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![[Post New]](/s/i/i.gif) 2011/07/28 19:37:15
Subject: Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Hey,
Just started playing Fantasy and Beastmen, Brought the Beastmen Battalion and have built a force around that, currently around 500pts but looking to expand and need some advice.
Been playing against High Elves and the things that seem to be killing me the most are range & Magic
This is the list i've been playing.
Wargor
Heavy Armour
Great Weapon
Slug Skin
Gors x 20
AH
Musician
SB
Ungor Raiders x 5
Ungor Raiders x 5
Bestigors x 10
Musician
SB
I want to expand upon this and was thinking of either going for another block of Gors instead of Bestigors or some minatours
Any advice is much appreciated.
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![[Post New]](/s/i/i.gif) 2011/07/28 19:48:56
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Paingiver
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Little low in points to be adding minos. 500 is tough. As you go up to 1k if magic is an issue add a Greater Bray Shaman and a BSB for primal fury rerolls. 5 harpies are a must in any beast armies and razorgors are good if you have 55 pts left over. A unit of 10 infantry of anything is just not enough 20 minimum and even at that 30 is what most find to be the minimum. Definitely get a 2nd battalion you'll eventually want to run your gor 30-40 strong in horde formation.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/07/28 20:14:17
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Thanks Hargus
How about this for a start on the expansion to 1k
Wargor - 93
Heavy Armour
Great Weapon
Bray Shaman - 75
Gors x 30 - 255
AH
Musician
SB
Gors x 30 - 255
AH
Musician
SB
Harpies x 5 - 255
Razorgor - 55
Razorgor - 55
This leaves about 157 left to spend
How about that?
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![[Post New]](/s/i/i.gif) 2011/07/28 20:24:23
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Paingiver
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Looks better like I said though if magic is a problem with you, you are better off with a GBS, so you can buff your own units with Lore of Beasts and have +3 to dispel casting rolls. They will be your general giving out leadership 8 same as with a wargor. Add a BSB for leadership rerolls including primal furry. I'd bump the gor to 35-40 so you can horde them out and be able to strike back with full attacks against things like elves. I am in a similar boat to you and have a post on the Beastmen forums here about building a 1k list similar to yours I'm awaiting feedback on: http://z2.invisionfree.com/herdstone/index.php?showtopic=23119&st=0entry4297344
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/07/28 20:36:34
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Sounds good, What i'm worried about is if i only have one blob of 40 Gors they could easily get wiped out/forced to panic.
The High Elf Player has alot of magic which seems to eat through things like that, one that he used tonight caused a S3 hit on every model in the unit, then the next round S4 until i could dispell it.
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![[Post New]](/s/i/i.gif) 2011/07/28 20:44:16
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Paingiver
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Well a GBS is going to help you there. If magic is a big threat maybe a dispel scroll fit in would be nice. If you want to be really cheesy take death magic and snipe down that caster or use Razorgor/Harpies to get in contact with the caster and direct attacks at the caster. Unfortunately against HE this is tough though as the unit will strike first and might kill your hitman unit.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/07/30 21:01:40
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Ok so i have a battle coming up tomorrow, a 1k battle versus High Elves
This is what i'm going to run with
Slugtongue, dispell scroll - 190
Wargor, BSB, HA, biting blade - 99
39 Gor, XHW, Musician, SB - 327
19 Bestigor, Musican, SB - 246
Harpies x 5 - 55
Razorgor - 55
This is the army im rolling with, the reason i chose slogue tongue is we are playing on a 5"x5" board which should get alot of rolls on his units for the initial wound special thing he has, he will ride with the bestigors. Wargor will ride with the Gors.
Any last minute changes i should make?
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![[Post New]](/s/i/i.gif) 2011/07/31 05:00:04
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Paingiver
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Let us know how you did but if I could critique a few things. I see you noted a dispell scroll next to Slugtongue was that a typo? You don't have the point cost for it so I assume it's a typo also you can't give special/named character equipment like that. Personally I think a GBS is much better. Compared to Slugtongue it is 10 pts more but T5 W3 and Ld8 which is essential for primal fury being your general and Level 3 so better magic and magic defense. Plus you get access to Shadow and Beasts which IMO are a little better. Death is good, but Wild is just crap. Slugtongues ability is nice to cause wounds but lets face it, it's a 50% chance and against some armies it's not going to do much, you kill 3 clan rats or goblins eh, but if you can hit war machines that would be awesome. Biting blade on BSB is eh, I mean you do lack some heavy hitting but a shield is better and gnarled hide is a plus, your BSB is just too important to not protect it to it's fullest. 19 Beastigor is a little light but you might get away with it in a small game especially if it's packing some heroes/lords. Let us know how you do though in your game. Also I'm gonna post 2 lists I am considering maybe you can try at 1k.
Great-Bray-Shaman- Level 3 -Additional Hand Weapon -Jagged Dagger -Talisman of Endurance 244
Wargor -BSB -Heavy Armor -Shield -Gnarled Hide 131
Bray Shaman 75
Gor Herdx40 -Full Command -Additional Hand Weapons 345
Ungor Raidersx6 -Musician 38
Razorgor 55
Razorgor 55
5 Harpies 55
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Great-Bray-Shaman- Level 3 -Additional Hand Weapon -Jagged Dagger -Talisman of Endurance 244
Wargor -BSB -Heavy Armor -Shield -Gnarled Hide 131
Bray Shaman -Level 2 -Iron Curse Icon 115
Gor Herdx40 -Full Command -Additional Hand Weapons 345
Razorgor 55
Razorgor 55
5 Harpies 55
I debated adding the extra shaman or going with Beast Banner on the BSB. The thing is a Beast Banner would add +1S guaranteed, but with both shamans going beast I open myself to these things:
1. There is nowhere it says more then 1 buff can be on any 1 unit, in fact stated above the magical vortex in the rulebook it says buffs and hexes are cumulative to up to 10 and down to 1 in any stat. So I can cast 2x Wyssans on the Gor and get +2S and +2T
2. 5 Spells will be available in Lore of Beasts with 2 of those being Wyssans, since you can't have double I increase the chances for things like Pann's Pelt and Beast of Horros, I have also increased my character count by adding the shaman so getting off the big versions of these will affect 3 characters.
3. Transformation of Kadon is a strong possibility. Think of the possibility of a Mountain Chimera, 4D6 poison attacks, plus 2D6 attacks for breath attack and D6 stomp attacks. Even a Hydra with 7 attacks, 2D6 breath attack and D6 stomp attacks. Even if it gets dispelled in the next enemy magic phase the damage will have been done.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/04 20:34:20
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Turns out you cannot have a Great Bray Shaman in a 1k army, you cannot have Lords until 2k+(confirmed going through the rulebook)
Plus on a 1k army your Hero choices have to be maximum 250, the lists you are using are not strictly legal.
This is what i ran with...
Bray-Shaman- Level 1 Wizard - XHW – Jagged Dagger – 87
Wargor -BSB -Heavy Armor -Shield -Gnarled Hide - 131
60 Gor, XHW, Musician, SB – 494
Razorgor – 55
Razorgor – 55
Razorgor – 55
Harpies x 5 – 55
Harpies x 5 - 55
Had one game against HE and got beat, put up a decent effort and messed up a bit on my own tactics. Bray Shaman was useless, one spell Wysanns Wildform is to easily dispelled, was of 90 odd points to be honest.
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![[Post New]](/s/i/i.gif) 2011/08/04 21:43:04
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Paingiver
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Where are you reading that about Lords? It's 25% last time I checked.
Yeah looked on page 134 I am seeing nothing about lords being used only in 2k+ I think your info is wrong.
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This message was edited 1 time. Last update was at 2011/08/04 21:45:25
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/04 22:50:29
Subject: Beastmen 500 - 1000 - Advice Needed
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Wraith
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Pete, that bit about no lords in less than 2K is from 7th. The Beastmen book was written then, and the army selection rules in the Beastmen book is overruled by those in the main 8th edition rulebook, which says 25% of points may be spent on lords. If your rulebook doesn't say that, you've probably got the wrong edition somehow.
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![[Post New]](/s/i/i.gif) 2011/08/06 09:30:32
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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My mistake, i assumed the beastmen book was up to date, appologies.
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![[Post New]](/s/i/i.gif) 2011/08/07 00:27:20
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Mad Gyrocopter Pilot
Scotland
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Consider trying this for a 1k Beastmen army. When I've played it it has performed really well.
Bray-shaman - Level 2 Wizard, Additional handweapon, Ironcurse icon
117 Points
Wargor - BSB, Handweapon, Shield, Gnarled hide, Heavy armour, Banner of swiftness
131 Points
23 Gors - Handweapon, Shield, Musician, Standard bearer
199 Points
50 ungors - Spear, Shield, Musician, Standard bearer
309 Points
1 Tuskgor chariot
80 Points
1 Tuskgor chariot
80 Points
1 Tuskgor chariot
80 Points
996 Points
The 2 characters go in the gor herd. And the 50 spear ungors act as the central battle line. With that many wounds the enemy will have to have alot of shooting or good magic phases to negate the threat they pose. But thats fine as they have to choose between shooting/throwing magic at the Characters unit. The big pointy horde of ungors. or the 3 chariots looking to flank them on one side. It acts like a hammer and a vice and every unit screams at the enemy for attention to die first with the threats they pose. Plus the ironcurse icon helps keep as many gors alive for as long as possible in case of warmachines. You could also drop the spears upgrade from the ungors and also bring a unit of 10 warhounds for the extra threat.
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This message was edited 4 times. Last update was at 2011/08/07 00:32:48
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![[Post New]](/s/i/i.gif) 2011/08/07 21:28:48
Subject: Re:Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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Wargor BSB, Heavy Armor, XHW - 110
30 x Gors - XHW - Musician - SB - 255
30 x Gors - Full Command - 265
20 x UnGors - Spears - full command - 128
Razorgor x 3 - 165
Tuskgor Chariot - 80
Used this list tonight against HE and won 2/2 games, seemed to work very well
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![[Post New]](/s/i/i.gif) 2011/08/10 02:47:38
Subject: Beastmen 500 - 1000 - Advice Needed
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Crafty Bray Shaman
NOVA
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I like this one. It's good and simple, except it's illegal because you don't have a general (BSB cannot be your general, so you need another character).
I would drop the Ungors for a lvl 2 BS. In fact, if it were me, I would drop the ungors and the chariot for a lvl 3 GBS.
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![[Post New]](/s/i/i.gif) 2011/08/11 15:51:23
Subject: Beastmen 500 - 1000 - Advice Needed
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Fresh-Faced New User
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spyguyyoda wrote:I like this one. It's good and simple, except it's illegal because you don't have a general (BSB cannot be your general, so you need another character).
I would drop the Ungors for a lvl 2 BS. In fact, if it were me, I would drop the ungors and the chariot for a lvl 3 GBS.
I primarily battle against HE at the moment and have realised that Magic does me no good at all against him, just a waste of points in the end.
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![[Post New]](/s/i/i.gif) 2011/08/13 15:30:52
Subject: Beastmen 500 - 1000 - Advice Needed
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Crafty Bray Shaman
NOVA
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Well, you know your opponents best. Either way, you will need, at a minimum, a second Wargor to be your general.
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