The List
HQ
Armored Tyrant
LW/
BS, Scytal, Hive commander Para/leech
1 Tyrant Guard
Tyranid prime 2x boneswords Regen
ELites
3 Hive guard
3 Hive guard
Fast 340
Harpy
HVC Adrenal Glands
Harpy
HVC
Heavy 500
Trygon prime Adrenal Glands
trygon prime Adrenal Glands
Troops
Tervigon catalyst cluster spines Toxin sacs, Adrenal glands, Talons
Tervigon catalyst cluster spines Toxin sacs, Adrenal glands, Talons
HC Outflank
19 Devgant pod
12 Genestealers Toxin sacs +broodlord
12 Genestealers Toxin sacs +broodlord
10 termagants
The Missions
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1920201a_40K_Ard_Boyz_Prelim_Scenarios.pdf
The Gameplan
Mission 1: The traitor goes in the sporepod with the devgants. This will give them better leadership, and hide the traitor in reserves to deny the opponent killing it. Everything will deepstrike/reserve this mission, unless I can infiltrate the broodlords into a good position. When it comes on, pick a half of the table and do as much damage as I can. The tervigons spawn units into terrain that go to ground, and the traitor deepstrikes into the opponent's deployment zone.
Mission 2: Tervigons spawn and the broods go to ground. Tervigons both move into an unoccupied quarter, squirting out troops as they go. Genestealers scoot into the other unoccupied quarter. Devgants deep strike onto opponents objective and try to make them fail a
LD to run off the board. Trygons deepstrike into 1 unoccupied quarter each. Harpies pew pew laser everything with the hive guards in the center, joined by the tyraid prime. Tyrant walks on into the unoccupied quarter on my side.
Mission 3: Null deployment. The tyranid prime gets selected as the double points
HQ. Cheap x 2 is still pretty cheap. Aim for his expensive stuff with everything focusing on making their points back.
Questions? Comments? Cares? Concerns? Changes?
I'm considering taking the hive guard in 3 broods of 2.