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Made in br
Savage Khorne Berserker Biker







During our last 2x2 game, an issue popped up that we couldn't quite solve.

Say a monstrous creature without assault grenades charges into a member of an enemy unit. Said member is not in terrain or any cover, but most of his unit is, giving them all a cover save agaisnt shooting attacks.

Does the MC attacks at initiative 1? It's not in terrain, and neither is its target, but the unit was when it first charged.

We ended up ruling that most of the unit was in cover, even after they piled in to defend, and resolved the CC at Ini 1 for the beast.


In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Sinewy Scourge




Grand ol US of A

The MC has to charge the closest model in that unit. If doing that would require a difficult terrain test then yes I1. Otherwise he will go at his normal init.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

@Sephyr - The rule on assaulting through cover on page 36 spells it out.

If any model in the assaulting unit has to move through difficult or dangerous terrain for its assault move, then it takes the appropriate test and strikes at I1.

It doesn't matter how many of the enemy models are in cover, what matters is if the assaulters had to move through terrain.

In your scenario, the MC did not have to move through any terrain to get into base contact, so it would strike at normal initiative.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Fixture of Dakka





Chicago

time wizard is correct. But, I'd like to highlight the fact that it is NOT cover that matters. It is difficult or dangerous terrain that matters.

If you're playing with something that grants cover, but isn't difficult/dangerous terrain, you can assault right through it and still strike at regular I. Also, units that ignore difficult terrain (like Eldar Pathfinders) would strike at regular I even if assaulting through difficult terrain.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Decrepit Dakkanaut




ALL that matters is: did you take a difficult / dangerous terrain test

If you didnt, you dont strike at I1. If you did, you do.

NOTHING else matters
   
Made in us
Sinewy Scourge




Grand ol US of A

nosferatu1001 wrote:ALL that matters is: did you take a difficult / dangerous terrain test

If you didnt, you dont strike at I1. If you did, you do.

NOTHING else matters

As much as hate to say it...slow and purposeful will also make you strike at I1. Also I think I remember reading something about if the unit was already engaged before hand then a new charging unit would strike at initiative regardles of grenades or testing.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Akroma06 wrote: Also I think I remember reading something about if the unit was already engaged before hand then a new charging unit would strike at initiative regardles of grenades or testing.


Correct, third paragraph of the same rule on page 36.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




Akroma - that is because S&P makes you take a difficult terrain test when moving, regardless of where you're moving. Its's still the DT test that makes you strike at I1
   
Made in us
Sinewy Scourge




Grand ol US of A

Ok I never actually called it a difficult terrain test, but the effect is still the same.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Akroma06 wrote:Ok I never actually called it a difficult terrain test, but the effect is still the same.


Right from the S&P rule, "...they always count as moving through difficult terrain (including in assaults).".

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




Akroma06 wrote:Ok I never actually called it a difficult terrain test, but the effect is still the same.


....because it IS a difficult terrain test. S&P isnt what makes you strike at I1, the fact you are made to take DT tests is the cause.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Bothers me not at all. Everyone in my army with S and P also has a Powerklaw, so they'll be hitting at I 1 anyway

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Made in us
Sinewy Scourge




Grand ol US of A

Ok my point was that I never called it difficult just S & P. And this is all kinda off subject.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
 
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