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![[Post New]](/s/i/i.gif) 2011/07/26 22:38:16
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Regular Dakkanaut
NSW Australia
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For example, I turbo boost (24" move) or even deep strike a stormraven with a unit of purifiers, next turn it is destroyed by my opponent. Are any units inside the transport destroyed as well?
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This message was edited 1 time. Last update was at 2011/07/26 22:39:00
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![[Post New]](/s/i/i.gif) 2011/07/26 22:40:27
Subject: Re:What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Tail-spinning Tomb Blade Pilot
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No. Passengers are only destroyed of the vehicle moving flat out is destroyed during the same player turn. For example, you flat out into terrain, vehicle rolls poorly and dies, then so do the passengers.
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This message was edited 1 time. Last update was at 2011/07/26 22:40:55
2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2011/07/26 22:41:11
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Captain of the Forlorn Hope
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Have a read of Page 70 again, under Fast Transport Vehicles.
It answers your question.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/07/26 22:46:29
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Dakka Veteran
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And to add that when deep striking a vehicle counts as having moved at cruising speed, not flat out.
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![[Post New]](/s/i/i.gif) 2011/07/26 22:58:29
Subject: Re:What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Sinewy Scourge
Grand ol US of A
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The guys inside are fine, and I am assuming that you are refering to the FAQ? No the FAQ uses the term turn not game turn. It was to prevent DE players (not me) from adding a shock prow. Turboboosting across the board with a ram and blowing their raider up. The Wyches/Brides inside would drop out only suffering from explosion and ready to charge in that assault phase. It could also come up if you turbo boost and then a friendly fire accident occurs with a blast marker and you loose them that way. Other wise you take pinning and explosion damage as normal, and just keep on going.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/26 23:07:37
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Dakka Veteran
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Akroma, thanks for the FAQ reference. I was reading it as only happening in the movement phase because, funny thing, the rules in the rule book say "in that Movement phase."
Edit: Actually now that I read it more carefully, I was just not reading carefully enough and getting the context of "in that Movement phase" totally wrong. So double thanks for the FAQ heads up.
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This message was edited 1 time. Last update was at 2011/07/26 23:18:04
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![[Post New]](/s/i/i.gif) 2011/07/28 01:29:14
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Regular Dakkanaut
NSW Australia
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I've been getting mixed responses from nearly everyone :( The guys at my gaming group insist that they get destroyed and that GW at two different stores told them so, then again they aren't very reliable for rules clarifications
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![[Post New]](/s/i/i.gif) 2011/07/28 01:35:20
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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[MOD]
Making Stuff
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It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.
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![[Post New]](/s/i/i.gif) 2011/07/28 02:19:45
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Incorporating Wet-Blending
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insaniak wrote:It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.
Which was unnecessary, since the difference is spelled out plainly in the BGB, on Pg. 9.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2011/07/28 02:51:45
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Wolf Guard Bodyguard in Terminator Armor
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Prior to this ruling I had an Eldar player flat out into my rune priest's Tempest Wrath wrecking 3/5 skimmers. Would have practically been a first turn tabling.
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![[Post New]](/s/i/i.gif) 2011/07/28 03:51:46
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Frenzied Berserker Terminator
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Lordhat wrote:insaniak wrote:It's a fairly common mistake, but the difference between game turns and player turns is spelt out fairly clearly in the FAQ.
Which was unnecessary, since the difference is spelled out plainly in the BGB, on Pg. 9.
Well, there was an argument going around that the BGB only says that references to "turn" in the rulebook and codices as being "player turn" - it doesn't say anything about FAQs.
Which I think is absolute bollocks, but at least now those people can't possibly argue it any more.
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![[Post New]](/s/i/i.gif) 2011/07/28 14:57:06
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Regular Dakkanaut
NSW Australia
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I still can't tell if they get destroyed or not, they say that if you're benefitting from a cover save for moving 24" you should suffer the penalty by losing the troops inside since it counts as moving flat out that turn and the troops can't disembark
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![[Post New]](/s/i/i.gif) 2011/07/28 15:05:17
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Decrepit Dakkanaut
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No, they do not get destroyed.
You get destroyed if THE SAME TURN that you went flat out your vehicle gets destroyed.
Is the opponents turn, the following player turn, the same turn? No.
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![[Post New]](/s/i/i.gif) 2011/07/28 20:32:22
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Longtime Dakkanaut
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nosferatu1001 wrote:No, they do not get destroyed.
You get destroyed if THE SAME TURN that you went flat out your vehicle gets destroyed.
Is the opponents turn, the following player turn, the same turn? No.
Exactly.
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![[Post New]](/s/i/i.gif) 2011/07/29 00:01:31
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Heroic Senior Officer
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Zoot wrote:I still can't tell if they get destroyed or not, they say that if you're benefitting from a cover save for moving 24" you should suffer the penalty by losing the troops inside since it counts as moving flat out that turn and the troops can't disembark
OK.
Eldar turn, transport moves flat out, vehicle gets destroyed in Eldar turn by dangerous terrain, ramming, scattered blast, whatever, doesn't matter. Vehicle and any embarked models are both destroyed.
Now it's non-Eldar players turn. He shoots, assults, whatever, and destroys the transport that moved flat out in the Eldar players turn. The embarked unit gets out as normal, based on wrecked or explodes. They are not destroyed as it is not the same turn as that in which the transport moved flat out.
Got it?
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/07/29 00:08:49
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Regular Dakkanaut
NSW Australia
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I do :( But nobody else does at my gaming group and they believe what the GW store tells them
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![[Post New]](/s/i/i.gif) 2011/07/29 00:27:56
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Heroic Senior Officer
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Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them
Well, can't help much with that, but yes, GW retail is well known for getting it wrong.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/07/29 08:10:04
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Decrepit Dakkanaut
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Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them
Then point out the BRB AND the FAQ which states "turn" == "player turn" (unless told otherwise), and point out the rule about being destroyed for going flat out. If you do that to the GW store, then ask them why they believe turn == game turn, you may get somehwere
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![[Post New]](/s/i/i.gif) 2011/07/29 11:37:37
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Dakka Veteran
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Zoot wrote:I do :( But nobody else does at my gaming group and they believe what the GW store tells them
Tell them you called the GW hotline and the hotline said that turn = player turn and it's not destroyed in opponents turn because it did not move flat out in that player turn.
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![[Post New]](/s/i/i.gif) 2011/07/29 17:28:35
Subject: Re:What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Sinewy Scourge
Grand ol US of A
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Here both from the GW FAQ.
Pg. 1
"The Turn
Q: What is meant when the term ‘turn’ is used? (p9)
A: Whenever the word turn is used it means player
turn. Otherwise it will clearly state game turn. In a
complete game turn both players get a player turn.
Hence one game turn will comprise two player turns."
Pg. 6
"Q: If a transport vehicle is destroyed in the same turn as
it moved flat out what happens to any embarked
models? (p70)
A: They are removed as casualties."
All I did was add the bold after copying and pasting from the GW website.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_4.pdf
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/01 02:43:45
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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Regular Dakkanaut
NSW Australia
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Stupid thing is I emailed hobby services about the question and they replied with:
Thanks for the email about transports and moving flat out. When a Vehicle moves flat out the effects of this last till the vehicles next movement phase as it gains benefits like its cover save until then and will also suffer the disadvantages like no troops being able to disembark there vehicle. So if the vehicle moves flat out and is Wreaked or explodes any time between those movement phases the occupants of the vehicle will die. Hope this helps and if you have anymore questions about Games Workshop hobby, games or events please contact us again
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![[Post New]](/s/i/i.gif) 2011/08/01 03:24:13
Subject: What happens if you destroy a transport if it moved flat out during your opponent's turn?
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[DCM]
Tilter at Windmills
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This is why people use the rulebook and this forum in preference to asking GW.
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