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Made in au
Regular Dakkanaut



NSW Australia

For example, I turbo boost (24" move) or even deep strike a stormraven with a unit of purifiers, next turn it is destroyed by my opponent. Are any units inside the transport destroyed as well?

This message was edited 1 time. Last update was at 2011/07/26 22:39:00


 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

No. Passengers are only destroyed of the vehicle moving flat out is destroyed during the same player turn. For example, you flat out into terrain, vehicle rolls poorly and dies, then so do the passengers.

This message was edited 1 time. Last update was at 2011/07/26 22:40:55


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Made in us
Captain of the Forlorn Hope





Chicago, IL

Have a read of Page 70 again, under Fast Transport Vehicles.

It answers your question.

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Made in us
Dakka Veteran




And to add that when deep striking a vehicle counts as having moved at cruising speed, not flat out.
   
Made in us
Sinewy Scourge




Grand ol US of A

The guys inside are fine, and I am assuming that you are refering to the FAQ? No the FAQ uses the term turn not game turn. It was to prevent DE players (not me) from adding a shock prow. Turboboosting across the board with a ram and blowing their raider up. The Wyches/Brides inside would drop out only suffering from explosion and ready to charge in that assault phase. It could also come up if you turbo boost and then a friendly fire accident occurs with a blast marker and you loose them that way. Other wise you take pinning and explosion damage as normal, and just keep on going.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Dakka Veteran




Akroma, thanks for the FAQ reference. I was reading it as only happening in the movement phase because, funny thing, the rules in the rule book say "in that Movement phase."

Edit: Actually now that I read it more carefully, I was just not reading carefully enough and getting the context of "in that Movement phase" totally wrong. So double thanks for the FAQ heads up.

This message was edited 1 time. Last update was at 2011/07/26 23:18:04


 
   
Made in au
Regular Dakkanaut



NSW Australia

I've been getting mixed responses from nearly everyone :( The guys at my gaming group insist that they get destroyed and that GW at two different stores told them so, then again they aren't very reliable for rules clarifications
   
Made in au
[MOD]
Making Stuff






Under the couch

It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.

 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

insaniak wrote:It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.
Which was unnecessary, since the difference is spelled out plainly in the BGB, on Pg. 9.

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Made in us
Wolf Guard Bodyguard in Terminator Armor





Prior to this ruling I had an Eldar player flat out into my rune priest's Tempest Wrath wrecking 3/5 skimmers. Would have practically been a first turn tabling.
   
Made in au
Frenzied Berserker Terminator






Lordhat wrote:
insaniak wrote:It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.
Which was unnecessary, since the difference is spelled out plainly in the BGB, on Pg. 9.

Well, there was an argument going around that the BGB only says that references to "turn" in the rulebook and codices as being "player turn" - it doesn't say anything about FAQs.

Which I think is absolute bollocks, but at least now those people can't possibly argue it any more.
   
Made in au
Regular Dakkanaut



NSW Australia

I still can't tell if they get destroyed or not, they say that if you're benefitting from a cover save for moving 24" you should suffer the penalty by losing the troops inside since it counts as moving flat out that turn and the troops can't disembark
   
Made in gb
Decrepit Dakkanaut




No, they do not get destroyed.

You get destroyed if THE SAME TURN that you went flat out your vehicle gets destroyed.

Is the opponents turn, the following player turn, the same turn? No.
   
Made in us
Longtime Dakkanaut






Moving flat out..

nosferatu1001 wrote:No, they do not get destroyed.

You get destroyed if THE SAME TURN that you went flat out your vehicle gets destroyed.

Is the opponents turn, the following player turn, the same turn? No.



Exactly.


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Made in us
Heroic Senior Officer





Woodbridge, VA

Zoot wrote:I still can't tell if they get destroyed or not, they say that if you're benefitting from a cover save for moving 24" you should suffer the penalty by losing the troops inside since it counts as moving flat out that turn and the troops can't disembark


OK.

Eldar turn, transport moves flat out, vehicle gets destroyed in Eldar turn by dangerous terrain, ramming, scattered blast, whatever, doesn't matter. Vehicle and any embarked models are both destroyed.

Now it's non-Eldar players turn. He shoots, assults, whatever, and destroys the transport that moved flat out in the Eldar players turn. The embarked unit gets out as normal, based on wrecked or explodes. They are not destroyed as it is not the same turn as that in which the transport moved flat out.

Got it?

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in au
Regular Dakkanaut



NSW Australia

I do :( But nobody else does at my gaming group and they believe what the GW store tells them
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them


Well, can't help much with that, but yes, GW retail is well known for getting it wrong.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Decrepit Dakkanaut




Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them


Then point out the BRB AND the FAQ which states "turn" == "player turn" (unless told otherwise), and point out the rule about being destroyed for going flat out. If you do that to the GW store, then ask them why they believe turn == game turn, you may get somehwere
   
Made in us
Dakka Veteran




Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them


Tell them you called the GW hotline and the hotline said that turn = player turn and it's not destroyed in opponents turn because it did not move flat out in that player turn.

   
Made in us
Sinewy Scourge




Grand ol US of A

Here both from the GW FAQ.
Pg. 1
"The Turn
Q: What is meant when the term ‘turn’ is used? (p9)
A: Whenever the word turn is used it means player
turn
. Otherwise it will clearly state game turn. In a
complete game turn both players get a player turn.
Hence one game turn will comprise two player turns."
Pg. 6
"Q: If a transport vehicle is destroyed in the same turn as
it moved flat out what happens to any embarked
models? (p70)
A: They are removed as casualties."

All I did was add the bold after copying and pasting from the GW website.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_4.pdf

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in au
Regular Dakkanaut



NSW Australia

Stupid thing is I emailed hobby services about the question and they replied with:


Thanks for the email about transports and moving flat out. When a Vehicle moves flat out the effects of this last till the vehicles next movement phase as it gains benefits like its cover save until then and will also suffer the disadvantages like no troops being able to disembark there vehicle. So if the vehicle moves flat out and is Wreaked or explodes any time between those movement phases the occupants of the vehicle will die. Hope this helps and if you have anymore questions about Games Workshop hobby, games or events please contact us again
   
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Tilter at Windmills






Manchester, NH

This is why people use the rulebook and this forum in preference to asking GW.

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