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Dakkadakka is telling me that it's been a while since I posted, so I figured I'd put up my idea for a 40k Orks list, possibly to be used in Ard Boyz. The way I looked at the list is thinking about Orks strengths (Close Combat) and attempting to maximize that output as much as I could. Generally the Nobz, Warbosses, and Ard Boyz pile into their trukks and roll on the opponent, while the Boyz provide backup, arriving in the Battlewagons. Please let me know what you think.
Warboss w/ Mega Armour, Cybork Body, Attack Squig
Warboss w/ Mega Armour, Cybork Body, Attack Squig
10x Nobz (for first Warboss)
Painboy
Cybork Body (for whole unit)
Trukk
10x Nobz (for second Warboss)
Painboy
Cybork Body (for whole unit)
Trukk
12x Ard Boyz Orks
Stikkbombz
Rokkit Launcha
Nob w/ Power Klaw
Trukk
20x Ork Boyz
Stikkbombz
Big Shoota
Rokkit Launcha
Nob w/ Power Klaw, Eavy Armour, Boss Pole
20x Ork Boyz
Stikkbombz
Big Shoota
Rokkit Launcha
Nob w/ Power Klaw, Eavy Armour, Boss Pole
14 Gretchin w/ Runtherd (mostly a points fill)
Battlewagon
Ard Case (Considering removing, but would like advice - is it worth it to sacrifice open-top?)
Deff Rolla
Grot Riggers
Armour Plates
Wreckin' Ball
2x Big Shootas
2x Rokkit Launchas
Battlewagon
Ard Case (same as above)
Deff Rolla
Grot Riggers
Armour Plates
Wreckin' Ball
2x Big Shootas
2x Rokkit Launchas
3x Trukks (Transport for the Warboss units, and the Ard Boyz)
Stikkbomb Chukka
Grot Riggers
Wreckin' Ball
Deff Dread
1x Big Shoota
1x Dreadnought CC (in addition to the others)
Grot Riggers
Armour Plates
5x Deffkoptas
Twin Linked Rokkitlaunchas
1x Buzzsaw (Was I right in thinking this should be treated like a Power Klaw in a regular mob? One needed?)
10x Lootas
All with Deff Guns
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