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Stupid question. Multiple 5 man units in a Rhino.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Lieutenant Colonel







If I have a 5 man Assault Squad in a Rhino, can I add in a Character and retinue of 4 into the same vehicle as there are 5 spare seats?

Oh and can a Chapter master detach from his honour Guard as he is an IC? or do they need to stay with him?

This message was edited 1 time. Last update was at 2011/07/26 10:18:23


Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

Rules as written - no. Only one UNIT can embark on a transport. A unit and attached independent character can embark if there are enough seats as they then count as a single unit for transport purposes.

The same is true for combat squads - you're not allowed to 'merge squads' for transport reasons once they're deployed, the exception being if both combat squads are deployed in the rhino.

Same for drop pods - you can deploy 2 combat squads from a drop pod (and have them behave independently once they disembark).

If I were playing you though, I'd let you. Seems reasonable enough.

 
   
Made in gb
The Hammer of Witches





Lincoln, UK

As to the first question: Nope. One unit per transport.

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in gb
Decrepit Dakkanaut




For the second question - the honor guard do NOT have to remain "with" the IC. Ever. Theyre not a retinue, so you can deploy them anywhere you want.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

winterdyne wrote:The same is true for combat squads - you're not allowed to 'merge squads' for transport reasons once they're deployed, the exception being if both combat squads are deployed in the rhino.

Same for drop pods - you can deploy 2 combat squads from a drop pod (and have them behave independently once they disembark).


I thought drop pods got a special rule, allowing splitting the squad on landing.
That transports could only carry 1 combat unit, with/without an IC, but still only half the squad. The other combat unit counts as a non-transport unit.

Will have to go back and check...

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Made in se
Been Around the Block




winterdyne wrote:The same is true for combat squads - you're not allowed to 'merge squads' for transport reasons once they're deployed, the exception being if both combat squads are deployed in the rhino.

You can't deploy both combat squads in the same dedicated transport.
   
Made in gb
Tinkering Tech-Priest





Sitting in the corner of The Eye Of Terror... crying...

If the CM rules say that the honor guard is a retinue, than he can't seperate from them until they are all dead (then he becomes a IC again)

and off the top of my head, the transport rules say that you may only have 1 unit and 1 IC in there at any one time (unless it's a super-heavy)

The person saying this is a chaos lord, NOT an ork
Firaeveus Carron wrote:Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL BAWKSES, DA KOWARDZ! THE FEWLZ!! We...*Asthma attack* We should take away their METAL BAWKSES!...SSSSSINDRRRIIIIIIII!!!

CLANG! WHAT THE FETH WAS THAT?!
http://suptg.thisisnotatrueending.com/archive/1709686/
 
   
Made in se
Been Around the Block




Chuck Norris wrote:and off the top of my head, the transport rules say that you may only have 1 unit and 1 IC in there at any one time (unless it's a super-heavy)

You may have all the ICs there's room for.
   
Made in gb
Regular Dakkanaut




winterdyne wrote:Rules as written - no. Only one UNIT can embark on a transport. A unit and attached independent character can embark if there are enough seats as they then count as a single unit for transport purposes.

The same is true for combat squads - you're not allowed to 'merge squads' for transport reasons once they're deployed, the exception being if both combat squads are deployed in the rhino.

Same for drop pods - you can deploy 2 combat squads from a drop pod (and have them behave independently once they disembark).

If I were playing you though, I'd let you. Seems reasonable enough.


I think the reason is to stop people filling transports to save points.

So 2 x 5 man devastator squads in one rhino bombing into firing position. Dedicated seems to be the key word.

Though with that strategy you are taking the risk of your transport being destoryed so I agree it's a bit silly.
   
Made in us
Lieutenant General





Florence, KY

The same is true for combat squads - you're not allowed to 'merge squads' for transport reasons once they're deployed, the exception being if both combat squads are deployed in the rhino.

This is incorrect. You may not deploy two combat squads in a Rhino. They are two separate units as soon as they hit the table. Only drop pods may deploy with a single squad that breaks into two combat squads when they disembark because the drop pods rules specifically allow you to do so. The Rhino does not share those rules.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

My bad. Thought the splitting was part of the transport rules.

 
   
 
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