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![[Post New]](/s/i/i.gif) 2011/07/25 07:03:40
Subject: Fixing Assault Marines (C:SM)
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Resolute Ultramarine Honor Guard
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Looking at stock Assault Marines in the SM Codex....
they just need one thing more (IMO)
I was thinking either +1 S when charging OR +1 Init when charging (kinda weak furious charge).
Does anyone else see them as just a tad too weak to work? or am I too close to the tree to see the forest?
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/07/25 08:47:59
Subject: Re:Fixing Assault Marines (C:SM)
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Pulsating Possessed Chaos Marine
Did you guys know Canada has a friggin desert?
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Pretty sure this should be in proposed rules.
Anyway, assault marines get +1 A compared to their regular counter parts and get jump packs (or a free drop pod.) They are good as they are. Also, I have to pay more for my raptors
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You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O |
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![[Post New]](/s/i/i.gif) 2011/07/25 09:11:38
Subject: Re:Fixing Assault Marines (C:SM)
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Longtime Dakkanaut
West Midlands (UK)
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This message was edited 2 times. Last update was at 2011/07/25 14:35:34
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![[Post New]](/s/i/i.gif) 2011/07/25 14:15:59
Subject: Re:Fixing Assault Marines (C:SM)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If assault marines could take Meltaguns they would be perfect(and taken alot more often I suspect)
I can't understand why they don't have Meltaguns as an option. every other Assault Marine varient has the option.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/25 14:37:27
Subject: Re:Fixing Assault Marines (C:SM)
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Ferocious Black Templar Castellan
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Grey Templar wrote:
I can't understand why they don't have Meltaguns as an option. every other Assault Marine varient has the option.
Templars don't.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/07/25 14:39:16
Subject: Re:Fixing Assault Marines (C:SM)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Now thats even wierder. the supposedly assault army doesn't have an anti-tank weapon in assault squads.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/25 14:43:13
Subject: Re:Fixing Assault Marines (C:SM)
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Longtime Dakkanaut
West Midlands (UK)
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But Templars can buy Meltabombs for the entire unit!!!!
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![[Post New]](/s/i/i.gif) 2011/07/25 15:31:36
Subject: Re:Fixing Assault Marines (C:SM)
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Lord of the Fleet
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Zweischneid wrote:But Templars can buy Meltabombs for the entire unit!!!!
And Storm Shields!
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![[Post New]](/s/i/i.gif) 2011/07/25 15:49:34
Subject: Re:Fixing Assault Marines (C:SM)
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Fixture of Dakka
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Something perfectly reasonable does not need "fixing".
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/25 16:46:00
Subject: Fixing Assault Marines (C:SM)
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Longtime Dakkanaut
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The issue isn't assault marines per se, but the opportunity cost of Jump Packs (i.e. cannot hide in metal boxes).
They've consistently lowered the price of Assault Marines since 3rd edition without changing much else about them. Then in Blood Angels they moved them to troops, and they're still frequently fielded as melee armed tactical squads.
My take is that 10 assault marines should cost the same as 10 tactical marines in a Rhino, and that what they need then is some protection from shooting like the rhino provides...perhaps if Jump packs could turboboost or some such?
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2011/07/25 16:59:55
Subject: Fixing Assault Marines (C:SM)
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Ultramarine Master with Gauntlets of Macragge
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Assault Marines aren't dedicated assault troops, they're fast counter assault and harassing troops. They're fine as is, now that their points cost is lowered significantly.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/07/25 17:05:15
Subject: Re:Fixing Assault Marines (C:SM)
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Fixture of Dakka
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This is a problem I'm considering as-well, but I feel that at 18pts they are pretty fairly priced, although Jack does raise a good point, but they do get protection by hiding behind cover and those metal boxes it must be added.
Currently, I'm wondering about 1 of these as a possible fix:
- Allow them to take 1 Flamer, Meltagun, Plasma Pistol, Plasmagun or Power Weapon for every 5 men in the unit. This is what I've done for the Raptors in my CSM Fandex.
or, a rule along these kind of lines may be worth adding:
- When the Assault Squad charges, they gain an additional Str4, Initiative 10 attack for that assault phase. This additional attack is not gained however if the Assault Squad charges a unit in cover.
This is intended to represent the momentum with which the Jump Pack propels the Space Marine when he assaults the enemy. Due to the sheer size and strength of the Space Marine, combined with the Toughness and Constitution of their power armour, it could be thought that their mass alone is a formidable weapon when propelled at such speeds by a Jump Pack. The Space Marines would literally smash into the enemy, using their weight as as much of a weapon as their Bolt Pistol and Chainsword, crushing the enemies beneath them.
It's noted how some opponents have been known to freeze when assaulted by Space Marines due to the sheer terror of the moment; this would be amplified by Jump Packs.
The lack of bonus regarding cover is to represent the significant difficulty it would pose when charging into it as the opponents have ample cover and the Space Marines need to use greater caution to avoid flying into trees for example, this also balances it slightly in-game.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/07/25 17:14:19
Subject: Fixing Assault Marines (C:SM)
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Legendary Master of the Chapter
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I agree with they should be able to take melta guns because they would be pretty fearsome and would be well worth it.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/07/25 20:25:34
Subject: Re:Fixing Assault Marines (C:SM)
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Pulsating Possessed Chaos Marine
Did you guys know Canada has a friggin desert?
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I thought assault marines could take special weapons too? I wasn't saying that raptors were worse than assault marines; only complaining that they cost more
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You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O |
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![[Post New]](/s/i/i.gif) 2011/07/25 21:24:34
Subject: Re:Fixing Assault Marines (C:SM)
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Dakka Veteran
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The reason Chaos Marines have extra goodies is because they are one Codex vs SM, BA, SW, etc..
It makes sense that they would get extra options for the sake of balance. While they are obviously lacking in other areas.
As it stands, Assault Marines are well priced and balanced for what they are and what they do, when you factor in what they can get to support them.
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"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.
-Brother Coa Sig'd For the Greater Good |
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![[Post New]](/s/i/i.gif) 2011/07/25 22:15:06
Subject: Re:Fixing Assault Marines (C:SM)
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Fixture of Dakka
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BeefCakeSoup wrote:The reason Chaos Marines have extra goodies is because they are one Codex vs SM, BA, SW, etc..
It makes sense that they would get extra options for the sake of balance. While they are obviously lacking in other areas.
As it stands, Assault Marines are well priced and balanced for what they are and what they do, when you factor in what they can get to support them.
I don't see why that works. BA & SW at least have different units and why would they not develop them to compete with one-another?
I'd imagine the reason Raptors have different options stems from them being different units.
As for their being well priced and balanced, that could arguably be true. However, if that is true, why does no-one recommend Assault Marines, very few competitive armies use Assault Marines and they are typically seen as little more than 'bully units' because of their typical weakness?
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/07/25 22:29:18
Subject: Fixing Assault Marines (C:SM)
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Hellish Haemonculus
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Brother SRM wrote:Assault Marines aren't dedicated assault troops, they're fast counter assault and harassing troops. They're fine as is, now that their points cost is lowered significantly.
This is correct, and I don't think many times people assume Assault Marines are a good choice for straight up the middle assault duty. I don't often take Assault Marines, but when I do, I primarily deploy them in a support capacity, which I find works much better.
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![[Post New]](/s/i/i.gif) 2011/07/26 02:05:52
Subject: Fixing Assault Marines (C:SM)
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Drop Trooper with Demo Charge
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Yes more sm fixes, thats what the game needs pssh more like a bayonet to the face lol flashlight with a big knife. attached to it thats what those damn marines need. fight like us normal people lmao
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your enemy is most vulnerable at their moment of victory
- Napoleon Bonapart |
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![[Post New]](/s/i/i.gif) 2011/07/26 03:34:15
Subject: Fixing Assault Marines (C:SM)
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Implacable Black Templar Initiate
Holy Terra
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what are you saying did you read the rules Man you are in direct violation of them by bashing others, use English not texting talk please it is more understandable.
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"Stand with me Brothers together we cannot fail!" Chapter master Orizan Battle for New Custer
1000pts
Sons of Orizan around 8000
3000
92% of teens have moved on to rap. If you are one of the 8% who still listen to real music, copy and paste this into your sig. |
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![[Post New]](/s/i/i.gif) 2011/07/26 05:27:11
Subject: Re:Fixing Assault Marines (C:SM)
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Imperial Admiral
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Grey Templar wrote:Now thats even wierder. the supposedly assault army doesn't have an anti-tank weapon in assault squads.
The blonde prettyboys in red sort of took that whole "assault army" title. Black Templars were compensated with the ability to become a weird, Terminator/Land Speeder-based gunline.
As far as fixing ASMs goes...the Blood Angels showed us what they need to be decent. Not great, just decent: Furious Charge, Feel No Pain, and Troop status.
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![[Post New]](/s/i/i.gif) 2011/07/26 06:52:48
Subject: Fixing Assault Marines (C:SM)
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Longtime Dakkanaut
West Midlands (UK)
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Brother SRM wrote:Assault Marines aren't dedicated assault troops, they're fast counter assault and harassing troops.
True enough. Still, some people take those namings too seriously on occasion, despite feeling nothing odd about fielding their Assault Cannons as Heavy Weapons, and their Heavy Flamers as Assault Weapons.
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![[Post New]](/s/i/i.gif) 2011/07/30 08:09:46
Subject: Fixing Assault Marines (C:SM)
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Resolute Ultramarine Honor Guard
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I'm not saying relative to other 'dexes AM aren't tough. But when looking at other SM units and seeing how they "earn" their points... AM just seem a little (not a lot) lacking.
Letting them even take 1 melta in a squad of ten would help... or a weak FC
EDIT: Still don't get why this is a proposed rule, its about codex and unit balance, not game mechanics or a rule (new or proposed)... no biggy though
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This message was edited 1 time. Last update was at 2011/07/30 08:10:44
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/07/30 08:46:53
Subject: Re:Fixing Assault Marines (C:SM)
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Land Raider Pilot on Cruise Control
California
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Give Assault Marines the option of taking a special CCW(power weapon, fist, etc.) for every five models, along with the plasma pistols.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/07/30 10:09:30
Subject: Fixing Assault Marines (C:SM)
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Big Fat Gospel of Menoth
The other side of the internet
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As was said before, they suffer from opportunity cost. The idea that being able to move 12" makes them worth while vs those protected by a rhino or razorback is ridiculous. The game is centered around killing marines and marines in the open are still in the open whether or not they have jumppacks. Where I do see them excelling at is taking a squad of 10 with 2 flamers and put them in a drop pod with deathwind launchers so they can take care of hordes. But if you play against mech, that's wasted. In the end, they just don't stand up to the ap3 and power weapon rich mechanized environment that 40k has become.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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