Hey guys I've been hearing a lot about tactics about matching up scouts with actual space marine squads .
What I mean by this is that since scouts cost less but give about the same amount of ballistics benefits it would be a mroe efficient use of points to use scouts to supplement other space marines squads. This way I have more points to allocate to other areas of my army.
Matching up like this:
Regular scouts (bolters)- Tactical Squad
Scouts Snipers- Devastator Squad
Scout Close Combats- Assault
For regular scouts they add additional bolter firepower and function the same way as tactical squads but you save around 30-40 points per squad. Let the tactical squad take the damage at first with thier 3+ armor save
Scout snipers can use thier pinning effect and then devastators can move in with plasma cannons and heavy firepower to mow them down
Scout Close Combats to lock squads in close combat while an assault squad moves in to take on the real fight from the scouts. I dont mean suicide your scouts as fodder though....
My infantry composition mainly consists of basically all 6 of these types of squads. The 3 scout squads and the others. They seem to operate very well at an intermediate level of gaming so far and I've won several games like this. Oh
btw I use honorguard command squad with calgar..... dont hate on honor guard pt/effect efficiency
Typical games for me mostly consists of my sniper/devastators doing most of the killing while close combat/assault do thier work to lock off weak points in the enemies army in close combat. My tactical squads/regular scouts operate normally usually assisting the assault squad with some bolter firepower and keeping the pressure off my devastors too. Calgar and the honor guardsgo
HQ hunting, basically what theyre for.... how they can directly hit the hero and basically once the other hero's down calgar can take most of the other work.
What do you guys think?