd say it looks pretty good as well. The only thing I would really think about changing is your HQ. IMO a CCS is much better than a Lord Commissar. More wounds, orders, heavy weapon vets, etc etc. Up to you though as a fun list is much better than one built merely to be competitive!
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![[Post New]](/s/i/i.gif) 2011/07/28 19:00:45
Subject: Imperial Guard 500pts
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Been Around the Block
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Fun list for small games. A couple thoughts:
Marbo is almost always a suicide unit, and storm troopers frequently end up as suicide squads. Thos aren't so bad in bigger games where you can absorb 60 points into a one hit wonder but at the 500 point level you feel it more.
Also if you are trying to save money I would suggest looking into the cadian command squad, it's not very expensive and gives you lots of bitz, chiefly special weapons.
Another good way to save money is to chop of the front bit of a flamer and glue on the tip of a grenade launcher, with a cut down vox caster pack and voila! you've got a perfectly serviceable hood rat melta gun.
Oh yeah, and a flamer on stormies is a bit of a waste of BS 4, melta or plasma is your best bet.
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![[Post New]](/s/i/i.gif) 2011/07/28 19:04:04
Subject: Imperial Guard 500pts
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Sinewy Scourge
Grand ol US of A
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I fully agree with Marbos. Drop the Stormtroopers and Marbo. Go with a CCS and a chimera for the vets.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/29 01:28:47
Subject: Re:Imperial Guard 500pts
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Cultist of Nurgle with Open Sores
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I'd drop the commissar for a psyker he is the same pts and he has a force weapon and 2 psychic powers and 1 of them is a str6 2d6 shooting attack.
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In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.
http://www.dakkadakka.com/dakkaforum/posts/list/404433.page |
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![[Post New]](/s/i/i.gif) 2011/07/29 04:19:47
Subject: Re:Imperial Guard 500pts
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Hauptmann
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The only real issue i see with the list is the lack of anti-armor. Aside from the melta vets, theres nothing. Take for example, my 'annoying' 500 pt list
HQ
CCS
(50)
Troops
Penal Legion Squad
(80)
Veteran Squad
(70)
Heavy Support
Leman Russ
(150)
Leman Russ
(150)
Total 500pts
Even when I'm not playing 2 russes, my competitive 500pt list has 3 chimeras loaded up with melta and plasma vets. My general advice is consider dropping the stormies and marbo to include some heavy weapons in the list itself, such as autocannons in the infantry squads and a lascannon heavy weapon group
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/07/29 08:45:32
Subject: Imperial Guard 500pts
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Member of a Lodge? I Can't Say
WI
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Your not seeing alot of armor though at 500pts, and adding Chimeras is taking away troops.
I personally don't like Grenade Launchers because the Frag blows and the Krak is only Str 6, making it pretty weak against AV. You end up using krak to kill infantry, and it still can't get through power armor. I have to say the best bang for your buck for 5pts are flamers, specially on BS 3 troops. Marbros is otherwise correct in that for BS 4 you should be packing melta or plasma. IG's strength is special weapons... don't waste a single slot.
I see you have Voxs, and normally I don't have a problem with that, but when you have special weapon slots empty or poor choices in those slots, those 5pts a pop are better spent fixing that situation. Meltas will kill any infantry at 12", and are assault weapons to boot. If your camping, plasmas work great due to the rapid fire rules and the fact that you now add in a heavy weapon as well, such as a AC.
I know you may not have the figs for it, but if anything I hope this will help you as you expand your list.
Another thing I would look at doing... Commissars with power weapons and Sergeants with power weapons. If your looking at doing platoons, power blobs can be pretty good. If your looking at heavy weapons, lascannons and ACs will do everything you want and need.
Good luck and enjoy! Automatically Appended Next Post: Example...
CCS - 90pts
2x Plasma guns, AC or
4x Melta guns
ELITES
Guardsman Marbo - 65pts
TROOPS
Platoon command squad - 50pts
4x flamers
Infantry squad - 120pts
Melta gun, Commissar, 2x power weapons, meltabomb
Infantry squad - 75pts
Melta gun, power weapon, meltabomb
Veteran squad - 100pts
3x melta guns
The CCS allows you to have a rear force and some long range fire power. Being able to give itself 'Bring it Down!' and fire with BS 4 while camped in some woods for cover saves makes it a potent little unit. On the down side it is not a scoring unit and works best with say a heavy weapon squad (HWS) which /is/ a scoring unit and if placed within 12" can also be given 'BiD!'.
On the other hand, in a small force like this, you might as well give them the 4 melta guns and run them up with the vets and the rest of your force.
Your power blob, once in CC, can kill pretty much any unit given enough time. The meltabombs give you AT flexibility in CC, but your better off shooting any armored vehicles or walkers with your melta guns. This gives you an option if a walker assaults you... sure, your rolling 2 dice a turn (two sergeants) and have to roll a 6, but it is better than nothing.
Hope this gives you some ideas...
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This message was edited 1 time. Last update was at 2011/07/29 09:11:07
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/07/29 15:09:33
Subject: Re:Imperial Guard 500pts
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Commoragh-bound Peer
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Thanks for all the hints and tips guys. on a side note can someone give me a good all round catachan list at 1000 pts ?????
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![[Post New]](/s/i/i.gif) 2011/07/29 15:23:16
Subject: Imperial Guard 500pts
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Sinewy Scourge
Grand ol US of A
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What do you mean by catachan? Just using catachan models or are you doing some sort of jungle fighters theme game?
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/29 15:27:47
Subject: Re:Imperial Guard 500pts
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Commoragh-bound Peer
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Using the catachan battleforce as a cheap starting point. I love all the catachan fluff about them being wicked hard troops and Id also like to include straken if possible as he fits so perfectly and i like the idea of a leader who "dont take no crap". That means very few / no tanks and a lot of veteran squads, so using a setup like 4 veteran squads, a infantry platoon and a penal legion squad. Heavy weapons are ok as it gives me chance to convert some kind of "stripped down" heave weapons. A couple of artillary units are ok as that kinda fits in the jungle fighters theme.
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This message was edited 1 time. Last update was at 2011/07/29 15:36:46
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![[Post New]](/s/i/i.gif) 2011/07/29 15:45:11
Subject: Re:Imperial Guard 500pts
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Sinewy Scourge
Grand ol US of A
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Unique charachters can be a little to pricy for a 1000pts. I also don't have their points costs memorized yet, but here goes:
HQ:
CCS with medic 3 plasma with carapace in chimera 180pts
Troop:
Vets with 3 melta gun and chimera 155pts
Vets with 3 melta gun and chimera 155pts
Vets with 3 melta gun and chimera 155pts
Vets with 3 melta gun and chimera 155pts
FA:
1 Scout sentinel with ML (50pts I think...not sure about ML costs as I usually run plasma armored, but I know the scout cost)
HS:
LRBT 150pts
I went mech guard since it is one of two competitve builds, and since blob relies on a Commisar (which the Catachens HATE, seriously they cannot stand them) I opted to go this route. It gives you decent anti-tank, just gotta get a little close. But some heavy firepower. I am not sure on the Scout Sentinels cost but I know I'm in the ballpark for sure. I would use him to use his scout move to try and get a side armor shot turn 1. This list uses both infantry squads (vets just need to proxy special weapons) and the command squad. (again proxy, trade, find, buy special weapons) It also uses the sentinel from the battle force. All I left behind was the heavy weapons as with no blob they are kinda pointless. I added two vet squads and a LRBT.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/29 15:57:43
Subject: Re:Imperial Guard 500pts
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Commoragh-bound Peer
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that looks like a great list. In your opinion what sort of points value do unique characters become acceptable ???
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![[Post New]](/s/i/i.gif) 2011/07/29 18:40:05
Subject: Imperial Guard 500pts
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Sinewy Scourge
Grand ol US of A
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Depends on the guy...I try to keep my cost in HQ down as low as possible. It really doesn't seem like you are too far off from being able to put him in this list. I would add another sentinel and then he could be your next addition.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/30 06:58:59
Subject: Imperial Guard 500pts
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Member of a Lodge? I Can't Say
WI
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I do find it ironic that you ask for a non-mech list and then jump on a full mech list. Taking a codex as versital as the IG one and saying that it only has two lists makes me shake my head. A two list codex is CSM, not IG. Fairer to say two 'popular' lists are mech and power blob, but they are not the only lists out there.
Missile launchers on Sentinals are not ideal... one Str 8 shot at BS 3 means your AV 10 walker is really doing nothing, besides taking up a slot for far better units. If your going to insist on them, take ACs. Anything else is a waste of points.
As for fluff... most of the fluff is created by people who do not even play the game. Play whatever you want. If you don't want to use mech and pay for 5+ Chimeras, don't.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/07/31 09:23:53
Subject: Re:Imperial Guard 500pts
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Commoragh-bound Peer
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I suppose it was contradictory (dont know if thats spelt right) of me jumping on a mech list. my apologies. any other ideas ????
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